It’s my preferred method of upscaling that works best to me. It also provides more options for players than what the game has in FSR (which is either “On” or “Off”).
(Unrelated: the upscaling artefacts of DLSS are kinda charming)
It’s my preferred method of upscaling that works best to me. It also provides more options for players than what the game has in FSR (which is either “On” or “Off”).
(Unrelated: the upscaling artefacts of DLSS are kinda charming)
unless your pc is potato .you don’t need it
Wrong!
Add DLSS because there is no proper forms of AA in Overwatch. Just like in OW1 you either run a jaggy sparkly native resolution or you use that useless garbage post process forms of AA to blur the image like SMAA,FXAA,TAA they are all rubbish.
So someone like me, i will use Nvidia Dynamic Super Resolution to run a higher resolution (OW HUD stays the same size) and DSR shrinks that to my monitor. So running 3840x2160 is popular for 1920x1080 and looks fantastic! Others might want 6880x2880 from 3440x1440. Those resolutions using DSR are quite demanding even with lots of details on low.
Whats the solution? Use Nvidia DLSS in combination with Nvidia Dynamic Super Resolution. An example of this 4k DLSS on Ultra quality uses a base of 2560x1440p reconstructed with AI to 3840x2160 and saving a ton of fps. You can do this with the method above so using DSR to take our native 1080p to 4k. Then using DLSS Ultra it becomes 4k from a AI rendered 1440p saving us a lot of performance and crucially giving us a razor sharp image. You can combine these without issue to get Antialiasing in any game but they need to actually support DLSS first.
I would love to see both dlss and FSR 2.0 !
I’ve been super impressed with the AI upscaling in GeForce now. They could even just give us that and it would be great.