To begin with, I despise stun mechanics. They’re lazy game design, and I can’t see a single thing to combat how long the stuns are, especially consecutive stuns.
I think what should happen is a trait that every hero has, called: “Diminishing Returns.”
What I suggest this does, is: “Each consecutive Crowd Control mechanic endured by your hero diminishes the duration of incoming stuns by 30%, up to 90%” just so that you can’t make a 5 man team with 10 different stuns and CCs.
What prompted me into making this is Quick Match and how I got into a team with Ragnaros (me), Alextrasza, Sylvanas, Alarak and Diablo, and we had only Diablo with a stun, and really, nobody with a valid escape, apart from Sylvanas. The enemy team had Anub’arak, Butcher, Qhira, Morales and Kael’thas, each of which have crowd control even without lvl 10 talents.
The stuns in this game NEED to be fixed. As I said before, it’s lazy game design, and only works to lessen the fun to be had in said game.
Thanks, and have “fun.”