Destroy unwanted Sym turrets with the interact key

Because of the new way you ‘‘build’’ turrets a lot of misfires happen. Unfortunately the way Sym makes new turrets is that it will destroy the oldest turret if you spawn a new one. Wich is kinda dumb in my opinion.

For example your first 2 turrets are at the right place, but the third is placed on a wrong surface. Nowhave to get into a teamfight with 2 turrets and rebuild if all your 3 turrets are off cooldown.

So my suggestion is that you can use the interact key to destroy a unwanted turret so you can rebuild it if your cooldown for 1 turret is off. Basically just like the Sombra translocator.

2 Likes

I don’t think they’ll go for it.

I think they want her to think about the placement and stick with her ‘bet’.

Also, Tracer and Genji would cry if she was that good.

I guess once people actually realize what those currently hopelessly overpowered sniper turrets do to an otherwise fairly harmless Zarya, the fun will be over anyway.

I used to think that Winston would be the solution to get them out of the way. Until recently, while playing Mystery Heroes, I saw the charge on my Zarya’s gun climb to levels I had never seen before unless being right in the middle of a brawl. I was about to thank that Symmetra on the other team for being so kind to me.

No, dear Symmetra enthusiasts. It seems like a good price to pay for having those turrets, that sometimes they don’t hit anybody at all, and sometimes they hit those you absolutely don’t want to hit, because you know damn well what’s coming once Zarya’s monster gun starts emitting this wonderful noise of being near fully charged…

It bugs me that D.Va can’t Matrix them out of the air.

1 Like

Well they are not an attacking projectile, so it is really good it can’t be countered that way, this would make dva way to overpowered against those turrets. Her normal gun can already obliterate them extremely fast. There is no need for a second obliteration.

@Topic
Yes I thought about that a lot too. I understand the comment “But this way she thinks better about using them” but if you don’t know the current problems with the turrets, this conclusion is made way too fast.

There are situations where the clipping is VERY bad. On many surfaces the turret just snaps to something where it should have been flying past that something. Sometimes you get pushed a bit by a team mate which makes your aim go wrong in the very second of shooting it or you are being pushed by a payload or an explosion from an enemy.

There are enough reasons to add a manual destroy-selection for the turrets.