I am not a Brigitte main but i saw that she is getting nerfed again on experimental.
Care to explain me, i don’t see her that often in comp and most of the time the Brigitte perform quite poorly.
Why another nerf ? im confused ?
I was actually curious about Brigs performance so I checked overbuff (I know its not 100% accurate, but can give you a decent idea of whats picked a lot and what wins a lot)
Brig currently has the highest support winrate and the highest winrate overall when you exclude heroes that have a pickrate of 1% or less. And her pickrate is decent too, across all ranks.
If you look at what’s meta in pro play/high ranks, you’ll see that Brig is almost a must pick in most situations. She provides a lot while requiring little to no skill. She has 250 total health, with a part of that being armour so she is quite difficult to kill compared to other supports. She also has a shield (only 200hp but thats still a lot considering she is a support and not a tank) which adds to her being difficult to kill. She does decent healing, especially if you use her passive often. She has 2 CC abilities, a stun that can also give her some mobility and a boop that does decent damage as well. Then there’s her ultimate which is one of the best in the game as it makes your team very difficult to kill and often can win you a team fight on its own. All that and she is very easy to play, requiring almost no mechanical skill (aside from her whip shot which takes a bit of practice)
The Overwatch Team are balancing exclusively for OWL players, which is the only place Brigitte is used. They don’t care about us.
Brig currently has the highest support winrate
Symmetra has the highest DPS winrate but she was buffed in this patch. Low pickrate heroes have disproportionate winrates, Brigitte is no exception.
her pickrate is decent too, across all ranks.
No it isn’t. Below Diamond she’s rarely used, with less than a 4% winrate compared with Ana’s 13%.
If you look at what’s meta in pro play/high ranks, you’ll see that Brig is almost a must pick
So is Ana, and she hasn’t received a single nerf. Ana has been a top support since she was released…
She provides a lot while requiring little to no skill.
There are no heroes that require “little to no skill”.
She has 250 total health
Yes, since she’s required to be in close range with an enemy to deal damage. The same goes for Reaper.
she is quite difficult to kill compared to other supports.
Being difficult to kill is not a bug that needs fixing, she is designed to counter flankers.
She also has a shield (only 200hp but thats still a lot considering she is a support and not a tank)
200HP is nothing, you can one-clip her shield as Tracer, even though Brig is meant to counter Tracer.
She does decent healing
Nope. She does slightly more healing than Lúcio at the cost of having to hit an enemy constantly. And that’s assuming Lúcio doesn’t use amp.
Then there’s her ultimate which is one of the best in the game
No it isn’t, it’s a slightly tweaked Sound Barrier.
it makes your team very difficult to kill
So do basically all support ultimates, that’s kinda the point of it being an “ultimate”. No one has ever demanded that Zenyatta get nerfed when he can press Q to become immortal.
she is very easy to play, requiring almost no mechanical skill
Are you saying that because she doesn’t have to aim? Because that isn’t the primary skill in Overwatch. Reinhardt doesn’t need to aim but literally no one would call that “no skill”…
I’ve refuted these arguments for over 2 years now, please stop saying nonsense like this. I get that it’s very trendy to repeat the BS that streamers say, but none of it matches reality.
Symmetra is a niche hero, and only therefore only played in niche scenarios. Brig is meta and very powerful. Brig is picked less in ranked especially below masters because she is a relatively boring hero to play.
Ana is objectively a much more fun hero to play. There will be people who prefer to play brig, but the majority will consider ana to be more fun as her kit is more skillful and satisfying to use.
Ana is not used at pro play/high ranks. only in very few cases where the win condition is nanoblade, Baptiste or Zen will be played instead in every other scenario. The other support will almost always be brig except for a few control points where Lucio’s speedboost is too useful.
While I agree with that, there are definitely heroes that require a lot less skill than others, Brig being one of them. It is very easy to get value out of playing Brig. All she has to do is keep inspire up, pack the dps in order to allow them to engage, and protect the backline. There is definitely some skill involved in this, but even doing only 2/3 and she will still get insane value.
