They quit.
Seriously though, I’ve been considering quitting right now. I literally can’t play any hero. D.Va has been nerfed, she dies in 2 seconds now. Oh no, nobody’s tank, you go support? Reapy reaper just killed you and literally healed himself from 2 HP to 250. Were you thinking of playing main tank? Nope. You’re dead cheese.
And then I wonder why nobody wants to play tank…
If so many Tank mains quit then how can you explain that the pick rate has been decreaced by only around 1% after the patch?
1% seems quite a lot given the timescale, I wonder how that relates in to actual player numbers who are not picking tanks now, a quest for FBD
Rines pick rate didn’t lower by 1% more so by 0,05%.
D.vas had 2 nerfs so her pick rate dropd by 1%.
Brig on the other hand had the biggest nerf this patch, her pick rate lower’d by 0.30%
This stats are for every rank and game mode, at masters and GM its kinda the same as it was before the patch only 0,10%-0,20% lower.
Reaper in GM or masters still at 0.21% pick rate…
For the rank’d and the other game mode’s he gain’d 1.80% more pick rate.
Why should I? If you are making the claim that
Then you should also prove it.
However, statistics prove you otherwise so let me show you.
Checking the data from 21st of January and 26th of January, you get the following pick rate changes of each tank:
Reinhardt: -0.11%
Zarya: +0.05%
D.VA: -0.75%
Winston: -0.26%
Wrecking Ball: -0.04%
Roadhog: +0.05%
Orisa: +0.02%
The one that got abandoned the most was D.VA. The other tanks either had no Armor in the first place or had shields, which is why Reinhardt had a lesser pick rate loss, even though he has a lot of armor points, too.
Now, let’s look at the win rate of the 3 most abandoned heroes:
Reinhardt: -0.69% (Still above 50%)
Winston: +0.06% (Still above 50%)
D.VA: -1.55% (under 50% by 0.08%)
Oh my god! D.VA suffered a lot! Literary unplayable! until… you notice that the silver and bronze ranks pulled her winrate down. AAAND you also need to consider that D.VA got nerfed herself, too. The armor nerf alone didn’t cause the decrease.
So it seems like that only D.VA got the biggest nerf in the lower ranks. Other than that, higher ranks can deal with the nerf just fine.
So where are all the tanks who abandoned their mains? Where is the Reinhardt with a pick rate of still over 11%, Zarya with still over 6%, etc.?
Looking at the statistics, they all went to Reaper with a pick rate increase of 1.85%, which is even more than the tank role lost. That is, of course, because he got buffed.
Orisa already had 200 health too little, now she’s hilariously frail for a tank.
Blizzard has already murdered two supports, tanks are up next for a cull. On the bright side I welcome our new tank brothers and sisters in the cult of game balance.
And still able to be played decently. Heck, both her pick- and winrate increased after the patch, only suffering in Silver and Diamond ranks a bit.
Before jumping to early conclusions by anecdotal evidence, you should look at the broader picture and use statistics to judge the issue.
I’m putting out a moratorium on “but the win/pick rate is X”, that has never been an effective method for determining hero balance, it’s always used as an excuse not to fix problems.
Before jumping to early conclusions by anecdotal evidence
I play Mystery Heroes a lot, and I can tell which heroes are balanced based on their average performance in the mode. You don’t choose your hero, so most of the time people are playing something they’re not amazing at. When someone does amazing you know that’s their main. But unless all the Reaper mains have logged in today the number of OP Reaps has skyrocketed. When a DPS can go toe-to-toe with multiple players at once and win easily something’s up.
You know how Roadhog can become an ult farm for the enemy team? Well every tank in the game is a health pack for Reaper now. You can recover 300 health from killing a Reinhardt, that’s 4 hammer swings plus his 200 HP for nearly 7 seconds of continuous damage he can survive. At point blank range it takes just 2 seconds to kill a Reinhardt as Reaper…
Where exactly is the balance supposed to be? Even a Bronze level Reaper can do this, which means that the lower ranks are going to be infested with them. That means that tanks will not be able to exist in low rank games, and that means more 5 DPS comps! We’re not jumping to conclusions here, just doing the math confirms what we see in the game: he’s unkillable. It’s like if Tracer could Recall every 5 seconds.
But if the armor nerf should hurt Orisa, why do statistics prove otherwise?
After all, we are talking about data of millions of players, not just one.
The statistics mean nothing. We can all play the game, we can all see that certain heroes are worse than others. Play Orisa yourself, the poor horsey wasn’t good to start with. Despite being one of the biggest heroes in the game she has the lowest health of any tank, and half of that was armour. Now you’d have to be joking to play her against a competent DPS without a healer pocketing you.
How can statistics mean nothing?
You claim that personal experience means a lot more yet you deny the accumulation of personal experiences, which are the statistics.
How can statistics mean nothing?
Ask the medal system.
I don’t know why people are still playing Mercy despite her being so worthless. But that doesn’t magically stop her from being bad, we can all see that she’s in a bad place and needs fixing. Same goes for Brig, Reinhardt, Bastion, Symmetra. You can point to pick rates and win rates, and listen to what pro players tell you, but at the end of the day the game still isn’t balanced.
Focus on the main issue:
How come Orisa became worse when, in actuality, statistics show that the nerf had no negative impact?
You mean how come the patch that went live this week hasn’t instantly killed the character? Because people like playing heroes even if they’re suboptimal, hence Mercy and Brig.
If that is the case, why did it happen to Reinhardt, Winston and D.VA but not Orisa?
Stats don’t matter. In gm & masters rine up to 12% pick rate reaper on 0.21% pick rate. Hmm
I have no idea. But the fact that a change negatively affected some tanks and not others should prove how bad statistics are as a metric.
With respect to GM players, they are playing an entirely different game to the rest of us, and have no grasp on what is or is not balanced at the lower levels. As I’ve been arguing here pick rates mean nothing.
They are just playing the game right and abusing what they can to keep a high win rate and stay in that rank.
Are you sure about that?
Roadhog and Zarya are unharmed because both of them have no armor. D.VA has is the worse because she got adittional nerfs. Reinhardt and Winston are both close combat heroes.
Those differences lead to different results.
Are you still sure that these statistics are bad?