Can someone explain me the problem with dps players?

Ok, so i`ve been running into this from the start of the game. I legit do not undestand smth, can someone confirm it to me, or?

  1. Whenever i say that the dps role is the most impactful role in matchmaking, the dps players say that i am wrong.
  2. Whenever i say that the dps role is the most fun and selfish role in the game, the dps players reply with no you`re wrong
  3. Whenever i ask the dps player, have he\she ever played a tank for a long period of time in matchmaking, they shut up.
    I am playing flex (support\tank\dps) on gm\top 500 mmr, and i am pretty sure that i am right, but i want to ask the same role\mmr players, how do you feel about 1,2, and 3d point.
    I also starting to build a stereotype around dps players, which consists of having low iq (overwatch wise), and being stubborn.
    Oh and btw, when i say iq, i dont mean the amount of knowldege and how they use it , i mean that their way of communicating with team mates is based on their own ambitions, more, than their teams situation.
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DPS is just added fluf.

DPS = literally every other shooter in existence. Sorry if pumping the left click on a Renhardt or sniffing people’s behinds as Mercy is not as common.

how are you almost masters and you dont know that tanks/healers are the most impactful role in OW?

dps need to be baby sat, the tanks and healers can largely do there own thing regardless of whats going on around them.

if the dps is medicore, good tanks and healers can compensate and make his job easier thus making him more effective. but if a DPS is a god and the tanks and healers are medicore he has to be x10 better then the opposing team to make his team win.

i will say DPS is fun but again you need alot of support from your team to pop off in your own rank (or just under your own rank). selfish isnt a note of dps players its a note of selfish players.

im a dps main and i flex to tank and healer from time to time.

because SR is meaningless and says nothing about a person’s skill or game sense

and DPS generally decides the game

if both teams have two snipers, the tanks and healers are completely irrelevant and might as well afk

It all kinda just depends on how much value the individual player is able to provide with the given role.
Each role is impactful in their own way, be it a healer or tank keeping their team alive, or a dps getting key picks.

Weather or not dps is the most fun is subjective. But you are probably right that it’s often the more selfish one.

Well what would you expect them to say? it’s a yes/no question. They can answer either but what does it prove to you?

This is not at all limited to dps players.
It’s usually based on each players biased opinion of what is the correct course of action.

If you could overbuff my account Tobeg#2883, you could see that i`m decaying. Right now i am 4.3. And you say, that the dps needs to be baby sat, that is only true for one character in my opinion, which is Genji. In every other scenario you need to babysit your tanks way more. And as the guy below said, a mediocre sniper player can 1 v 6 if the enemy team does not have the same mediocre sniper player.
@BuyBoomStick
I am pretty sure, that the dps player did not feel the burden of a main tank player in matchmaking. They cannot see themselves from a different perspective. I can give you an interesting example, like if, lets say a tank dies its probably a reset, and you can not allow yourself too feed at all, but if a dps dies, the guy will probably respawn, wait for pocket or\and space, kill someone and be proud of it.
This, tilts me a lot. Imo the dps is the most impactful role, in high mmr games, but all the dps players do is go in, feed, go in again. But if they go in, kill someone, win a teamfight, they think that they are the best thing in the world.
This role should be about understanding and abusing the biggest impact characters for the teams sake, not for your own. But. It. Is. Not.

They aren’t support is far more impactful since it keeps the entire team alive. But Damage is more noticeable.

Fun depends on the person some people enjoy Tank/Support more than damage, selfish is also objective is eliminating an enemy widow thats a threat to your healers selfish? Honestly calling any role selfish is usually ill informed about what the role has to do.

So what if they haven’t they’re the same rank as you on damage, like its not common for people to multi role, even in GM. Most people will flex when needed but they under preform on the wrong role.

You seem to have an issue with the DPS players because of your biases rather than anything to actually do with the player base as a whole.

I am not going to explain my thought process, but i will ask you this. Are we living in the same world? Because i am living in a world where every dps player in my rank instalocks a character, gives 0 info, forces his team to play around him, and never appreciates the effort?

DPs have many cub groups in my opinion , theres high , sniper and all class…

My opinion may be biased because im a high dps)

High dps , they have routines , they also only target 1 person at a time, they forget the team and see one healer or low dps etc they they will die to kill.In the same aspect they know their limits and know the skill of who they counter off by heart.E.g is i was playing against a reaper in comp, he ran into a hammond ult while he has 30 health and died while chasing me

Snipers(i include heroes who cna aim and cnz headshot under this e.g ashe ,mcree) are more movable mobile and annoying, They know positions that would assist better then the norm.

Medium /mixed/unique (all the rest) all differ but will abuse certain abilities as wins because they know their great.

I would say us dps mains are so annoying/raging is the enemy , or abilities , i mostly get pissed due to lag or ping issues or another would get pissed because theres always that one hero none of your mains counter.

That just sounds bad, like terrible team comp , the dps should know how to main more heroes or diverse dps atleast , dont just main genji , try doing junk or reaper or soldier , Wow , i ve seen that but its just annoying

The basics:
DPS has the most tangible effect (kills get shown, there are 3 different medals just for doing damage and killing stuff while “saves” aren’t shown or rewarded in game), so logically the more obsessed with the own stats (i.e. selfish) a player is, the more likely they are to play DPS. They think that the game just exists of the stats that are shown - tanks are rated by obj time, supports are rated by amount healed, DPS are rated by the other 3 stats. This reductio ad absurdum is the spawning point for all the issues around it.