Surefour made a twitlonger about effective hp and outlining the problems with AOE healing. Whilst brig will only have a base of 200hp, she will most likely trigger inspire off the tracer. This means that any damage the tracer does to the brig will be healed up by her inspire. Not only that, 50 of the 200hp will be armour, which heroes like tracer are very bad at damaging through. This results in the brig having a much higher effective hp, making it very difficult for flankers to still kill her, even if she has a lower hp. In this new patch, she will also be able to heal herself more than previously, making her more survivable against dives and flankers.
This is exactly the problem. She does more AOE healing than Lucio and also has a burst heal. Lucio is also going to mostly be on speed boost, as that is the most useful part of his kit and the main reason he is ever used at higher ranks. Going back to effective hp, a team with inspire up in a team fight will have a much higher effective hp than the enemy without a brig, and so therefore are much harder to kill.
It is very much not sound barrier at all. Rally is one of the most powerful support ults as it lasts for 10 secs and gives everyone in the AOE a lot of armour. This combined with inspire makes the team unkillable. Brigs ult is different to Zens ult as the rally armour stays indefinitely on the team, so even if the fight isnt over your team still has an inherent advantage over the other.
She is very easy to get value from her kit. She can make minor mistakes and can easily go unpunished for it. Rein requires a lot of skill as he needs to manage his shield hp, normal hp, when to go aggressive on the enemy and when to be passive. Brig does not need to do this as her job is a lot simpler.
This is exactly how a game should be balanced. If they were to balance the game for the majority of the playerbase in gold, then heroes with mechanical skill would be incredibly powerful at higher levels. There need to be some level of competitive integrity in the game.
Nah its not that.
Jeff said they want to take the game to a more traditional FPS gunplay vibe, so the guns matter more and the natural cover and positioning etc.
Thats why the non traditional heroes are getting trashed and that is mainly Brig and Tanks. As you can see Orisa and Hog damage increased.
The direction is clear now.
Does Jeff not know that no one wants that garbage?
she is a relatively boring hero to play.
And that’s why we need to nerf her a hundred times? Because she’s not fun? She’s not fun BECAUSE she has been nerfed.
Ana is not used at pro play/high ranks.
She has a 13.5% pick rate in Master and a 10% pick rate in GM. The place she isn’t played is the Overwatch League, which is irrelevant to the balance of the game.
Zen will be played instead
Zen has a 0.8% pick rate in GM and 26% in OWL. In OWL Ana has 28%…
there are definitely heroes that require a lot less skill than others
No there aren’t.
It is very easy to get value out of playing Brig.
Then how come no one plays her in the low ranks? Surely the lowest “skill” level of play would have more low-skill heroes? Why can’t you play her if she’s so easy? Isn’t it funny how the people claiming she takes no skill aren’t able to use her?
All she has to do is keep inspire up, pack the dps in order to allow them to engage, and protect the backline.
Yes, only those three things, all of which are difficult and frequently mutually exclusive.
Surefour made a twitlonger about effective hp
I’m sure that in his mind Brig is very scary.
Whilst brig will only have a base of 200hp, she will most likely trigger inspire off the tracer.
Brig’s effective health against Tracer is 300 plus healing and her shield. Tracer deals 240 damage per clip, so it will take 3 clips to eliminate her. Tracer’s falloff range is 13 metres, whereas Brigitte’s range is 5. Tracer must simply blink around unloading damage into her.
In this new patch, she will also be able to heal herself more than previously
No she won’t, because she will die much more quickly. Remember that Inspire requires you to stand next to an enemy, and most enemies are not stupid enough to let that happen, especially when they have a longer ranged weapon.
She does more AOE healing than Lucio and also has a burst heal.
But she has a cost, Lúcio can literally just stand still and get similar value.
