There is A Rate of Fire exploit that deals with Baptiste’s Biotic Grenade Launcher and his Burst Fire Rifle regarding an animation being cut, increasing the rate of fire for his Biotic Grenade Launcher. If I am banned from Overwatch over this for whatever reason, its for martyrdom to stop this exploit and for seemingly no other place to put it. If there was, you might know my fate.
After some minimal experimentation and of plausible & eventual discovery by more players to use, I had come to the conclusion that there is a Rate of Fire exploit with his Biotic Grenade and his Burst Fire Rifle. Edited to say that im going to explain it since I cant really reply to myself.I will explain down there for some “spoiler free zone” to those who dont want to see it just by seeing the first post. most likely overdid it but for obvious reasons
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
I had recognized it just as I decided to play Baptiste and realized that LMB and RMB (primary fire & secondary fire) can be hit at the same time to utterly reduce the recovery time of Baptiste’s Biotic Grenade Launcher and Burst Fire Rifle. Hitting both for one repetition wont work as it continuously cuts out the animation for the Biotic Grenade Launcher, prioritizing the rifle fire over the wait time, to achieve a faster RoF with his Biotic Grenade Launcher. Its still achievable if you start one action before the other, but stutters at first then it goes to its beat of (gunfire here) ('nade heals people here) (~1/8th of a second start of animation) (rest of animation Cut portion) (Gunfire here) so do watch for that in your games to those who do see this