I take issue with your view that DPS has the largest impact though. Again, the impact is tangible, but just compare the games where you have a Rein main and someone who under protest swaps to Rein. In the first, everyone will have space and the DPS don’t have to be good to perform well, because they have enough time and aren’t pressured as much. In the second, everything will fall apart and no matter how good a Widow or whatever is, if the main tank underperforms and either dies or leeches too much attention of the supports, they can’t turn it around by themselves. They may win one fight with a PotG or they might get 2 solo kills in one engagement, but they won’t be able to do it consistantly under too much pressure.

It would be an interesting experiment to have a 6-stack where everyone has the same SR and then you rotate every role out of the line-up and replace it with someone 1000 SR lower, to see which role impacts the performance the most.

This, is where you are wrong. If i see a widow in gm\top 500 it`s probably a onetrick, and no tank can stop this dude, trust me.

so logically the more obsessed with the own stats (i.e. selfish) a player

I don’t agree with this statement those who obsess with stats may actually be concerned with self improvement to become a better team mate… that is not selfish.

often what is measured is emphasized and improved on… kinda why the endorsement system was added…

once the world cup viewer game replay is added into the rest of the game i think stats may become less important to people though yes there is some element of selfishness too… though i think the POTG is more to blame there…

I am pretty sure, that most of them only care about themselves, i`ve never met a dps player who said something like Can someone else play dps, i cant hit anything, or like People i know that i instalocked a character, can you please play around me, because that is the only character i can play

DPS are in the majority… which i largely blame blizzard for since they’ve gotten the majority of heros… tank and support need to catch up

Can you roughly try to guess the % of the whole player base? Like i think that 20% are support players 10% are tank and 70% are dps?

Note: TL;DR at end, this became a pretty big post.

A support/tank dual main here, I have to say many people playing Overwatch don’t get the basics.

  1. The very basic idea is that DPS is the core, tank supports dps to secure kills and support/healer supports tank to help the team + occasionally heals and supports dps (with the expectation that a flanking dps knows that he can get a health pack and not cry for heals from the other end of the world when there’s a 90% chance the healer will die if they try to go to them).

But in lower ranks, this is not the reality. DPS is very popular because it’s easy to pick and the concept of “shoot stuff to kill them and win!” is probably the simplest to understand for most people who have never played a FPS or a game with dps-tank-healer roles before (kids and so).

This results in inexperienced players picking one of the most impactful raw-damage heroes in the game. I’ve seen Bronze-level people pick Widow or Hanzo and it’s not pretty…

This doesn’t mean that tanks and supports are obsolete, they’re both there to mainly help the team and then themselves. It’s a selfless job. DPS’ing is a selfless job as well when you think that you’re trying to get the enemy so your team can move on. But many players don’t have this kind of thinking, they think their duty is to be the greatest hero of all time and win a 1vs3+ no problem.
The cruel story in solo queue is that you get tons of dps that blame the healers or tanks for their own foolishness of trying to contest 3+ players alone, with no indication they were going to do so.

  1. DPS’ing is fun but as I said, it can be thought as a selfless job. Many don’t think it that way but think it’s a big “me, me, I’m the big guy!” role. Which is partly true but the beauty is in teamplay, not how much damage Hanzo just pooped out or not how many heals Moira has or how many eliminations Chargehardt has.

If we get to the point and work together to secure the objective, that’s the true win (in my opinion). Not the kills, not the heals, just moving the simple little payload or standing on the point. No one ever upvotes people with the most objective time, why?
Because it’s boring, it’s uneventful, it’s not something people pay much attention to, it’s not something people will joy over. I’ve seen Lúcios on overtime just surf 500 meters above the payload because they had no clue what to do.

  1. There seems to be a stigma among dps players. They think that the roles of a tank or healer are “too important” for them. Or they think that tanking or supporting is a boring, thankless job or somehow, too hard for their skills.
    I feel like I get more action as a support player than I would ever get as a dps main. People try to flank me constantly, I have to keep my team in full health constantly, I have to sleep BOBs and make call-outs because no one else owns a mic. I have to follow people into dangerous situations, I have to make decisions who I want to save and who has to walk from spawn.

It’s very unfortunate that Overwatch has this culture of dps-hating supports and support-hating dps and, occasionally but less often, tank hate. I believe there’s good players in all categories and there’s always going to be one guy who has no clue what he’s doing.
But if you don’t know that as a support you heal and keep team mates alive or as a tank you make space and keep your team safe, you’re at a loss and need to look up a guide on basic hero duties.

TL;DR:

  1. Dps is one of the most impactful roles but when considering that Overwatch is heavily team-based, all roles matter equally.

  2. DPS’ing can be fun but it’s not always a selfish role, it can be selfless when you work with your team to gain a common objective aka payload or control point.

  3. Many DPS players seem to be afraid of trying new things, so they say they can’t flex, they can’t play tank or support, no he can’t change from Genji because Genji is literally the only hero he’s ever played.
    People need to be adventurous and try new things more but not for 1 match. Who knows, they could love being a Lúcio or a Roadhog and they’ll never know because they’ve never tried.

If I gave up on Ana during Day 1, I wouldn’t be able to do the plays I do today. If I gave up Orisa because people told me she sucks, I would probably not play tanks at all.
Be brave, play what you want, try new things, stick to the heroes you love, have fun.

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Can you tell me smth. Have you ever seen a selfless dps player? I am pretty sure they are non existent in overwatch unless you start to skirmish with other teams. Reality is, that in matchmaking you will never play with a selfless dps player, right?

A lot of them tend to be quiet or then amazing at call-outs but I’d say they’re greatly in the minority of dps players. Most people go with the “me, me, big guy!” thinking and seriously think that they can contest 4+ enemies alone, without a tank or a support. Then they blame the healer for “not following” when it’s clear the fight is not winnable and the dps player will get maybe 1 pick before he and the healer are both dead.

They exist but they’re not as vocal as the bad, selfish dps. They’re also probably more mature (18+) and have little time to play video games.