Lucio is also going to mostly be on speed boost
In the match sure but we’re talking about healing.
a team with inspire up in a team fight will have a much higher effective hp than the enemy without a brig
Not true, since every main healer can output more healing than Brig. Ana is especially good because she can anti-heal the enemy as well.
Rally is one of the most powerful support ults as it lasts for 10 secs and gives everyone in the AOE a lot of armour.
Rally gives 30 armour per second for 10 seconds over less than 10 metres. Sound Barrier gives 750 shields for 6 seconds over 30 metres.
This combined with inspire makes the team unkillable.
It obviously doesn’t because no one is using her.
Brigs ult is different to Zens ult as the rally armour stays indefinitely on the team
No it doesn’t, the armour lasts for 30 seconds. This is what I’m saying, you don’t know anything about the hero…
She can make minor mistakes and can easily go unpunished for it.
How is that her fault? If the enemy fails to follow through then they just suck at the game.
Brig does not need to do this as her job is a lot simpler.
Except it isn’t. I get that it’s trendy to insist that every hero you don’t play is “EZ” but you do realise that you sound pathetic, right? This whining about how a hero you don’t play is “easy” only draws attention to your lack of skill…
This is exactly how a game should be balanced.
Only if you want to lose all your players.
If they were to balance the game for the majority of the playerbase in gold, then heroes with mechanical skill would be incredibly powerful at higher levels.
How is that a bad thing? Are you actually suggesting that highly skilled play should not be rewarded? Seems like you’re afraid to lose your unearned rank.
There need to be some level of competitive integrity in the game.
There hasn’t been any of that in the history of the game, because everything in this game gets watered down for “pro” babies who can’t remember more than 12 maps. No one in the lower ranks behaves like this, it’s all GMs and Masters who cry about Brig being “overpowered” when even Bronze players can figure out how to deal with her. People who want the game to be some god-awful FPS like Valorant by stripping out all the moba stuff they find hard.
She has a low pickrate because she is objectively more boring to play than other supports. People care more about having fun in their game with a fairly good character than a very good boring character. Also an average Brig with the value she can get instantly is able to get to a higher rank, therefore decreasing her pickrate in lower ranks.
Yeah I was a bit wrong on this. She is used a lot at high ranks, but thats because she is pretty good, especially with the previous power of Genji, but also cos she is a very fun hero to play, as with the skillshots of Ana, it is very satisfying to use. Also she was only used in pro play for nanoblade, but with the nerfs to genji alongside the fact that nanoblade isn’t very useful at proplay means her pickrate is getting lower. She is not used at all in OWL in double shield, as her kit provides no utility to the comp, but Brig’s utility is very useful in the comp with AOE healing and defending the backline. The difference between ladder and OWL is one is a coordinated environment and one isn’t. The game should be balanced off of OWL and top level ranks as that’s where the best players are, so it’s easier to see which heroes are powerful and which are not. The game shouldn’t be balanced by all of ranked because the better players will just win as people do not understand as well how to play the game at lower ranks.
From what weeks? In the last week of OWL, Ana has been played less and less in dive as nanoblade is considered less powerful recently, hence more Zen. In double shield, which is played most of the time, Baptiste and Brig are always played. In dive, Brig is always played as well. She’s played in all meta comps right now, because she is too powerful.
How aren’t there. Take the skill level differences between Orisa and Winston. They are both Main Tanks designed to lead the team and take space. How do these two heroes do this? Winston jumps in, blocks sightlines with his bubbles (he has to be very careful and have high gamesense to place his bubbles in a place where he can maximise the value out of his bubbles which have a very long cooldown and minimal health, therefore making it incredibly skillful to pull off consistently. It has the ability to completely shut down an enemy like Ana by blocking off her sightlines and therefore stopping her from healing her team), and his primal is often considered the most difficult ults to use in the game, as it needs incredible mechanical skill in order to control yourself and enemies in the air, and is also very different to his regular kit. Orisa on the other hand puts her shield down next to a corner and shoots shields in front of her, occasionally pulling the enemy in order to combo with another member of her team. She gradually takes space by placing her shield further in front and continually shooting the enemies in front of her. Her bongo does not alter her playstyle in any way, as she continues to shoot the shields and enemies in front of her. Surely Orisa takes less skill than Winston then?
