HaHaHa Echo thoughts thread?

Actually so salty over echo, how, as a multi-million pound company, does your team decide that dumping a just out of test servers character into competitive you clapped monkeys. Honestly it is beyond me, as a summary of this characters, shes got the movement of mercy and moira combined, the damage of soldier if not more and the hitbox of an ethiopean.

I’m not even going to try be all PC culture, you’ve F’d it again.

Ive never known a dev team so consistently F up such a good and “different” game. First you remove the reward of being an actual good player, by implementing moira etc. Now you’ve just made the complete opposite by making a character that does not belong in this game. Furthermore, you’ve gone and implemented her into competitive whilst mcree is banned! you morons! that character is definetley her counter, so now not only do hitscans have to try focus the likes of doomfist, tracer and lucio and moira, but now a flying stick.

It is safe to say i am not going to see the changes of that char, because youve completely cemented me never touching this [insert bad word here] again, awful stuff man. Actually can’t get over how bad it is honestly making me hysterical lmao.

Anyway, First impressions of her in comp anyone? :grin:

Vent here or maybe even try defend it as being a revolutionary moment for overwatch and how you love her since its an all inclusive genderless robot butt munching flying stick insect with a shotgun in her arm.

Or how shes the robot ahead-of-ITS-time since she has a mask to protect her from COVID-19 and Jeff’s smelly bottom crack since he doesnt pull his cheeks apart in the shower to let the water run through.

Valorant will leave this game with 3 types of players, top 500s who cant leave because its all their good at, a load of people who cant play valorant since they cant aim, and a few smurfs letting off steam by clapping the cheeks of all those god awful tier players. GL HF

Lol ta ta and farewell

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i hate her more than i hate moira, brig and mei combined and from the mouth of a genji/tracer/doom main that means a lot.

I’m not even going to try be all PC culture, you’ve F’d it again.

You’re posting cringe, dude.

First you remove the reward of being an actual good player, by implementing moira etc

“I can’t kill a support, so the game doesn’t require skill” lol go practice.

that character is definetley her counter,

And there are no other long range hitscans that could deal with her… only McCree has the power to do that. Guess she’s 2OP now.

so now not only do hitscans have to try focus the likes of doomfist, tracer and lucio and moira, but now a flying stick.

Yeah, it’s really likely that a team will have Doomfist-Tracer-Echo lol.

because youve completely cemented me never touching this [insert bad word here] again, awful stuff man

Good, go away.

Valorant

Apex: Legends is the Overwatch killer!

There are other threads on her so I’ll just echo what I said in those, and that’s that her kit seem boring, but her design is okay.

Her dmg ability seem to just be split up in to 3 different, yet not very creative or unique ways. One way is projectile, one is delayed explosion, one a beam. All dmg methods many other heroes have aswell. Nothing new.

She can fly, nice, but nothing new or that different.

She has no ult, she just mirrors another heroes ult.

All in all, very bland, lazy kit ont he surface. Maybe if I play her I’ll change my mind but I doubt it. I’m into fast paced, skill based DPS like Tracer, Mcree that focuses almost solely on aim and position, soldier which is almost all aim based, etc.

This tank main really wanted another tank, something beefy and heavy with a glorious big shield to rival rein on the front lines.

I feel that, when looking at the game, people never look at things with a pratical mindset. Everybody always quotes stats of a hero, etc… whilst never really thinking about how that character actually plays out in a fight. For example, people talk about Moira having less healing than Ana - which, in isolation, is correct - but they fail to comprehend that things don’t play out on paper and, in reality, Moira will out heal Ana a large majority of the time because A) her heals don’t ‘miss’ and B) she can heal multiple friendlies at once.
My point is, the game is becoming a bit of a cluster-f-bomb for certain heroes and the demand on certain players to be in 3 places at once is getting very real. Hitscans are being overwhelmed with duties.
For example, if someone plays an Echo, then you have to have a Cree. But, if that team then runs something with a Tracer, or Doomfist, and shields, well, then you have 3 jobs. You have to have one eye on the sky, one eye on being able to flash the Tracer and one eye on bringing down the shield.
Again, people underestimate the impact of mobility. People see something like mobility on the micro level of being able to run away. But, what mobility really does is it allows certain heroes to take fights when it is the best possible time for them to take a fight. Again, if you are McCree, you get someone down to 1hp and they fly behind a wall then you can’t chase them down. However, you’re playing McCree and suddenly you’re in a Tracer duel and, oh, up pops Echo to take the fight when you’re occupied and, well, there’s nothing you can do. You can’t fight both at once but they have the luxury of taking that fight whenever they choose to.
To me, it just doesn’t appear that these things are really thought about. As long as the stats appear in line with everything else then it is just given a seal of approval and suddenly people have something tangible to justify a hero being balanced. The way the fights actually play out and the strategic advantages of certain heroes just get ignored. The fact that an Echo can delete a Soldier/McCree as quickly as a Soldier/McCree can delete an Echo might sound equal on paper but, in reality, it plays out unfairly because Echo is harder to hit, has the advantage of choosing when to fight, and when to hide, can disengage if they are losing the fight, and, generally, requires less precision to play.
So, yeah… I’m just saying, I think people should consider the factors that sit outside of the numbers and think about the game in a more practical manner.

But thats the main problem mate.
The hero, Echo, if you analyze her skills in a vacuum, then its “fine”. Its a bit good but sure, you can play around it. She is a glass cannon.

The problem comes when you put ALL of those things together AND an ultimate that gives you an extra life. Its all too much.

Its not like “Omg she is OP, just right clicks everyone once to death” bla bla. Its simply a fact: She is overtuned. 100%.
Denying that is denying reality.

so is genji, tracer, doomfist, widow and hanzo… have been forever… whats your point?

No, those are not overtuned at all. They were released overtuned and now they are balanced.
Echo is not. They knew it from the PTR and basically did nothing, just a slight nerf on the stickies.

dont try arguing with allmight, hes unsavable. for some reason he hates dive as a brig main. let him hate dive, but dont let him waste your time like he wasted mine.

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Splish splash your opinion is trash

I don’t know if you are agreeing with me or misread my post but, yeah, you’ve just “Echo’ed” (do you get it?) precisely what I’m saying.

How long did that take you to think of?

Wrong, her hit box is huge, any decent hit-scan can wreck her. She needs a mercy pocket to be fully effective. Beautiful hero, massive skill cap.
Games is still riddled with aim cheats though sadly, so I’ve uninstalled after returning briefly to try Echo out.