Nova rework
Nova is in a bad place right now and here is my idea on how she could be reworked into a true sniper assassin, without changing too much about her kit.
Stats:
Health 1200 (+4%per level) (reduced from 1300)
Regeneration 2.71 (+4%per level)
Mana 490 (+10 per level)
Mana regeneration 2.9 (+0.1 per level)
AA damage: 95 (+4%per level) (reduced from 105)
AA speed 1.0
AA Range 7 (increased from 6.5)
Q snipe:
Range 10
• Mana: 50
• Cooldown: 8 seconds (increased from 6 seconds)
(Take aim for 2 seconds, cannot be cancelled when cast and a red targeting line appears. (Visible to everyone)) After 2 seconds fire a shot that deals 500 (+4% per level)(increased from 230(+4%per level)) damage to the first enemy hit.
Baseline quest removed
W pinning shot
Range 8
• Mana: 65
• Cooldown: 12 seconds
(Now needs to be aimed and fired like current snipe)
Deal 100 (+4% per level) damage to the first enemy hit and Slow them by 40% for 2.25 seconds.
E holo decoy
• Mana: 50
• Cooldown: 15 seconds
Range 10
Create a Decoy for 5 seconds with 100% of Nova’s current Health, it deals 10% of Nova’s base damage. Whenever a Decoy takes damage, it deals that amount of damage to itself, effectively doubling the damage it takes.
Using this Ability does not break Stealth.
Changed functionality: Decoys no longer act on their own. Instead, holo decoy now mimics player movement and attack commands. (Ultimate (R) and Holo Decoy(E) abilities excluded)
Permanent cloak
Permanent cloak – unchanged
Added activatable:
Active
10s cooldown
Activate to switch between bolt action and semi- automatic.
Bolt Action:
Basic attack damage is increased by 150%, but attack speed is proportionally slower.
Semi- automatic:
If in bolt action mode: Basic attack damage is reduced by 150%, but attack speed is increased proportionally.
1. Ghost protocol:
60s cooldown
Activate to instantly grant Stealth to Nova and spawn a holo decoy at her location. Nova does a small backflip when activated. Nova is unrevealable for the first 1 second when stealthed by ghost protocol.
Talents
Lvl 1
- Explosive round(Q) (moved from level 16)
New functionality:
Quest: hit enemy heroes 10 times with snipe.
Reward: snipe deals 40% damage to enemies near the impact.
Quest: hit heroes 20 times with snipe.
Reward: snipe also pierces the first enemy hit.
- Covert ops(W):
Adjusted functionality
Quest: hit heroes 10 times with pinning shot.
Reward: pinning shot deals damage and applies it’s slow in a small area around the target.
Quest: hit heroes 20 times with pinning shot.
Reward: pinning shot slow is increased to 55% when fired from stealth.
3. Advanced cloaking
Adjusted functionality
Firing a basic attack from stealth, after being stealthed for 2 seconds, causes it to hit in a small aoe and deal 4% more damage.
Lvl 4
Covert mission removed
rapid projection removed
-
8x Scope:
Basic attack range is increased by 1.
Basic attacks deal 6% more damage, but basic attacks within 0-6 range always miss. - Long shot (W)(moved from lvl 1): Increase the range of Pinning Shot by 30%. Hitting an enemy with pinning shot increases the range of Nova’s next basic attack by 2.
- Holo stability(E)(changed functionality): Reduces Holo Decoy cooldown by 25% and increase its duration by 60%.
Lvl 7
1. Perfect shot (Q)(unchanged)
2. One in the chamber
After using an Ability, Nova’s next Basic Attack within 3 seconds deals 50% (reduced from 60%) additional damage.
3. Anti- armor shells(E) (changed functionality): Holo decoy basic attacks decrease the Armor of Heroic targets by 15 for 5 seconds.
Lvl10
Triple tap:
Adjusted functionality: each shot now needs to be manually fired. (R target to fire first shot, than tap R two more times to fire the rest)
Precision strike (unchanged)
Lvl 13
Ionic force field removed
1. Psionic efficiency (Q) (changed functionality)
Passive: Increase snipe range by 2.5. Hitting a hero with snipe increases the range of the next snipe by 2.5.
2. Double tap (W) (unchanged)
3. Holo booster(E):
Snipe and Pinning Shot recharge 50% faster while having an active Holo Decoy.
Lvl 16
New talent- 1. (Q)Snipe master:
Snipe range is increased by 2.5.
It now takes 3 seconds to fire snipe.
Gambit: snipe damage is increased by 50%
Lose 10% of this damage bonus each time you fail to hit an enemy hero.
2. (W)Crippling shot (unchanged)
3. (E)Lethal decoy:
Increase the damage holo decoy deals to 40% (increased from 30%) of nova damage.
Lvl 20
Fast reload removed
Rewind removed
New talent → Penetrating rounds: triple tap missiles now pierce the first target hit (if this wasn’t the target) and ignore armor.
Precision barrage (unchanged)
Apollo suit
Additional functionality: Gain 30 armor for 3 seconds after losing stealth.
New talent: Psionic projection
Gain 1 charge of holo decoy.
60s cooldown
Activate to switch places with an active holo decoy.