So I was thinking about how right now Overwatch is dealing with a toxic problem, and blizzard is having trouble finding a good solution.
(which is honestly very understandable, heck I don’t even know if this idea will be the solution)
Then I was looking through the golden skins and I don’t think I’m the only one who would enjoy new different skins for weapons. So I thought what if blizzard made a reward system for good behavior or even being a good challenger by the other players? Kinda like LOL.
Players would play games, not just competitive game mind you, and then play a game, and by being a good teammate, player and even challenger the other players would go to your career profile and give you a vote on a particular area. For examples for team work, communication, friendliness, good challenger and etc. But after that there would be a optional description on how they were a good player that you can type in.
That way it encourages good behavior? I don’t really know how well this could work, so please tell me your thoughts. 
Also, I did already post this before, but apparently the forums were moved not long after. So apologizes if you have already seen this.
2 Likes
i believe that your idea is good minus the typing/ profile part
iwhy not make it so that instead of only “voting” on a certain player at the end of the match you could give them a rating of some sort like in the following example:
Teamplayer
Tactician
good Communicator
Teamleader
Toxic
Inactive
Intentionally losing / leaving game
this is sort of how it was in Paragon(sadly Paragon is no more
)
and it worked really well
and also worked sort of like the player reporting /avoid player
(popup when action was undertaken)
multiple negative “votes” on player X would make that there was less chance of player X on your team "optional textbox was only for Toxic/ inactive / intentionally losing game
wish OW had something similar to it since well …i seriously doub’t role que will solve anything at all
Commendations have proven as terribly ineffective and irrelevant.
See Dota 2 for reference - didnt work.
Blizzard and everyone else needs to implement the only thing that combats toxicity effectively:
Make toxicity reward-related ingame.
Nice players get rewards, toxic players get punished with no/less rewards.
This has proven to be ridiculously effective.
Blizzard needs to finally adapt this.
More / less XP, special skins, whatever.
They need to immediately see what their current bonus is and what theyre getting so they start thinking “If I behave next match, I improve my status.” and “My status went down due to my last match, I should rethink my behaviour.”
Gamers strive for rewards.
Discussing and bans serve no purpose.
Hit them where it hurts: Give nice players rewards.
2 Likes
it would be fixed if Blizzard fixed the thing people hate the most which is competitive lel
An incentive for being a good boy 
It’s like Santa’s presents during Xmas 
I have lately been seeing a reduction in toxicity, as all the tracer / genji kids ran over to fortnite because Brig’s been bashing them a lot lately 
Exactly.
Gamers are simple and as always there are going to be some weird people who will talk negative about it because they dont like getting neglected as a result of their barking ingame, but the results will be an immense reduction of toxic behaviour as suddenly all the toxic guys will secretly want those rewards.
The reward for simply holding your mouth shut instead of barking at people will be simply too interesting.
2 Likes
Good idea, but it can be easily abused. Anyone can write pretty much anything for their team or their allies - A 3 or 4 stack could just shower each other with positive votes, while punishing those who weren’t in their team with bad votes, even if they were behaving poorly or not. The stack could be given negative votes by their allies because of this, but it’s likely that the positive will outweigh the negative votes to them collectively.
And the other issue is how people perceive toxicity, throwing etc. Somebody could be choosing an off - meta hero, or a hero that is considered weak or a ‘troll pick’, but not with the intention of throwing the game, or the person could be having an off - day, or in other words, missing more shots, or just doing worse overall.
Some people would consider some of those examples to be throwing, others would consider it to be normal, and not throwing. It’s not black and white.
1 Like
There are ways to make it less abusive, for example make it so you can’t vote for someone you’re in group with. Or just straight up make it so you can only vote for specific person once a day/week and you can only vote for a person you were in game with.
Also rewards would cost something like 500+ points, if you’re getting like 1 point per vote, given that you can only have 200 friends, you can’t possibly have all 200 friends within your skill rating so you can meet them in Comp.
Edit: I forgot to say I love this idea, Blizzard has already given hints about a reward system, so I think we might be in for that in the near future! Hype 
2 Likes
Apologize for not answering your responses sooner, I’ve been pretty busy lately.
Honestly a lot of you made good points about the pros and cons but over all I generally think FreshMeet hit the nail on how to avoid it being abused. But over all I don’t think this idea would completely fix the toxic issue, but it would help.
Even if its just a tiny bit of a improvement, I say it would be a good step in the right direction. I do hope the Devs consider it at least, there’s a lot of good players who don’t play competitive for the toxic problem and it sucks that some are restricted by something that just has to much freedom when it comes to getting away with any sort of toxic or trolling behavior.
(Not to say toxic players never get punished, they defiantly do, there just to many to get every single one to influence others to avoid such behavior)
But I do want to make it 100% clear that we shouldn’t blame the Devs for lack of effort, they are trying their best on this problem, its just really hard to find a solid solution that is a guarantee. What ever solution they find, even if it starts with baby steps, we the players need to remember that in order to help the Devs with this issue, we need to be patient, test as much as possible in the PTR and try brainstorming to help find possible solutions for any holes in the solution. Like they say “Two heads are better then one”.
I hope y’all are also having a good day and thank you all for having such interest in this subject 
Actually, the higher the endorsement level, the higher are the chances to receive a couple of loot boxes.
Let me tell you a good solution.
Fix the game.
Lot of the toxicity comes from frustration from bugs and new chars added.
Maybe if Blizzard ACTUALLY rewarded people for their sportsmanship then they’d see better returns than with Project China (Endorsements).
You get Golden Weapons for SR stuff, why not Silver or Crystal weapons for racking up 500 Endorsements? Or give people a lootbox for every 30. Or 100 in-game currency for every 10. OR SOMETHING?
Something they can wear as a ‘badge of honour’, and not just be stuck with some boring little 2/3/4/5 next to their portrait which means absolutely nothing and doesn’t even look good.
Don’t get me wrong, I’m FULLY SUPPORTIVE of being good for its own sake. For the karma, or the feelgood, or the common decency of it all. But there’ll come a point where people avoid or down-vote high number ‘Endorsees’ just because people don’t like goodie-goodies. 
Or they could just remove the pointless gg-ez-infested Match Chat and remove half of it straight away.