2-2-2 is widely discussed and has a lot of pros and cons. Here I just want to address one aspect of it: As it is now it is the opposite of Quick Play and thus breaks the game and fun for casual players like me since invite times between 7 and 10 minutes are just not bearable.
You could say “just go to the arcade and queue classic” but the “classic” there is more like a “6 DDs vs 6 DDs” with no ambition to win on both sides. So that doesn’t do it at all.
And while I don’t have a problem to queue tank or heal, I also want to queue damage at least some times.
So here’s an easy fix (and honestly, I cannot think of an idea why Blizz hasn’t implemented something like that from the start):
Instead of earning loot boxes and credits for queuing tank or heal you should earn some kind of “queue tokens”. This tokens then could be spent when joining the queue and would place you in a priority queue before players who haven’t spent tokens. Those players without tokens would eventually also move to the priority queue but only after a reasonable amount of wait time. This way everybody could still queue damage but players with tokens would get somewhat “normal” invite times again.
Obviously the balance of how many tokens you earn and how many you have to spent shouldn’t be 1:1. Some amount of tokens for queuing 2h straight as tank should enable you to queue 1h straight as damage with invite times below 2 min for example.
At the beginning this would only be implemented for solo QP queuing. For groups it wouldn’t be so easy (unfortunately) but I think it would do the solo casual players already a huge favor and I don’t think it would come with any disadvantage…