Why did you delete the Find Group feature? It was the best feature available in Overwatch 1. There was no clear reason for deleting it. Please bring back the Find Group feature. There are a lot of console players who struggle to get the right team.
I am now recalling memories of moments when I was enjoying the Find Group feature in Overwatch 1. I am very, very sad.
It has something to do with âmaintainingâ instead of whether it was populair or not.
When describing the word âmaintainâ, i literally mean that the group finder could have been a very succesful aspect in the game.
You could for example look for a partner, someone you could team up with, what hero he plays with, what his goals in the game would be. Yet people who went full toxic mode on the group finder were the real culprits i suppose.
âLFG had some social and disruptive behavior problems that we never solved,â said Winter. He then goes on to bring up the fairly recent custom mode controversy which involved members of the community naming custom games with offensive titles.
While Winter said the team has mostly solved the custom mode situation at this point, he explained that âLFG didnât have any of those protections in place, basically. And we still hadnât actually solved those problems when we decided to release PvP early (Overwatch 2).â
âServer Engineer Morgan also weighed in on the reason to leave it behind and noted that LFG was âvery complicated on the server, tooâ which added to the teamâs decision to leave it behind.â
Nothing to do with whatever anti good player agenda youâre trying to push there just simply âŚ
Also worth notingâŚ
âAs for the question of whether or not LFG will ever return to Overwatch 2, Winter said that while the team still finds value in the feature âit hasnât been a priority so far.ââ
If guess if you really found it useful youâll want it to be a priority.
If you never used it, youâd rather they focus on other things.
I think itâll be rolled into the often promised guilds, if it ever returns.
Whilst there was some hype for it, we all saw people talking about it⌠But it clearly wasnât something people were that bothered about. If they weâre, it would have sold enough to not get cancelled.
You honestly swallowed that lie? Good grief⌠Ok, moving onâŚ
You cannot sell a product you havenât finished developing nor sold as a pre-order, well unless youâre releasing a game on Steam through Early AccessâŚ
They cancelled PVE over a year before they announced they had cancelled it during a dev interview.
Clearly it was something a LOT of people were hyped about and expecting much more from the Blizzcon announcement they made. The news of the cancellation sparked a massive storm on their forums, the US one specifically, which is the forum the majority uses, as well as on twitter, streamers going bananas over the cancellation as well as on reddit and some media websites. Petitions were made as well, but since Bobby Kotick was the person responsible for its cancellation, there wasnât really anything anyone could do about it but accept that it wouldnât happen.
Ah of course. The Devs said something thatâs different to me so they must be lyingâŚ
Cause lying about something so insignificant would be worth itâŚ
Indeed.
But that âa lotâ clearly didnât turn into actual people buying things.
Hype can only get you so far.
People were briefly annoyed. Some still are. But massive storm is a little hyperbolic.
That gremlin was responsible for many things. Including the awful development and confused build process⌠But he had no say on itâs cancellation. It was purely a sales thing. That monster had left a few months before it was cancelled.
h ttps://www.dexerto.com/overwatch/overwatch-2-pve-completely-canceled-after-poor-sales-report-2607049/
You must be living under a tiny rock i reckon if you havenât read anything about it.
Hundreds of thousands of players isnât just âsomeâ.
Have you even looked at the Steam reviews?
I bet you donât even use twitter or reddit. Yes, people still harass Blizzard on said platforms over the cancelation of PVE.
You canât sell a product you havenât finished developing or put up for pre-order. Thatâs just a fact.
The fact that the game went F2P means ease of access, which again means a regular influx of new players, where a lot of them will obviously spend money on cosmetics and the battle-pass, but thatâs really besides the point here.
The point here is that they cancelled PVE over a year before they announced its cancelation through a video.
I donât even know where the heck youâre going with this?
Lying to your entire player base isnât insignificant. PVE wasnât insignificant, as it was the entire reason for the â2â in the title⌠It was a scandal, plain and simple and theyâre still recovering from it.
The thing with trust between a developer and itâs player base is that itâs fragile. Itâs a thin line, and once you cross it, that trust will in most cases be lost forever.
I do enjoy how youâve built this whole narrative out a bit of online feedback.
Yes Iâve seen it. It was briefly quite noisy. But you fail to realise itâs irrelevant. It clearly doesnât equate to a huge % of players.
The hype didnât lead to sales.
The negativity didnât lead to an exodus.
Thatâs just blatantly not true though. Whilst they are on records explaining development was rough thanks to the gremlin kotick and others, and they knew it wasnât ever going to be released how people wanted, they tried. They had to push it out far too early with the, in hindsight, stupid idea to try get players to buy it in sections. This lead to a colossal failure to meet target numbers and at that point they pulled the plug.
The sign you know it wasnât cancelled âover a year beforeâ and that story is a myth is that they were actively working in it for months after the first section went live, even up to the day of official cancellations.
This is where weâve got the hero mastery stuff from. They were meant to be from the pve stuff. Reworked into whatever they became (never tried them)
I saw a couple of videos. Theyâd make potentially good new player training.
They should of linked a reward, a good weapon skin level reward, to meeting a certain high score. A way for those that care to show of their âskillâ if they wish.
How uninformed can someone be, i wonderâŚ? Youâre setting the bar real high right now.
Clearly you at math
It kinda did. People bought the watchpack due to the PVE hype, because the sales pitch for the watchpack was âprepare for PVE with these cosmeticsâ, and they kept hyping it long after PVE had been cancelled internally.
It did. It very much did buddy.
It is.
What? You think they just turned around overnight and decided to cancel it and announce it on the same day? These Things Take Time To Process In A Game Development Studio and in most cases, when a big project is cancelled, it means thereâs going to be a bit of restructuring going on in the background as well.
Over the past 20+ years as a game tester, iâve experienced working on cancelled projects and game features. Big companies donât just announce it to their players right away, they wait for the right moment, sometimes for months at a time, and for Blizzard, they waited for months, until the point where they had no choice but to come clean after the backlash of OW2 releasing without the promised PVE. The reality is that the announcement was made loooong after they had internally cancelled PVE.
The announcement itself sparked a massive backlash on all social media platforms and through various gaming websites, and did lead to a ton of players quitting.
Is it the end of the world? No. Did it hurt the company? Yes, it did, and they are still recovering, due to the loss in trust from their players.