Every hero needs to think about lots of things at once, but for a lot of them they require skill shots. Nothing Brig does requires a skill shot (aside from maybe whip shot but it is still very easy to hit).
Isn’t this the issue? If it takes Tracer 3 clips to kill a Brig without external healing,
- Most tanks die as fast as this (Sigma (1 clip to force out kinetic grasp, wait it out, and then 1/2 clips more. Also sigma’s barrier is not connected to him so tracer can blink past the shield to shoot at him), Zarya (1 clip to force out bubble, wait, another 1 or 2 clips to kill)). This is again without external healing or help like in your example.
- In any actual fight there will be external help in order to keep brig alive, same as the tanks in the example I used, so she on her own fulfills the role of a tank whilst having a very high healing output, and therefore is why she gets more value than mercy or lucio.
- She mathematically will be able to heal herself more
- It is very easy to trigger inspire as she can walk up to a rein with her own tanks and swing on him. Her shield is there to block any long range burst and the rein can not swing on the brig as he is going to be melted as soon as he drops his shield by the rest of your team.
Brig does AOE heals, so can heal everyone in the team at the same time. Ana does single target healing and has burst healing. Brig is also considered a “main support” (along with lucio and mercy), whereas Ana is considered a “Flex Support”, so comparing them is a waste of time as they have different jobs and do different things. Also brig with inspire up and a pack on someone does 55 hps + 21.667 hps (heals per second), making a total of 76.667 hps. Ana does 70 heals for every 0.8 secs, making her do a total of 87.5 hps, equivalent to 1.25 shots. There is not much of a gap between these two, and considering Ana is a single target healer, and Brig also has AOE heals along with very strong tanking capabilities makes her an incredibly strong support.
30 seconds is basically indefinite as any armour carried over will have been used up whilst poking for the next teamfight. The reason rally is powerful is that no matter when rally is used, it gets almost the exact same value whenever it is used. Sound barrier can be kited and be waited out before the next engage. This is impossible with rally unless you’re waiting 40 secs for the next engage. If a flanker like Tracer, Echo or Genji is given the rally armour, the DR is insane. They can easily go aggressive and take a 1v1 or go with the team onto their tanks and have a massive advantage. The whole reason repair pack was changed was for this reason, as the power of it was too great. Sound Barrier can never be used in this way, as it doesn’t give the team as much freedom. This makes rally a much more versatile ult.
It’s more the fact that her kit is centered around survivability, Allowing her to be very aggressive in order to trigger inspire before retreating. This can’t be punished as she can block long range/burst damage with her shield, inspire keeps her healthy, and she has a movement ability as well as 2 ccs in order to back off and stop anyone else going aggressive on her.
That’s because at this rank people who play the game have some understanding of gamesense, so are therefore able to take control of the game with more powerful heroes.
It should be rewarded. Players who have incredible mechanical skill are rewarded already. But there are other things factoring into being good at Overwatch, such as positioning and gamesense. These are all rewarded fairly equally, but balancing the game by lower levels will inflate the powers of mechanical aim as those heroes would be much more powerful as a result, and make it much harder for heroes who require more gamesense and positioning to be rewarded for their plays. Hitscans would be able to instantly blow up an enemy prefight if they had the mechanical aim, and they still can right now, but it is counterable by positioning and gamesense. This would become a lot harder if there was a large power imbalance of the game.
