Short and sweet. If you were a developer, what changes to heroes would you make in order to balance the game?
Rules:
-We won’t worry about balancing too much as this is hypothetical (But if something is clearly too OP, then discuss)
-If there are problems with some peoples ideas, then discuss.
-If you think an idea could be improved, then discuss.
-Don’t be offensive.
To get the ball rolling, here are my ideas (Quickly: Sorry there’s too much text. I went a bit OTT):
Ana
Sleep Dart - Lasts 3 seconds, reduced from 5 seconds.
Reason: Too many stuns in the, 5 seconds is also a long time to do nothing in a game of OW.
Bastion
Configuration: Tank - Now moved to E. Can no longer move and deals less damage.
Ultimate (New): Supercharged - Allows movement in both forms, increases damage, restores health and grants armour.
Reason: Turn him into a ‘shapeshifter’; tune his Sentry mode to be better at single target and shield breaking, but his Tank mode to be better at AoE. Supercharged allows his tank form to operate like it currently does, but also his Sentry mode to break shields faster.
Brigitte
Barrier Shield - Incurs a 1 second cooldown when the Shield is cancelled.
Reason: Just a minor inconvenience for Brigitte and to make the player think about when to lower the shield and when to keep it up. 1 second is not a long cooldown.
Hanzo
Storm Arrow - New Right Click. Take 1.5 seconds to charge up a Storm Arrow, that has all the benefits granted in the Storm Arrows ability.
Sonic Arrow - Also shows health packs.
Reason: Added the Right Click so that Hanzo can potentially get a quick kill before his team assaults the point. The charge time should be the inconvenience to stop it being overused. Sonic Arrow to help players find the health packs (Why not?)
Lucio
Crossfade - Added a Damage buff track; increases allies damage by a small amount. Affected by Amp It Up.
Reason: An extra layer of complexity for an otherwise easy hero to play. The damage buff should be very small if it affects those around him, like on a payload map. Cycling through three songs (Heal / Speed / Damage) should be the inconvenience here.
McCree
Flashbang - Lasts 0.5 seconds, down from 0.7 seconds.
Reason: Reduce overall length of stuns. But gives McCree less time to Flashbang / Fan the Hammer. He has to be quick. Also when he Flashbangs over a Reinhardts shield, the team still has time to push.
Mei
Blizzard - The weather-modification drone can now be destroyed; it has 450hp and 50 armour.
Reason: As soon as Blizzard is thrown on the point, and the defending team has no D-Va/Genji, the Blizzard generally gets 2-3 players trapped and killed. There should be another way to break Blizzard, provided the team focusses it.
Reaper
Wraith Form - Now bound to the right click button.
The Reaping - Reduced to 20% life steal, from 50%.
Harvester (New) - Bound to Left Shift. Increases the life steal of The Reaping from 20% to 60% for 7 seconds. Cooldown is 15 seconds.
Reason: His life steal is too much as a passive ability. Turning the bulk of it into an ability (Harvester) allows Reaper players to still get some health after attacking, but gives them a button to think about pressing in different situations. Forces Reapers to be more ‘skillful’.
Reinhardt
Barrier Field - Incurs a 1 second cooldown when the Shield is cancelled.
Earthshatter - Enemies are knocked down for 1.5 seconds, down from 2.5 seconds.
Reason: Just a minor inconvenience for Reinhardt and to make the player think about when to lower the shield and when to keep it up. 1 second is not a long cooldown. Change to Earthshatter to reduce general stuns.
Tracer
Blink - Now bound to Right Click, no longer bound to Left Shift.
Time Displacement Grenade (New) - Throws a bomb; if it lands on a player, that player is bound backwards in time by 1 second. That player has any lost health returned. If the bomb lands on the floor, it does nothing. Cooldown: 20 seconds.
Reason: I didn’t see why Blink was bound to two keys. Plus allows her to also potentially break holds by displacing an enemy. But the displacement requires precision to throw the bomb onto an opponent. Also long cooldown to try to stop it being too OP.
Widowmaker
Venom Mine - Widowmaker can now lay three Mines; also has a max of two charges.
Infra-Sight - Also shows health packs.
Reason: Venom Mines potentially are there to defend Widowmaker’s position and tell her someone is coming for her. But they might see more action if she can throw more of them. They are not a big issue in most, if not all, games. Also Infra-Sight, just a slight buff regarding health packs.
Winston
Tesla Cannon - New Right Click ability. Charges up his Tesla Cannon and releases a burst of electricity infront of him. Deals more damage to shields. Can attack players through shields.
Climb (Passive) (New) - Can climb walls.
Reason: The new ability designed to make Winston the Tank anti-Tank. Which sounds odd. But also gives him an extra role to play. Also, he’s a giant monkey. He should be able to climb!