Another reaper buff

I’m done with these buffs on Reaper, this braindead hero carries matches until master in this actual state, buffing him will only destroy all low rank matches and he will be always a troll pick in master because WidowMakers are gods

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There MUST be heroes who counter tanks. The more the better. I don’t care how OP they make them, tank meta needs to die.

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I don’t care about meta, no one of us is owl player here, i just want a game enjoyable and not full of reapers spamming and carrying with 4000 dpi and 0 brain

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Any schmuck can go goats and win. They are literally more braindead than Reeaper.

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LOL another reaper buff. I said this in forum several times, they would buff reaper again this year and he would still be useless as before. I rarely see him and the ones who starts with him changes as soon as they die.

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Look on the bright side: playing as Reyes in Retribution will be “gg ez” now.

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Goats doesn’t even feature below plat where most of the player base is, I doubt it even features in low plat. In fact it’s really hard to get people to play even one tank in the low tiers and then it’s usualy roadhog, which is going to be an ult battery again. Furthermore goats does require communication, a brig (now nerfed into oblivion). So I agree with op goats doesn’t really efect most of the playerbase (only the top 13% from diamond up) so a buff to reaper, who lets be fair is not the most demanding dps to play is going to look for targets and in the absence of tanks is going to chew through the backline.

And before you say range dps will kill him, below plat the sad reality is that most dps can’t hit their target effeciently or they often ignore threats like bastion or phara chewing up the backline.

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Oh they do. This is not dive which requires plenty of skill and coordination, all goats have to do is stick together and maul the opposition. Any sub gold player could do that as long as they are willing.

You just killed your argument right there, firstlly if you were to play in a sub plat game the minute that spawn door open every teamate goes in a diffefent direction and no matter how much you try to comunicate no one is on coms or listens.

If their is a barrier they simply won’t use it. And like I said before it would failing in the comp building phase because below plat no one want’s to play even 1 healer or tank. It’s sniper, sombra and genji all the way.

Then their’s the fact that zarya players at this level - if there are any besides the smurfs - don’t even know that they can bubble themselves. I see by your profile you play roadhog, if goats is so meta in plat why do you not play Rein, Zarya or DVA.

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People in gold are not that stupid. They lack mechanical skills but they understand what to do to win especially if they’ve watched OWL. Plus heroes like Reinhardt and Brigitte can feel powerful even when the player lacks basic aim.

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I have an account in gold on console and it pains me to say this, but they are no better than the silver players, in fact I’ve seen players in LOW plat that frankly should be in silver. This game only checks mechanical skill, it utterly fails to take game sense or awareness into account.

Oh, must be different for PC then.

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I mean, Reaper needs a buff, that is a 100% real. But his problem is not self sustain, it’s kinda crappy ability design and a broken hitbox. Even if he healed for 200% of his damage output he’d still get one shot by a sniper in his big, stupid head and die.
As far as Reaper as the ultimate tank counter, sure. As long as there’s only one, max two tanks. Reaper is bad against multiple tanks, he just cannot deal with them, especially if it’s paired with strong healing (like I don’t know, triple tanks with triple heals, right).

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I’ll admit I haven’t played my pc accoun recently ( it doesn’t seem to want to update properly) but the lowers tiers are more or less the same skill level, their might be slightly more teamork on pc. One in about 20 games on console you may have someone on voice chat. WAAAAY more smurfs on console, because you an keep making accounts for free.

Some heros are definately more dominant, Ana is harder to play on console and phara in lowwer tiers is still very dominent. You mostly see roadhog or orisa in the lower tiers on console if you do see a tank. Sym is fairly popular in the lower tiers but the main popular characters (below plat) on console are Genji, hanzo, bastion, ash, widow, mc cree, reaper, Roadhog, orisa and moira. Brig is still around but a lot less, tracer is creaping in a bit. I see more lucio than ana in the lower tiers.

Toxicity is way less than pc, it’s definately there but not in the amounts that’s on pc.

I agree that reaper and soldier play second fiddle to the other dps but I’m just worried that these changes are going to break balance in the lower tiers.

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PC comms are different. EU comms are sometimes good, sometimes horrible, language barrier is taking it’s toll, and there’s a lot of toxicity indeed. As far as I’m concerned, NA is better in every way, smooth communication, more attempts on getting the team work together, etc.

As far as the lower tier balance goes, I’m afraid Blizzard-Activision don’t give no shiet about it. This game is very much not in favor of the actual playerbase at this moment, and even if it would be, I doubt that they’d look for approval from elos lower than diamond.
Only thing you can do is try. Until they actually balance out the DPS roster the game won’t be better. This big GOATS struggle is coming from this issue too, the relevant DPS picks aren’t good against the prominent meta.

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I agree, but their balancing is not very subtle, often they go a bit to overboard for the sake of expiedient resolution but then break something else. When they buffed Ana last time round I think they could have left Mercy’s healing at 60 hps. Ana would still have been top dog but Mercy at least would be a bit more viable for healing.

I’m not a tanking expert but I think both DVA and Brig are going to be in trouble now. But MAybe DVA will be ok, not sure.

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Last time they buffed Ana with the Nano healing? Nah man, Ana needed that buff, she was in a bad position before. And as far as the Mercy nerf goes, I’m somewhat in an agreement about Mercy. The enrfs were too harsh, evidence is that they buffed her after that.
But the healing in general is too powerful in Overwatch. You can see it with Moira for example. Pick three tanks with armor, group them up, have a Moira heal them that’s 75+80 healing per second from only one healer on three different targets. And this can translate to armor instantly. That’s a lot.

Well, I ain’t no expert, just a semi-humble main tank main, but D.Va was too powerful. And Brigitte was too powerful. As far as the 30 second persist on Rally, it’s not a big deal. I don’t think the armor had a significantly longer uptime in most scenarios than that. D.Va will take even more skill, since you have to be careful with your DM. Which in return will promote an incresed amount of bad and easy plays from heroes that were somewhat countered by DM.

Oh no you misunderstand me I didn’t have a problem with them buffing Ana, the amount on the nano may be a bit high but whatever. I just think that they didn’t need to nerf Mercy as well. I beleive that if they really wanted to they could balance it so that all the healers were viable. But instead they want a healer to stick out above the others each season (be it mercy ana or moira)to create an artificial feeling of change, something different.

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Right, my bad.
Mercy was too strong. I said generally the healing is strong in the game, in Mercy’s case too, but her real factor is Res. Which is still one of the strongest abilities in the game (in my opinion better than certain ults). The problem is, that Blizzard-Activision is set on keeping Res in the game, and are willing to nerf everything in her before touching Res finally.
And the surroundings are ideal for something like this, every uproar about Mercy is met with repulse by a considerable portion of the playerbase. You know, there are Mercy haters out there.
Anyways, I agree.