Dear Blizzard :3
May I suggest letting defending players spawn closer to the objective they’ll be defending when the game starts, to avoid cases where some players are semi-afk, or have long loading times, and arrive late to the first team-fight? :3
Maybe that could also let you reduce prepration time by like another five seconds too, to reduce queue times a bit more :3
Oh also, I never figured why the end screens after a game (cards, xp gain & career stat comparison) were so long? :0 I suspect most people skip them to join the next match faster, so why not trim time off of those screens too? :3
Anyway that’s all for my suggestions, have a nice day!