Find Group Overwatch 1

Why did you delete the Find Group feature? It was the best feature available in Overwatch 1. There was no clear reason for deleting it. Please bring back the Find Group feature. There are a lot of console players who struggle to get the right team.

I am now recalling memories of moments when I was enjoying the Find Group feature in Overwatch 1. I am very, very sad.

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I think their justification was that no one was using it…

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If you go back through the dev updates, they explain why. But in short

  • lack of use
  • problematic use when used

On paper a great idea. But thanks to the players (yet again) it has to go.

It has something to do with “maintaining” instead of whether it was populair or not.

When describing the word “maintain”, i literally mean that the group finder could have been a very succesful aspect in the game.

You could for example look for a partner, someone you could team up with, what hero he plays with, what his goals in the game would be. Yet people who went full toxic mode on the group finder were the real culprits i suppose.

Plenty of people used it, especially in lower ranks.

They removed it because their dear old 0.1% aka t500 players weren’t using it.

I mean those are the only players that matter to Blizzard at the end of the day…

You what…

“LFG had some social and disruptive behavior problems that we never solved,” said Winter. He then goes on to bring up the fairly recent custom mode controversy which involved members of the community naming custom games with offensive titles.

While Winter said the team has mostly solved the custom mode situation at this point, he explained that “LFG didn’t have any of those protections in place, basically. And we still hadn’t actually solved those problems when we decided to release PvP early (Overwatch 2).”

“Server Engineer Morgan also weighed in on the reason to leave it behind and noted that LFG was “very complicated on the server, too” which added to the team’s decision to leave it behind.”

Nothing to do with whatever anti good player agenda you’re trying to push there just simply …

Also worth noting…

“As for the question of whether or not LFG will ever return to Overwatch 2, Winter said that while the team still finds value in the feature “it hasn’t been a priority so far.””

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im pretty sure that it should definitely be a priority after they removed almost anything in overwatch 2

because what HAS been the priority so far in overwatch 2??! because as far i can see, they only removed things that people were looking forward to:

  • overwatch PVE
  • overwatch league
  • group finder

If guess if you really found it useful you’ll want it to be a priority.

If you never used it, you’d rather they focus on other things.

I think it’ll be rolled into the often promised guilds, if it ever returns.

Whilst there was some hype for it, we all saw people talking about it… But it clearly wasn’t something people were that bothered about. If they we’re, it would have sold enough to not get cancelled.

You honestly swallowed that lie? Good grief… Ok, moving on…

You cannot sell a product you haven’t finished developing nor sold as a pre-order, well unless you’re releasing a game on Steam through Early Access…

They cancelled PVE over a year before they announced they had cancelled it during a dev interview.

Clearly it was something a LOT of people were hyped about and expecting much more from the Blizzcon announcement they made. The news of the cancellation sparked a massive storm on their forums, the US one specifically, which is the forum the majority uses, as well as on twitter, streamers going bananas over the cancellation as well as on reddit and some media websites. Petitions were made as well, but since Bobby Kotick was the person responsible for its cancellation, there wasn’t really anything anyone could do about it but accept that it wouldn’t happen.

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Ah of course. The Devs said something that’s different to me so they must be lying…

Cause lying about something so insignificant would be worth it… :rofl:

Indeed.
But that “a lot” clearly didn’t turn into actual people buying things.

Hype can only get you so far.

People were briefly annoyed. Some still are. But massive storm is a little hyperbolic.

That gremlin was responsible for many things. Including the awful development and confused build process… But he had no say on it’s cancellation. It was purely a sales thing. That monster had left a few months before it was cancelled.

h ttps://www.dexerto.com/overwatch/overwatch-2-pve-completely-canceled-after-poor-sales-report-2607049/

You must be living under a tiny rock i reckon if you haven’t read anything about it.

Hundreds of thousands of players isn’t just ‘some’.

Have you even looked at the Steam reviews?

