I’ve been playing support in Overwatch for years now, and I’ve always loved the role. But lately, I’ve been feeling completely demoralized, and it’s all because of how the ranking system works. Specifically, rank deboosts for things like loss streaks, “expected victories,” or even just having a wide rank disparity on the team have turned what used to be a challenge into a frustrating grind.
Let me explain why this system is hurting players like me, and maybe some of you can relate.
Losing Streaks Feel Like a Death Sentence
If you’re a support player, you know that your impact on the game often depends on whether your teammates can capitalize on your work. I can pull off insane healing numbers, perfectly time my ultimates, and even help secure objectives—but if the DPS players can’t hit their shots or the tank charges into oblivion, the team still loses.
Now, add a deboost penalty to a losing streak on top of that. Instead of feeling motivated to improve, I feel punished for things outside of my control. It’s like the system is saying, “Oh, you lost a few games? Here’s an extra kick.”
Expected Victory Deboosts are the Worst
Sometimes the matchmaking system puts my team against players with a much lower average rank. Sure, on paper, we should win. But this doesn’t account for things like smurfs, cheaters, or even just bad luck. Losing these “expected victory” games hits harder because not only do you lose rank, but you lose extra rank due to some arbitrary calculation.
As a support, I’ve been in games where I’ve outperformed everyone—even carrying the team—and still lost. Why am I being punished when I did everything I could?
Rank Disparity in Teams Feels Like a Trap
Playing with friends is one of the best parts of competitive games, but it’s becoming less enjoyable because of penalties tied to rank differences. If I queue with a higher-ranked friend, I’m expected to “play up” and still keep the team together. If I queue with a lower-ranked friend, I get less credit for wins and harsher penalties for losses. Either way, I’m punished for trying to have fun.
As a support, my rank already doesn’t reflect my individual performance because the system is so team-focused. Adding these kinds of deboost penalties just makes me feel like I’m being set up to fail.
Support Roles Are Underappreciated in Rank Systems
I recently created a new account to try for better placement. I managed to hit Plat 1, but after the rank reset, the game casually gave me -1 division to start off, so I began in Gold 4. I calibrated to Gold 1 but then hit a losing streak. The system just kept demoting me into oblivion until I was back at Gold 4.
Now, I’m on the edge of elo hell, just like what happened on my main account. There, I climbed a few ranks, fell into a losing streak, and eventually dropped as deep as Silver 4. As a support player, it feels impossible to solo win at this point. Unless I go crazy and stop playing as a “support,” focusing on damage instead, I have no way to carry. And even then, my low-rank teammates complain about healing and threaten to report me for “inting” because I’m doing their job for them.
It’s exhausting and demoralizing to know that no matter how much effort I put in, the ranking system just doesn’t value support contributions.
Like, even from a basic game design perspective, I can see what you were trying to fix, but it’s an awful decision in terms of both user experience and metrics.
Excessive Rank Depreciation from Loss Streaks: Penalizing players for loss streaks just creates more frustration, especially when those players are consistently outperforming according to key metrics like Average Match Impact or Personal Performance Rating. By ignoring individual skill factors—like how much healing a support player provides compared to what was possible—the system ends up punishing players for things they can’t control, like their teammates’ performance. This just makes the whole ranking experience feel unfair and discouraging.
From a retention standpoint, this design is driving players away. When players feel like their efforts don’t matter and their rank doesn’t reflect their actual skill, they’re less likely to keep playing long-term. You’ll see higher churn rates, as frustrated players quit or play less often. Players who are punished for their performance during losing streaks may also be less motivated to engage with the game, reducing Average Session Length (ASL) and Daily Active Users (DAU) over time.
From a monetization perspective, this approach hurts engagement with things like in-game purchases. When players feel demoralized and not rewarded for their effort, they’re less likely to spend money on cosmetics or battle passes, as they’re not enjoying the game enough to make it feel worth it. Low engagement leads to a drop in Revenue per User (RPU) and may even impact customer lifetime value (CLV). Basically, by punishing players for factors outside their control, you’re hurting the overall game economy too.
Final Thoughts
I love this game, and I love playing support. But right now, the ranking system feels like it’s actively discouraging me from continuing. When effort and skill go unrewarded, it’s hard to stay motivated.
Thanks for reading.
— A Frustrated Support Main