Easy solution for better PoTG's


#1

Sometimes I just don’t get the algorithm behind the Play of The Games.
Since we already have the ability to capture highlights, why not show one of the highlights that a player captured during that game?
If you couple that with a game statistic like let’s say: the amount of ult gained during that period. Then you can prevent things like harassment.
If there’s a whole reason behind the algorithm at the time, you could even just pick that one and the captured ones and pick one at random.


#2

A lot of players don’t use the capture highlight feature in my opinion especially new players so the system will not have that much to choose from :slight_smile:


#3

Until people figure out how the system works.


#4

The Play of the Game categories available are as follows:

  • High Score: This category is intended to feature large multikills and quick killstreaks. The larger the multikill, the quicker kill streak, and the closer one is to an objective will all increase a player’s “High Score” score. There are many things that outrule High Scores, normal kills are worth more than ultimate kills, headshots kills are worth more than normal kills, then there’s solo kills and environmental kills that have even more impact than that.

  • Lifesaver: This category is intended to feature situations where one player is able to save a teammate from imminent death. For example: If a player stuns or kills an enemy Reinhardt who has a teammate pinned, that player would be awarded a large amount of “Lifesaver” score.

  • Sharpshooter: This category is intended to feature difficult or skillful kills. For this category, the game will be looking at factors like movement speed, the distance at which the attack occurred, whether or not the attack was a headshot, and if the victim of the attack was in the air at the time, etc. Each of these variables will increase a player’s “Sharpshooter” score.

  • Shutdown: This category is intended to feature moments in which one player interrupts an opponent right as they were about to do something particularly impactful. An example of this would be if a player kills an enemy Lúcio in the middle of casting Sound Barrier for his team. In this instance, the game will predict how impactful that Sound Barrier would have been and then award the player an appropriate “Shutdown” score in return.

The player who has the highest score in any one of these four categories at the end of the match will receive the Play of the Game. If the winning Play of the Game category is Lifesaver, Sharpshooter, or Shutdown then the category name will be called out during the highlight intro. If the winning category is High Score, however, no callout will be provided. All the other losing performances will become a Highlight instead.


#5

So are you of the opinion that the current PoTG algorithm is optimal?


#6

Truth is less and less people give a darn about potg or game cards. Play a game in competitive and see how many players stay after the game is done. Chances are the losing team will immediately leave, half of the winning team will leave as well and that leaves 3 viewers of a meaningless Q of the game.

Who cares?


#7

I would care more if the PoTG is actually interesting.


#8

For a PotG to be interesting, something interesting has to happen first :thinking::sweat_smile:


#9

Id say that it has its flaws.
Like atm Ashe gets the easiest “potg score” just from hitting tnts.
but over all i don’t think its worth investing into it.


#10

Depends on how big the investment is. Considering there’s already the system in place to register highlights, connecting the two systems might be 20 lines of code.