The great rank scheme

I would like to talk about what I think blizzard is planning to do with the rank system and would like to hear both opinions of players and stuff.

skip this part if you dont want to know the reasoning of my quess.

I was ended last season with gold one HL and gold 5 TL I reached plat 5 on HL on my peak. New season I was placed plat 3 at first I thought<Well ok it’s my mmr it’s probably higher than gold 1> since the other 2 seasons I played a lot I was placed first silver 4 I ended silver 1 and then placed on silver 1 again. So it was the first time for me that I was placed in a rank I didn’t reached previously.

The Theory
After I saw the reddit posts about GM players placed in diamond I was sure they where doing a ladder reset. But after seeing a lot former gold players like me in plat now with horrible win ratios I started to believe that the plan was way bigger.
For people who dont know with the last stats we have from blizzard ranks go like this in population BRONZE 11%–SILVER 35%–GOLD 23%–PLATINUM 16%–DIAMOND 14%-MASTER 1%
So I think blizzard actually want to make gold and plat way more populated to create elitist ranks for diamond and masters. Dont be fooled 14% sure it’s not an elite player base , but 5% is and I think this is what they plan for next season.We will see.

P.s.
It’s actually nice for me I am already on plat 1 and on my way to diamond in case people want to mention negative things, I just find plat way to easy and filled with a lot of lower skill and sense players and wanted to make this comment.

It isnt an goal for them to get people to these ranks, the rank distribution is something of an Bell curve.

Also your info is old or smth, last official response and numbers:

"We updated it after season 1 (or 2? …a while ago). I don’t have a pretty graph handy, but the breakdown by percentage of players is…

  • Bronze: 7%
  • Silver: 35%
  • Gold: 35%
  • Platinum: 15%
  • Diamond: 7%
  • Master: 1%

Edit: I should note, those are the targets. Actual numbers vary a bit as the season goes on (for example, hardcore players tend to place earlier than more casual players), but roughly fall in line with that over time."

Better late than never.

As I indicated in another post, something certainly seems odd. I was matched up with four players with win-rates all below 45% against 5 players all with win-rates varying, all above 54%. This after a nice win streak.

This can of course be statistically insignificant if Blizzard simply matches up players based on their level (e.g. Gold 1 + Gold 3 vs Gold 2 + Gold 2), however I’m confident there would be a greater level of intelligence in their algorithms. What this is, I can’t grasp however.

I also do not understand why promotion/relegation matches takes that much longer in a queue. Why should these matches be any different from normal matches?

Blizz should not manipulate matches this way. This creates frustration among players who are effectively asked to waste 20-30 minutes of their time supposedly contesting matches that cannot be won. Matches should not be decided by who has the worst player(s) in their team … rather who has the best players in their team.

How can it be that a GM playing Gold cannot virtually guarantee a win, but a Silver 3 playing Gold can almost guarantee a loss? Matchmaking currently is just ‘luck of the draw’. This isn’t good for the game.

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They’re not. You’re just more nervous, so time itself moves slower.

What’s up with some ppl’s obsession with winrates? Journey doesn’t matter, only destination (to the matchmaker, you’re still allowed to enjoy the journey).

Some1 who fell from plat2 to gold2 will have overall negative winrate, some1 who rose from silver2 to gold2 will have overall positive winrate. That doesn’t change that at this moment in time they’re both gold2 and are (and should be) considered equal.

That’s exactly how it’s always been done. Just not by visible rank, but hidden mmr (matchmaking rating). Rank usually corresponds directly to mmr (and if your rank goes astray you get personal rank adjustment, to bring it back in line with your mmr).
P.S. The crown in draft is also given to player with highest mmr, not highest rank.

P.P.S. starting from next season, the visible rank will always be equal to mmr (you won’t get fixed 200 points after the game, but a number that directly reflects actual mmr change). That means, that the player with highest visible rank will always get the crown without exception.

The fact that mmr has been hidden and rank did not always reflect that mmr has confused a lot of ppl over the course of hots ranked history. This should finally be put to rest starting next season, when we can technically see our matchmking rating directly (well not the number itself, but a rank that reflects it accurately).

Also, they’re getting rid of promotion/demotion matches (because mmr is seamless, there can’t be hiccups/pauses like that if you want rank to reflect it accurately), so there goes another food source for conspiracy theories.

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its gud tht mmr is going,
i read a lot abt it in hotslog,
still didnt understand much.

oh, i didnt know tht :smiley:

n generally speaking, even in the current scenario, higher rank mostly has higher mmr than lower ranks, , bcoz i never saw a bronze get the crown if others are all silver,

I hope the so called personal rank adjustment is gone whenever you lose the game (not for win for some reason). I have had negative adjustments even I have rough 50 % wr now (was about 46 wr).

When I was playing my bronze smurf, I had games where I was low silver and was banning over golds. I was getting over +30 PRA.

Outside of smurfs that play a lot of games in 1 season, that rarely happens. The difference also gets reset when next season starts (e.g., I finished one season on such smurf in mid-gold (+a lot PRA) and placed mid plat next season (no PRA)).

ahh, the science of smurfs, i dnt think i will ever grasp tht :smiley:
but, next season, in ur smurf accounts, i suggest u to lose ur placement games, so i can team up with u in ranked :smiley: