Ashe's dynamite feels too strong and too forgiving

I swear i die more of this joke ability then actually getting killed by her rifle. This ability feels to easy too hit someone and does way too much damage. Lets add yet another “sniper” based class who can also hit you at corners with an AoE ability…

Just Activision things…

4 Likes

One thing that’s bothering me is that you can throw it and hit it immediately withoutvaiming. If they changed the trajectory line, it would be at least a matter of timing or aim.

Yea, though that’s mostly because her rifle feels like @@@@ to use. I mean, I’d rather have MC anytime.

Meh they are more “consistent” stuff in this game then Ashe and her tnt.

Ashe, Sniper who can’t oneshot like hanzo, easily killed by widow, hanzo, tracer, genji, sombra, D. Va etc, shouldn’t have the only good ability she has (the TNT)

To be honest, I believe that she’s balanced

i feel like ashe as a hero is a blizzard classic “new hero novelty that wears off and then needs a nerf” kind of release. they’re inevitably going to nerf and rework her to please the community, since so many people have tried her out. as for the grenade situation and the weird aim down effect, thats honestly part of her kit and the only thing blizzard could change is her damage output

TnT is far from op… Its one of the few things that makes ashe viable. She has a sweetspot of 30-40 meters… less or more than that she is at a disadvantage.