I bet you don’t even use twitter or reddit. Yes, people still harass Blizzard on said platforms over the cancelation of PVE.

You can’t sell a product you haven’t finished developing or put up for pre-order. That’s just a fact.

The fact that the game went F2P means ease of access, which again means a regular influx of new players, where a lot of them will obviously spend money on cosmetics and the battle-pass, but that’s really besides the point here.

The point here is that they cancelled PVE over a year before they announced its cancelation through a video.

I don’t even know where the heck you’re going with this?

Lying to your entire player base isn’t insignificant. PVE wasn’t insignificant, as it was the entire reason for the ‘2’ in the title… It was a scandal, plain and simple and they’re still recovering from it.

The thing with trust between a developer and it’s player base is that it’s fragile. It’s a thin line, and once you cross it, that trust will in most cases be lost forever.

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:rofl:
I do enjoy how you’ve built this whole narrative out a bit of online feedback.

Yes I’ve seen it. It was briefly quite noisy. But you fail to realise it’s irrelevant. It clearly doesn’t equate to a huge % of players.

The hype didn’t lead to sales.
The negativity didn’t lead to an exodus.

That’s just blatantly not true though. Whilst they are on records explaining development was rough thanks to the gremlin kotick and others, and they knew it wasn’t ever going to be released how people wanted, they tried. They had to push it out far too early with the, in hindsight, stupid idea to try get players to buy it in sections. This lead to a colossal failure to meet target numbers and at that point they pulled the plug.

The sign you know it wasn’t cancelled “over a year before” and that story is a myth is that they were actively working in it for months after the first section went live, even up to the day of official cancellations.

This is where we’ve got the hero mastery stuff from. They were meant to be from the pve stuff. Reworked into whatever they became (never tried them)

They’re okay tutorials on how the abilities work, with some brief gamesense tutorialing hidden in.

The easiest ones are very good for brand new players, the hardest ones can be challenging if you’re going for a high score.

I saw a couple of videos. They’d make potentially good new player training.

They should of linked a reward, a good weapon skin level reward, to meeting a certain high score. A way for those that care to show of their “skill” if they wish.

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They should just make them easier for new players to find.
Those are the people who need the tutorials after all.

Standard overwatch problem. Terrible UI and new player experience.

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How uninformed can someone be, i wonder…? You’re setting the bar real high right now.

Clearly you at math :rofl:

It kinda did. People bought the watchpack due to the PVE hype, because the sales pitch for the watchpack was ‘prepare for PVE with these cosmetics’, and they kept hyping it long after PVE had been cancelled internally.

It did. It very much did buddy.

It is.

What? You think they just turned around overnight and decided to cancel it and announce it on the same day? These Things Take Time To Process In A Game Development Studio and in most cases, when a big project is cancelled, it means there’s going to be a bit of restructuring going on in the background as well.

Over the past 20+ years as a game tester, i’ve experienced working on cancelled projects and game features. Big companies don’t just announce it to their players right away, they wait for the right moment, sometimes for months at a time, and for Blizzard, they waited for months, until the point where they had no choice but to come clean after the backlash of OW2 releasing without the promised PVE. The reality is that the announcement was made loooong after they had internally cancelled PVE.

The announcement itself sparked a massive backlash on all social media platforms and through various gaming websites, and did lead to a ton of players quitting.

Is it the end of the world? No. Did it hurt the company? Yes, it did, and they are still recovering, due to the loss in trust from their players.

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Question. Why do you keep liking your own posts… Seems odd.

You’re welcome, I guess.

I wonder who your main account is… I guess we’ll never know :wink:

Because they hate people working together as team and improving together.

Overwatch 2 is most antisocial game ever heavily censored with rigged matchmaking to keep you down and make you play longer intentionally.

Game is downgrade in everything with removed features compared to Overwatch 1.

Vote with your wallet and playtime you have all the power.

Do not support Woke DEI ESG BRIDGE Indoctrination.

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