Big Bullets nerfs small heroes. Healthpool not enough

This new bigger bullet OW2 have messed alot with the balance. More Health doesn’t mean anything if you are supposed to be hard to hit but now have the head of a melon.

I ran a few test on heroes in the training area and just by aiming close to a head not even on it you can get headshots. I can’t provide an image due to Forum Rules but go try it out.

Heroes that previously gave good value for being hard to hit are not running around with a sever disadvantage.

I would like to hear more from people who are actually good at smaller heroes to tell me how it feels now. Like Widow, Tracer and perhaps Sombra who I fear now will be thrown out of invis by stray bullets more often. I know you aren’t supposed to feel like you explode from the amount of damage you take but It felt to me like I took more damage now then before on these small heroes, and the new health doesn’t help mitigate it enough.

Please I really wanna know more perspectives on this. Also Heroes with shotguns, how do you guys feel? Reaper, D.Va and junker?

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As far as I know, i feel as if the game due to the recent update is more or less unplayable for those who primarily play support.
I feel as if this is yet another update, that directly makes being a healer worse, and considering that it usually is healers that gets nerf’d, im not sure i want to support Blizzard anymore by playing. If any healer has taken one single hit from anything, you can bet that Hanzo will be right around the corner to shoot you with one arrow in the heel that will Insta kill you regardless.

Why give out an update that limits the fun for those who enjoy support characters, by making their heads bigger, and decrease the healing with about 20% if the healer recipient has been hit? This is so far THE WORST update i have experienced.

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I haven’t tried playing this update yet, but if your opinion is shared with enough people then things will get adjusted.

I feel that the 20% healing nerf rewards playing behind corners and using supports that have utility outside of healing.

The downside is that not enough people play around cover in the first place and now the people who always stand out in the open will just die twice as fast, making support players feel like we’re not able to contribute enough with the tools we’ve been given.

The mmr is all kinds of messed up too thanks to the soft reset, so once the higher skill players climb back up the ladder the situation might not feel quite as bad. Since right now you might be playing against people a whole rank higher than you on all modes.

Agreed! It’s mad how they went down this road and felt like it was needed. There’s a reason OW1 was far superior.

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