Hey all,
Gonne make another throw at this (eventhough it is quite clear this won’t matter). I am losing the will to keep on playing this game simply because my performance on how I play, influence my ranking SR very little. Please create a more individual performance rating system.
My healing statts are generally about 20% higher than anyone else at my ranking. In a lot of situations the other support guy is abselute crap, yet they remain at the same ranking.
My suggestion is to make the SR system more individual performance based overall (so also above 3000). Meaning if you win/lose, the points that you win/lose depend on your performance (based on your average stats per 10 min). The stats should be compared to the average of your skill rating (gold, plat, diamond,…). So If you lose a game but you did better than the average player for that hero in that rank, you should lose less points.
Every hero has its own key stats that should be used so for support it would mean:
- Mercy = healing / Damage amplified
- Moira = healing / damage done
- Zenyatta = healing / damage done / (I would say the damage as a result of the orb but it is not tracked it seems).
- Lucio = healing / damage
Smurf accounts will faster increase ranking. When you are fighting against a smurf, people will not get discouraged since their statts will remain very important making sure everyone gives it their best until the very end (since you won’t lose as much SR when still playing well.)
Arguments:
- This game is not about stats…
I disagree. If you play the game efficiently, your stats (damage, healing,…) will be higher/better than the average. I think this will be the main discussion point so please provide examples of situations where the damage/Healing/tank stats etc… would be less even if you would be playing very efficiently. Take into account that the formulas calculating your SR rating would be different per hero depending on the key stats performance of that hero and most situations could be taken into account by setting up a good formula for the SR calculation. (for example a mercy boosting a phara = damage amplification would be taken into account). So I am looking for situations where a hero would not do any damage/tanking/healing (trackable stat) that would still result in great gameplay.
- People would just be shooting shields to boost their stats
Then they will have low eliminations (which should increase the SR loss) and they are more likely to lose the game ending in them losing SR since they are not going for the eliminations. Such players will be punished harder in SR losses than other good players who know when to focus shields and when to go for players. So in the end those players would end up in lower ranking.
- If I have a bad team, I won’t be able to get a lot of eliminations and I will lose more SR.
The whole point is to improve the SR rating so in the beginning indeed you will have such situations but if you are good enough, the next game when you get a decent team, you will also win more SR if you are truly above the average. So overall you would be gaining more SR and the ones causing that bad game would have bad stats and therefore go down ranking.
Overwatch is losing popularity… rank system is complete ****. Do something about it.