Introduction
I am just gonna talk about my suggested changes which I feel would make the game even more enjoyable then it currently is. I find the most enjoyable experience in the game to be messing and to play around unique builds. I find some builds or talents to be lacking, I happen to be experienced in this game, and I know the strength and places for some of the builds. So, with that said these are the changes I would like to see onto these talents. I will also suggest stat changes on these two heroes, to make them more flexible or stand out.
All Heroes
- Anub’arak
- Arthas
Heroes
Anub’arak
Stats
Health: 2200 (+100)
Attack Damage: 88 (+7)
Abilities
- Scarab Host
- Harden Carapace
- Locust Swarm
- Scarab Host:
Health: 300 (+15)
Basic Attack damage: 22 (+2)
New functionality: Beetles heal Anub’arak for 30% of their Damage dealt.
- Harden Carapace:
Mana cost: 30 (+5)
- Locust Swarm:
Deal 78 (+10) damage per second in an area around yourself. Each enemy damaged heals you for 30 (+6) Health. Lasts 6 seconds.
Cooldown: 60 seconds (-10)
Talents
- Legion of Beetles
- Regeneration Master
- Leeching Scarabs
- Beetle, Juiced
- Hive Master
- Legion of Beetles:
New functionality: Beetles have 30 Spell Armor. Harden Carapace now spawns a second Beetle. If the Shield last for its full duration, spawns a Beetle.
- Regeneration Master:
Quest: Gathering a Regeneration Globe increases your Health Regeneration by 1.5 (+0.5) per second, up to 45 (+15).
- Leeching Scarabs:
New functionality: Beetles gain 25% (-5%) Increased damage. Beetles now heal you for 70% of their damage with each attack if you are nearby.
- Beetle, Juiced:
New functionality: Passive: Beetles gain 40% increased Health.
Every 3rd Basic Attack spawns a Beetle.
- Hive Master:
New functionality: Gain a permanent Vampire Locust that attacks a nearby enemy every second. The Vampire Locust deals 62 damage, and returns to heal you for 18 health. When Locust Swarm is active, a second Vampire Locust will appear.
Hero
Arthas
Stats
Health: 2560 (-300)
Attack Damage: 127 (+32)
Abilities
- Frostmourne Hungers
- Death Coil
- Summon Sindragosa
- Frostmourne Hungers:
Activate to make Arthas’s next Basic Attack strike immediately, do 65 increased damage, and restore 30 Mana.
Additional functionality: Active: Activate to make Arthas’ Basic Attacks deal 10% Increased damage. Drains 30 Mana on every Basic Attack. Can be toggled on and off.
- Number hotkey ability, 1 second cooldown.
- Stacks additively with other offensive damage modifiers affecting Arthas’ Physical damage output.
- Death Coil:
New functionality: Deals 200 (+36) damage to target enemy. Can be either self-cast to heal for 310 (+48) Health or be cast on allied Heroes for the same amount.
- Summon Sindragosa:
New functionality: Deals 330 (+100) damage and Roots enemy Heroes for 1 second, and then Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters and Structures for 20 seconds.
Talents
- Eternal Hunger
- Icy Talons
- Icebound Fortitude
- Rune Tap
- Immortal Coil
- Frost Strike
- Frostmourne Feeds
- Death’s Advance
- Eternal Hunger:
New functionality: Quest: Use Frostmourne Hungers on an enemy Hero.
Reward: Increases the Mana it restores by 3, to a maximum of 30, increase Attack Damage by 1 Reward: After gainin a maximum of 30 Attack Damage, Arthas gains an additional 10% Attack Damage."
- Maximum stacks is 30
- Icy Talons:
Gain 2.5% (-0.5%) Attack Speed for 1 (-0.5) second every time a Hero is damaged by Frozen Tempest, to a maximum of 75%.
- Icebound Fortitude:
Active: Activate to gain 35 (+10) Armor, reducing damage taken by 35%, and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds.
- Rune Tap:
Every 3rd Basic Attack heals Arthas for 7% (+2%) of his max Health
- Immortal Coil:
Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 70% (+20%) bonus healing.
- Frost Strike:
New functionality: Passive: Deal 10% Increased damage to Slowed enemy Heroes. Each Basic Attack against enemy Heroes Reduces the cooldown of Frostmourne Hungers by 0.25 seconds.
- Frostmourne Feeds:
New functionality: Increases the amount of Basic Attacks empowered by Frostmourne Hungers to 2. Also Reduces Frostmourne Hungers’ cooldown by 1 seconds if you hit a enemy Hero.
- Death’s Advance:
Increases Movement Speed by 10%. Frozen Tempest’s maximum Movement Speed slow and Attack Speed slow increased from 40% to 50% (-10%).
Closing Words
I might make more suggestions on different heroes in the future, I would stride to suggest the best changes and make HOTS an more enjoyable game.