well that’s the thing about negativity in team games.
some play around those goals, usually either trying to tilt the enemy team or just having fun seeing somebody tilt no matter who they are or what team they are on.
after all online games are social games and that’s one part of the draw of it, to be in a social environment and most of it is just to exist in it, but some use it to vent or to experiment doing things or acting in a way they would never do in real life socially.
there’s really not many people socially in online games looking to solve conflicts or disperse animosity because that’s probably what they are running away from in their real life.
as for in-game results and the cumulative effect, it’s all pretty much you can win on the luck of the draw while contributing very little or lose even though you contributed a lot to the success of your team, so it feels unrewarding treating this game and many other team games in a competitive measure mostly if you do play solo because of this effect of random teammates.
and even if you did play with a team, it’s still incalculable to know what will be the winning strategy because there’s too many variables at play, what often tends to happen is the domino effect or a snowball or momentum shift that either goes against you or with you that can make or break your matches in terms of winning them, so really it all comes down to 1 decision that 1 player makes that have huge ramifications to either win you the game or lose it due to how team games work.
which means using an ability wrong or missing the ability just 1 time even on something like [insert character with low cooldown abilities] can lose you games even on a low rank game, which means you have very little agency and extremely a lot of agency both at the same time.
it’s commonly refered to as “popping off” when the opposite happens when good things just somehow starts clicking and it’s a very common phenomenon especially in overwatch due to how frequent you get these ultra super powerful abilities to play with and i’m not even talking about ultimates.
so trying to gleam too much into improving and reasons why you won or lost is almost nonsensical especially in any game below grand master.
and that’s why most pros in overwatch tell you to look only at your own gameplay and what you could have done and it’s not really about improving as in getting good or do good things, it’s more so to try avoiding doing mistakes.
the less mistakes you do the better you become, but that has really no bearing on the games you play because you can make very little mistakes and still lose but on average it will start to carry you upwards, it will just take a lot of games to average out that explosive and inconsistent win/loss ratio that is overwatch and that’s why i recommend not looking too much into the big picture and focus on the small things that can make you smile no matter what else happens in the game.