5v5 is a dick move. Screw you Blizzard

I’ve been playing this game since beta as a tank duo with my buddy. Many hundreds of hours of coordinating to strategically and tactically outplay the opposition tanks. The satisfaction of timing the perfect charge n pin w/ matrix to ruin the bastion your dps hasn’t been able handle, hopping in front of Rein as Zarya with a bubble as his shield pops to tank the hook that would be their demise, MAKING SPACE AS A TEAM, all gone??? Of course I don’t just play tanks, but none of the other roles are being screwed over. I was so hyped for Overwatch 2, fresh content, new heroes, maps and modes to play with my friend.

This is a f****** terrible decision Blizzard, I’m f****** absolutely disgusted. What’s the actual purpose of 5v5??? You can’t make tank appealing enough to the playerbase, forcing dps queues to be lengthy, so let’s half the amount of tanks needed and double the amount available? Man, F*** YOU and F*** 5v5.

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it was a move out of necessity, not out of want.
you have to consider that you are in the vast minority in this case and that your way of playing is expendable for the greater good of the game as a whole.

casualties will happen, you just happened to be on the wrong end this time.
but you’ll gladly draw a sigh of relief when it is happening to somebody else instead right?

“gladly draw a sigh of relief”

Honestly, no. Why would I? Ludicrous, I love this game. I’ve been playing video games for more than 25 years, and Overwatch is the best game I’ve ever played. I completely adore it. I love the pace, how there is so much variety and potential for combos and team playmaking, (variety on the larger playerbase, maybe not at the peak of play but that’s an issue as old as pvp competition). I wouldn’t want to see 5v5 in any form, be it solo heal, tank or dps. I’d hate to see it. That’s fewer heroes, fewer possibilities, less team play and potential.

Overwatch 2 “The world could always use fewer heroes”

(edit- There is one thing that excites me a little about it and that’s how important your tanking skill will be. Climbing will be an exciting time, but it will alone and that is not fun. )

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you’d rather sacrifice the whole game for your own selfish reasons, that’s actually what’s going on, you don’t think about anybody elses situation in this.

the fact that most people don’t play tanks should be a big indicator to you how big of a problem that makes for the game, they have tried every single possible solution they could have thought of to make for tanks to actually be playable and enjoyable.

what do you think role queue was about anyways? it was about the tank situation, tanks absolutly hated that they were not guaranteed a support or a tank buddy and the other team who did just had such a massive advantage that it sucked playing tank alone.

sigma and ball are perfect examples to how much they wanted others to play the role, but in the end it didn’t do anything.

as for your duo, you simply just have to come up with different strategies, the fact that doomfist and reaper and torb are allready psuedo-tanks should make the transition fairly easy on you, as for teamplay, there’s tons of teamplay to be had with any other role and i think you’re well aware of that.

the reason why you like duoing with another tank says a lot about how you play because you don’t consider the enemy team that doesn’t have a tank duo that gets crushed by you because you can easily win a fight over just killing one of the enemy tanks because 1 tank alone vs 2 tanks who are coordinating with each other is nigh impossible to overcome for that solo tank.

i’ve been playing solo-tank out of necessity for a long time, basically i mained rein for a better part of 2 years before roleqeue because it was the strongest solo-tank at that point early on, i’m by all accounts a flex player, but i’m not gonna sit in a qeue to wait for 10-60 minutes, i play what gets me in the action as soon as possible and what my team needs to have atleast the slightest of chances to actually do anything.

try to put yourself in the devs shoes on this one, they’ve tried multiple solutions that on paper should have worked or atleast made a dent in the issue, but nothing did.
this is a hail mary to even save the tank role from actually being removed from the game entirely.

at this point maybe feel a bit happy that there will even be such a thing as tanks in OW2, i wasn’t sure they would even exist because of the amount of problems it’s causing.

That’s just ridiculous. You just don’t want to sit in queue, so how is that in any way less selfish than wanting to play with others in the same role and share an experience? How is wanting to play the game with others selfish in the first place?

