Literally the worst sh1tty spack potato mongaloids I’ve ever seen.
Like half the player base is basically playing red alert pve base builder in there heads I think.
Jeez shoot me now.
Literally the worst sh1tty spack potato mongaloids I’ve ever seen.
Like half the player base is basically playing red alert pve base builder in there heads I think.
Jeez shoot me now.
Because the players who want to win or want to type tactics or ‘don’t do that’ are all silenced and quit or banned and quit.
All that’s left is… this…
On a philosophical level the processes players need to go through to improve as a player are horrifically stunted at best and outright punishing at worst.
Automated report handling means that the more you talk in game the more likely you are to get banned. On top of that, the very late implementation of integrated voice chat made it very difficult to allow players to help each other in the game, such as discussing tactics and whatnot. Being able to turn off chat entirely doesn’t help either, apparently there are a few players that choose to do that.
Then there’s the problem with feedback in game. The MVP screen can be a culprit for this by giving players who may have just played poorly a position on it, possibly giving players incorrect information about their performance. After all, the layman would assume if you’re on the MVP screen you must have done something useful, and when it tells you what it is it may be implanting poor strategies.
Then there are the complications with gameplay mechanics that aren’t quite as obvious, depending on the map. For instance you would expect a layman to think that on every map the objective is going to be a high priority, but on the haunted mines map (I’ve heard also on the hanamora map) this isn’t the case, and a decent lane pusher will out-perform the first objective if they’re simply allowed to push.
There’s also an issue with talent variety and abilities in HotS. If you’re new to the game and you almost certainly don’t know every characters abilities the punishments for this can vary wildly. If you don’t know Deckards abilities, you might lose a kill or two, be confused about the grey potion bottles on the map but you can reasonably guess not to stand in the giant triangle that’s being drawn on the ground after it hits you once. Now if you don’t know what to expect from Cho’gall? You’d think he’s overpowered if you didn’t know he was two heroes in one.
Then there are recent developments with HotS, at this point if you want to start taking a MOBA seriously, would you choose HotS? A little bit of research will reveal how it’s going to be downscaled, how it’s strugling and how there are so many matchmaking problems. Don’t get me wrong, HotS can be a lot of fun but at this point there’re too many problems to really be getting into it imo.
I have the same problem, i sometimes have the feeling i am playing with bots. People just run in on the objective just to get themselves killed or just sit in a lane behind gates the whole game. I haven’t won a game in 2 days now just because of this stuff happening.
Of course they are “mongs”…because our human race cant do our thing without mistakes,refuse to improve himselfs(of course not everyone),they just enter the game and dont care how to improve himselfs like humans first,then like gamers.But and Blizzard team is a little quilty for this whole bad situacione.They didnt add mechanings ,do not allow terrible(not enough improved young peoples) do not enter in Ranked. They could make or force such players learn to play long time first in Unranked and low % gamesin Quick Match. Like for an axample strick requements…locked Ranked until player achievement 25 heroes per every class to 15 lvl !And if one player die over 10 x 10 times no matter how long time and games)in Ranked and would be locked ranked for 100 games to practic back in Unranked. Or requeiment 70 % games in Unranked and 30 % in Quick Match again 25 heroes to 15 lvl. This requiment 16 heroes to 5 lvl is joke! I can agree these requiments would not help a lot to everyone players to improve player base.
They are Blizzard’s target audience.
You sir, really deserve a cookie!
I, too believe that having heroes on lvl 5 as a requirement is pretty much garbage. Especially since there are bots doing that all the time in Bot-Games. If there would be a calculator behind the amounts of deaths these players regularly get in games for low performance, they could easily separate them from players who actually try to play serious by watching their KD-rate.
I really like this game, so I still hope for blizz to change something. I was ranked in platin, only to have players with me who die 10 times a match and not even feel guilty for ruining the game for everyone. They could actually work on the report system, too at that point, because I don’t wanna know how many feeder I have already reported…
If only can work in Blizzard team…then everyone see what is called improved game. Im 20 years gamer xp-ed,played so many different genre games!. I have one secret…im improved like human to possible high lvl! Than mean im like last model of human! slight_smile: