
I’d really like a little dot, I’d really like two little dots for my hanzo crosshair, one for the close range and one for the long range, like an actual bow sight. I know the default tries to emulate this but the lower two dots and too far down, those aren’t distances I’d recommend any hanzo to be shooting at regularly.
2 little dots, one below the other, would be lovely.
oh I’d also like doomfists E ability to not give him indication of where he’s landing anymore, that’s not fair. I don’t get to see where my arrows will land :3
thanks
2 Likes
Agree with this, theres no counterplay to uppercut
uppercut is another ability that is ok because of it’s purpose, it’s not high damage and in a team environment you can counter play it but 1v1 yeh it’s pretty op
Doomfist is just broken and needs a rework to be balanced and viable to play rather than be a suicide hero and always get a kill no matter what. Every single time I see Doomfists suiciding, charging in the middle of a group and they always manage to get a kill. Even when playing Ana i have no counter play against doomfist combo unless I manage to turn around fast enough and land a sleep or I die in the air to the shotgun
Nerf? He is hard countered by so many heroes it’s not even funny.
ehm, the indicator ‘indicates’ doomfist will go straight down to the place you’re looking at. and without, you might just go in a totally different direction than expected. hanzo on the other hand, has no vertical restriction to his arrows. you are always in control of where you want to fire the arrow.
Why isn’t it fair Doomfist gets to see where he lands?
well they do because after distance they drop, that’s vertical. I mean he has to land in front of the person, it’s not hard to grasp. I don’t believe it’d be more difficult to use the ability but it could stop him sniping with it.
uppercut is another ability that is ok because of it’s purpose, it’s not high damage and in a team environment you can counter play it but 1v1 yeh it’s pretty op