DPS doom rework

Subject: Proposal for Doomfist Rework: The High-Skill Classic DPS Return

"I suggest reverting Doomfist to the DPS role with a focus on high skill ceiling and mechanical depth. Here is the plan:

  1. Restore the Uppercut: Replace Power Block with the Uppercut to bring back his vertical combo potential.

  2. Revert to Classic Seismic Slam: Bring back the original DPS Slam (locked angle/arc). This makes his movement more technical and harder to master compared to the current version.

  3. Nerf Rocket Punch Damage: Lower the impact damage so it doesn’t ‘one-shot’ consistently, forcing players to rely on skill-based combos rather than just one button.

  4. Buff Sustain & Reload: Keep the current fast ammo recovery and a balanced version of Overhealth to ensure he can survive his large hitbox.

By making him ‘harder than ever’ to play, he becomes a balanced, high-reward hero that rewards mastery without being oppressive in the wrong hands."

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Blizzard: “We are bringing out Vendetta, the ‘first’ melee DPS in Overwatch”. Remember this?

We are either dealing with ppl with severe dementia, or simple incompetence.

I like the idea BTW. Doomfist as a tank always looked and felt awkward and out of place anyway.

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