You seem to have this hatred for streamers and pros complaining about certain heroes. I’m not entirely sure why but I’m guessing it’s because they all say similar things about the same few heroes who they seem to dislike. The reason they complain about these few heroes is because they take away the enjoyment they have in a game they love. Some probably also do it for content as sometimes their rants can be very funny and/or insightful. Recently Genji got buffed, one of the most enjoyable heroes in the game. It was much more fun to play and to watch Genji play, both with his regular kit and his dragonblade. Compare this to the Mei meta we had not that long ago. Mei is comparably very boring to watch and play against, especially as a tank, as you get cced over and over until you die. it is obviously possible to escape this but sometimes you cant and you just die. Genji makes one enjoy the game, Mei removes that.
You go on to say this in the next paragraph, so I don’t really get your point previously. However, Jeff has literally said in an AMA that they want to move Overwatch as more of an FPS game with MOBA elements. If you don’t like it, move on.
Brig has been in almost every meta comp since her release, from shutting down dive, to GOATS, then there was a brief period where she wasn’t meta, but again now for the past 4 months she has been meta again. Eventually this needs to change as other heroes need to be meta at some point too.
she is objectively more boring to play than other supports.
Nah. Gonna need to see some “objective” facts and evidence to back that up.
an average Brig with the value she can get instantly is able to get to a higher rank
Boosting does not exist.
skillshots of Ana
Look I have spoken to maybe a thousand people over the past 2 years, and I am so tired of hearing people talk about “skill”. What is this “skill” you’re talking about? It seems like you’ve decided that certain heroes are “worthy/fair” and others are “unfair/easy”, and that said randomly selected “easy” heroes should be bad, boring and insignificant purely because you say so.
The game should be balanced off of OWL
No, and I’ll go further to suggest that anyone making this statement should be banned from these discussions. Not only should OWL not be the focus of Overwatch balance, OWL should be cancelled until the game is in a playable state. Trickle down balance doesn’t work, it’s a delusion. It’s time to stop.
Orisa on the other hand puts her shield down next to a corner and shoots shields in front of her
Winston jumps on people and holds left click. See how that description is a lie based on ignorance of the depth of a character? Winston and Orisa take different skills to use effectively, but neither of them are “easy”. Some would make the claim that Winston is easy because he has no aim requirements.
a lot of them they require skill shots
And? This game is not called “skill shot watch” is it? It’s not a shooting gallery, it’s a moba-shooter hybrid.
Isn’t this the issue? If it takes Tracer 3 clips to kill a Brig without external healing
No because as I just explained Brig is meant to counter Tracer. Tracer SHOULD lose the matchup, but she doesn’t. You’re suggesting that because she isn’t a free kill she’s overpowered, that’s ridiculous. The whole point of her character is to stop flankers, but you want flankers to have an even easier time winning?
It is very easy to trigger inspire
Try it. No one above gold is dumb enough to let you tickle them to death.
Brig does AOE heals, so can heal everyone in the team at the same time. Ana does single target healing and has burst healing.
And as you must know burst healing is much better than passive healing.
Brig is also considered a “main support”
Only by stupid people.
Ana is a single target healer, and Brig also has AOE heals
You directly admit that Ana heals better, but then you bring up AOE heals… Ana also has AOE healing via bionade, but no one would ever use it like that because aoe healing sucks.
very strong tanking capabilities
Not every hero that can survive being attacked is a “tank”, why am I still having to explain this after so many years?
30 seconds is basically indefinite
No it’s literally one teamfight.
The reason rally is powerful is that no matter when rally is used, it gets almost the exact same value whenever it is used.
Symmetra’s barrier gets the same value whenever it’s used… it’s a setup ability, that’s how they work. But you’re right they should make Rally a skill shot, that’s what we need.
The whole reason repair pack was changed was for this reason, as the power of it was too great.
No it wasn’t. Repair pack was a diluted version of what Torbjorn had for years, Brig had it for a few months and people started crying about Tracers with 200 HP. It was pathetic.
