About hammond's hook

Yes, the new hero is cool and all, but there’s not much skill required to play it, especially when it’s a Control Map. The “hook and spin” method is broken, stupid and extremely annoying. His hook should be nerfed to the ground, and by that, i mean he should be able to hold on to any surface for only 5-7 seconds. There’s no fun in playing with/against a rotating hammond. Hopefully Blizzard is gonna nerf him, because according to Jeff, “it’s all about the balance and fairness”, right Jeff?

How parthetic. Don’t possibly get the idea of using one of the many ways to counter him. Cry for nerfs instead.

Amuses me to death that one of the most reliable toons to stop spinning hamsters is about to get her cooldown increased thanks to the whiners who can’t be arsed to adjust.

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It’s pretty crap to play against a spinning Hammond, stuns work which there are plenty off so it’s not that bad to counter but just another ability you pretty much have to stun to counter.

Nah. An ice wall stops him dead. Sombra keeps him from latching on in the first place. Symmetras turrets end him quickly. So does Bastion even with being limited to the 180 degrees if ist a payload. Should I go on?

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It’s a big ball swinging around in a predictive pattern.

Stop, shoot, kill.

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Exactly. Havent tried that one yet, but it might even be enough to place a Level 1 torb turret in his path. It cant be knocked back and has more health than the 50 Damage the knockback does. So it either stops him or he rolls over it. Hell, a fortified Orisa can probably just walk right in.

I am having trouble as hammond because he is just so easy to counter and now I see this thread:

  • Mei can stop/slow in more than one way
  • Symmetras turrets near his spin radius, he is forced to get out of there
  • Sombra hacks him and he is screwed
  • Ana can just sleep him
  • Hitscans who don’t suck with aiming take him apart, Reaper has to get a bit closer but he can dish out a lot of damage on the ball as well
  • I’m not sure about junkrat, sometimes I destroy his trap sometimes I get stuck even when I appear to be in top speed
  • Torbs turret will just hit him nonstop
  • Roadhog can hook him with absolute ease
  • Mcree stuns and ends.

You do realise that when he flies around in circles he’s not moving anywhere…

what hero you playing again ? sounds like you described here rein not hammond

hammond is a dive hero , i dont get the meme with the spin because yeah the spin easy to counter

for that you have to take a mei , and that already a big deal

she dont counter him because she dont have nearly the damage to stop him from destroying her

for that you have to take symmetra

for that you need to take sombra

and yeah well the only really counter you mention here so far is sombra

by histcans you mean - solider ,mccree and widowmaker
you clearly dont play hammond right if you die to hitscans

with his crazy hp pull and his really small head hitbox/lack of head hitbox is ball mode

making him a really hard target for hitscans to kill

making him a COUNTER to hitscans , he can dive and kill them fairly easy forcing them to take safe spots and leave high ground

and overall you should’nt be playing mccree or solider against hammond ,because if the enemy team runs hammond right (in dive comp) solider and mccree are completely useless

for that you need to take reaper

and reaper isnt a really counter to hammond because of his really huge hp pull

dude you just dont play hammond the right way

it’s not a main tank or some off tank like hog who just walk around

you need to abuse his insane mobility and damage output and survivablity and dive on the enemy team , with the help of another dive tank , or if the pros are right , another 2 dive tanks (Yeah pros predicting a tripe dive tank meta)

torb is a really bad pick against dive

1.pick hog
2.hook
3.???
4.profit

i dont really know how hog gonna be played against hammond tbh

it’s the end , for the mccree

mccrree dont deal nearly enough damage to be a threat to hammond ,and his stuns isnt enough to stop him

This thread is completely useless and a waste of time made by some random who just can’t bother to use his brain in a game full of counter heros for each others

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Alright I think you are misunderstanding the scenario which is the reason of this topic and why OP is moaning about Hammond or maybe I didn’t write the intention of my post clearly but:

Hammond holding a control point by spinning around, probably the same object non stop in circles, which is why OP wanted to limit the hold to surface.

And yes Hammond staying like that in a predictable pattern means that you can easily counter him with all those Heroes I listed. Yes to counter a hero you have to pick the counterhero. Doesn’t mean they are useless. And basically I am not even talking about countering hammond in every situation with those examples I gave but countering hammond in THAT certain scenario. Where your whole team is present not 1 on 1 fights against hammond.

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he is so unbelievably easy to counter, his hook isn’t great since it’s so easy to just take 1 step back and be out of range of it, and you can just shoot him down whilst he spins uselessly in the middle, just get good at the game

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i never said that it’s a good or overpowered tactic ( the spinning one )

maybe i did misunderstood you ,because if you just brought up counter to the “spining hammond” so you’re right

i mean a hammond who just spin in one place-is a bad hammond player anyways lel

Its fun doing it thou i don’t feel to useful when people just stay out of range.

It’s a gimmick, borderline throwing, and will vanish when people stop crying and realising that half of the roster has a way to counter it.