It’s also not solely about duo queuing. That is a personal thing, I agree and I’m definitely not alone in that. However I’ve solo tanked hundreds of hours too, and I’d still want another tank no matter how random the draw of players is, to play with MORE OPTIONS.

All this does is speed up queues for dps baby mains, limits social interaction and decimates the amount of potential strategies and kit synergies. It’s stupid. The solution to fixing queues should NOT be to ruin the depth of the team based play in-game.

Removing a tank is a lazy solution, fight me.

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Solo tanking… Not sure how I feel about this. I personally like working together with another tank.

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i hate duo tanking because more often than not they just go kill themselves or don’t cooperate at all, i’d prefer solo tanking to that because atleast i’m not solo vs a duo.
i dare you, i double dog dare you to play solo orisa in QP.

most people want 6v6 blizzard
reducing the number of players, makes the life of smurfs easier since they have more impact.

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Let’s duo then and I’ll change your mind xD

Not every player is good. That’s just the the hard truth of it. The other side of the truth coin is the opposition is just as likely as you are to have bad teammates… or good. None of these arguments are good enough to justify the removal of the cooperative, deep and epic teamplay opportunities.

(You’re not wrong about Orisa, but she’s just a bad design for the current game, not convinced QP matters in that discussion though)

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“most people”.

Have any data to back this claim up?

Most people don’t know what they want until they try it. So lets wait and see how it plays first. Rather than crying about it.

Still 4 others to work together with.

the hard truth of it is that solo tanking sucks so hard that nobody wants to play tank and the vast amount of tanks require a good deal of cooperation like orisa for example to even work properly.
hell you can’t even play more than half the tanks in the game properly until you get to diamond because of it.

if that is not a knock against how badly tanks are working currently i don’t know what is.

why i pulled in QP as an example is because i can guarantee you that you won’t get a function tank duo and you’d see my side of it pretty quickly how abhorrent the situation is for the vast amount of the playerbase and why it’s getting a major overhaul.

there’s a big reason why we didn’t see a single change to wreckingball in the changes that we did see but we didn’t see orisa because she has to be completely reworked for OW2.

honestly yes, the game is beautiful in a 6 stack hell even pretty ok in a duo, but the vast amount of players plays solo and playing a tank in that kind of environment is going to suck the majority of the time.

so don’t turn a blind eye because you got it good.

So your argument aside from queuing as dps is that I know how to play and don’t let bad teammates tilt me, so I shouldn’t be allowed to do it because you don’t know how to play and get tilted easily? And that’s not fair I guess?

Regarding reworking heroes, especially tanks, I’m all for that. They should be made more appealing, not gutted.

you’re missing the point, tanks don’t function for the vast majority of the playerbase who are in plat and below which really puts the game into this awkward position when it’s forced Role Qeue that it’s being bottlenecked by tanks not being played.

just because you have a duo doesn’t mean everybody else does.
they have tried reworking all the problem tanks back and forth but it didn’t make a lick of difference, this is what they have to do or even worse, remove tanks as a concept all together.

but you’re so blind to it that you’re gonna complain when they are doing the bare minimum of what they must do in order for the game to not collapse on itself.

This is meant to be a big sequel right? Drastically changing the way characters play and behave, maybe some role switching and other changes are all something that could and should be explored. Removing one of the backbone pieces to the format of the game utterly destroys countless synergies, not just for tank players and is lazy. I don’t disagree with you that tanks are in a bad state and need lots of work.

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People judging solo tanking seem to be basing it on how the tanks are now…

They will all be changed. The game will feel completely different.

I am just going to go into it assuming it is a completely new game and save my good/bad view until after I’ve played it for a bit,.

Lot of words to say absolutely nothing.

of course they are gonna judge it on that because that’s what they know.
yes it will be completely different and we can’t really tell how it’s gonna work out.
but we can only assume it can’t get any worse for the tank role if they are completely restructioning the entire role in how it will function.

if you want a small taste of how it probably will feel like is playing wreckingball in QP but without hard counters atleast for a good amount of time forward before it gets figured out, it will be fun and new for 3-6 months depending and then the meta slaving starts to pop up and make it stiff.

few words that doesn’t say anything.

Not the point for me.