This can’t be punished as she can block long range/burst damage with her shield
200 shield health is basically nothing. Individual squishies have more health than her shield…
she has a movement ability as well as 2 ccs in order to back off and stop anyone else going aggressive on her.
Yes she’s a defensive support.
That’s because at this rank people who play the game have some understanding of gamesense
Not in my experience, they’re some of the most ignorant people alive.
balancing the game by lower levels will inflate the powers of mechanical aim as those heroes would be much more powerful as a result
But I thought you liked aim? You keep going on about skill shots, but you want the top ranks to have none of that?
Hitscans would be able to instantly blow up an enemy prefight
No they wouldn’t, my first proposal for balance is to buff shields, supports and off-tank utility. How is that going to make hitscans OP?
You seem to have this hatred for streamers and pros complaining about certain heroes.
If you’re claiming to be good at something you can’t go around whining about it.
The reason they complain about these few heroes is because they take away the enjoyment they have in a game they love.
But they don’t love the game, in fact they hate it. They’ve been openly pushing to change it into something else.
one of the most enjoyable heroes in the game.
Do you not understand that fun is subjective?
the Mei meta
There has never been, and probably will never be, a Mei meta.
Mei is comparably very boring to watch
You’re supposed to hide the fact that you only care about OWL.
you get cced over and over until you die.
Or, just like with Brig, you could shoot her from range. No sorry that’s too hard for these “pros”… whining like Bronze players about getting frozen lol.
If you don’t like it, move on.
I bought the game as it was originally. I do not want the product I enjoy to be transformed into something it’s not for the sake of a damn esport.
Brig has been in almost every meta comp since her release
There have been 3 metas since her release, and she has been a part of two. You want to punish her for being used?
Eventually this needs to change
Why? Meta is not a reward for certain heroes. It’s the random fluctuation of game balance. It should NEVER be hand-crafted by developers. Deliberately trying to change the meta has destroyed this game.
Brigitte high win rate is usually bound to Gengi high play rate since she is the only support that can do something not to get instakilled by Ninja Selfinsert.
I gotta say Artemis you are kinda funny. You have no hesitation to spread misinformation and provide explanation for why things work that you get completely wrong. Iam not going to go over all of them because I didn’t even read the entire thread .
Here just a few things you didn’t consider/got wrong:
Brigs Ult is way better than Lucio’s because it: provides Armour instead of shield, lasts longer, even provides a speedboost, makes spread damage almost irrelevant.
Brig herself is better than Lucio because: she heals more than him, counters dive heroes and flankers, can have more impact in a close range duel, has a better knockback ability for most scenarios, has a shield, provides a decent amount of range heal.
The problem with brig is that she can never be balanced. Either she will be trash or a must pick. She was designed to counter an entire comp and that’s something you can’t balance because she either counters an entire comp which is way too strong… or she doesn’t in which case she fails at the one thing she was designed for.
And here is why ana is played in comp more and still isn’t busted: Ana is more fun to play, does more healing in a normal comp game, doesn’t shutdown any hero picks just by existing, requires less coordination, simply heals which is what a main support should do. Brig provides too much damage, while being a thread and healing too much.
Brig is the type of character nobody wants to see in pro play but gets stronger the more coordinated a team is.
You are basically listing the cons of Lucio without the pros, every1 can be shown to be worse than another if you do like that.
At least Artemis brought up actual points with strengths AND weaknesses.
But he got a lot of them wrong…
But I’ll do the pros of Lucio just for you:
He can speedboost his team
He can amp it up which makes him either heal more or makes his team even faster
He can get environmental kills if the enemie gets too close to the edge.
He can wallride and go real fast yei
Not really.
Its mostly because she enabled him with armor packs. Now the rates are normalizing.
This is the Brig nerf logs in every forum:
“Dude this nerfs are insane, Brig is trash under anything that is not GM”
Lucio Mains/Brig Haters: Yeah yeah people always say the same and yet nothing happens.
“… what you mean nothing happens, her pick rates are trash below GM in every ner …”
Lucio Mains/Brig Haters: BUT NOW SHE IS BALANCED … and she heals more from inspire so its a net buff.
“…dude its FIVE hp per second, what? how is that going to help anyone?”
Lucio Mains/Brig Haters: Its a 50% more than she had before , insane buff.
“really? 5 hps is an insane buff, whare are you tal…”
Lucio Mains/Brig Haters: ITS A FIFTY PERCENT BUFF; THATS INSANE AND YOU CANT SAY I AM WRONG
“…ok dude” 
Cant talk with biased people. They cant understand that if you nerf a hero to the point where ONLY GM can get “decent” value to justify picking her over other off healers, you make the hero TRASH in any other rank.
but OK dude. OK.
The problem with the Brig nerfs is that they completely ignore the >70% (don’t know the exact number) of the player base who aren’t in Masters or GM (or arguably Diamond). In Diamond she has a 4.2% pick rate according to Overbuff and it just falls off from there as you go down the ranks.
She clearly has some balancing issues, I’ll give you that, as she is played a lot of higher ranks but you have to remember that a majority of players do not care about what occurs in Masters and above. If this nerfs goes through, because it is a hit to her base stats which greatly effects lower ranks than higher ranks, then she will become practically unused below Masters, if she even sees play there.
The whole point of Brig is to be a support that can peel for her other support and counter flankers such as Genji and Tracer. The fact she kills those heroes is a good thing, it means she is doing her job correctly.
At lower ranks, aka Gold as that’s what my experience is from, Brig is exceptionally hard to play because you rarely get support from your team or a stable enough front line to be able to consistently trigger inspire by hitting the enemy team because the moment you get that close you become incredibly vulnerable to the more chaotic, and often random, withdrawal of your teammates because players at that ELO aren’t as experienced.
Also, nerfing her health is possibly, by far, the greatest nerf of all of these. The fact she is on the frontline - and has to be - means that hitting her health leaves her much more affected than say nerfing Ana’s or Mercy’s health. Furthermore, the whole design of her is that she can peel and protect other supports and threaten diving enemy DPS who can usually escape in a 1v1 if they think they’re going to lose and if they dived near her into the whole enemy team and got stunned and killed that isn’t her being OP, that’s the DPS having poor awareness.
Maybe she needs changes, I’ll admit I’m not a Masters I don’t know what goes on up there, but these are not the changes she needs. She needs a rework so they can nerf something other than her raw stats so any nerfs that hit her for the top % of players don’t crush her even more than she has been already lower down.
And please stop saying she is low skill - if that was the case she wouldn’t have less than 4% pick rate below Diamond. She doesn’t have a gun but there are plenty of other skills that you need in Overwatch other than aim, positioning and awareness to name a few, and her low pick rate below Masters clearly shows that is the case.
The funny thing is that there was a way to make it balanced without gimping Brig to the core: making armor from Repair Kits scale with the hero’s max hp with numbers balanced around which number of armor would be balanced on Tracer and which on high hp tanks.
But they decided to go with the “Nerf Paladins to the Ground” route because this way the streamers and the so called ow “pros” wouldn’t have to actually learn other heroes or get creative with tactics.
The game is balanced from a top down perspective (ie, balancing based on the best players in the game).
She is basically a must pick in the meta comps, so needs to be nerfed. Same with Sigma. Orissa less important but people get annoyed by halt, so thats fair, we shall see how it works.
It is also what Jeff Kaplan wants. He wants to see the game move back towards a more of an FPS game. Sadly, that means nerfs for Brig.
and less players for Overwatch, because people who want pure FPS with abilitys already moved to Apex and Valorant… and people who are fed up with Genjiwatch have gone back to TF2 like me x-D
all we can hope now is OW2 bombs and blizzard goes bankrupt