Hanzo needs a nerf

I hate to make this post but Hanzo is so OP.

His arrows are too long range and do way too much damage. Hanzo is also very hard to hit.

As Tracer and Soldier 76, I can deal with most heroes but Hanzo is just too difficult to fight.

Most heroes have to unload an entire clip to kill someone, but not Hanzo. He shots ONE arrow anywhere on the body and you are dead!

I propose he needs to hit someone with 3-4 arrows at mid-range to kill someone.

3 Likes

Hanzo’s primary weapon is a bow and arrows. There’s your nerf.

1 Like

Hitscan Hanzo is indeed OP (That’s my name for him)

Nerf is needed.

He is good close, medium and long range.

1 Like

I agree. But i think it doesn’t need to be a huge one. Slower proj’s will make me happy but that might be to much i don’t know. Hurting his mobility might be good as well since Winston just stopped countering him after this change.

Hanzo isn’t hitscan nor is he OP. Hurting his mobility would be the worst idea for him. They already gave him a bigger cooldown on his extra jump, hurting it more would just kill him.

He doesn’t need a nerf.

Remove headshots from hanso so he can’t 1shot heroes with primary weapon.

1 Like

If somebody can pull off a head shot from across the map in a game where people run and jump around this much, they deserve that kill.

You do realize that most of the problems you’re complaining about are actually the result of skilled players who have learned how to play their mains to their maximum potential. Just because somebody beats you doesn’t mean the hero is OP. It just means you need to git gud.

Tell, how would you feel if you won a game because you were having a good day and your opponents made a series of key mistakes? And then you came here and saw that one of the people you beat like ugliest drum in band camp was calling for your main to altered so it’s easier to beat them?

I think hanzo mobility is good. I would not say he demands the skill he use to demand before he seems like a junkrat you can’t expect. He spams and spams and spams and hits. And kills you reminds me of double mine junkrat with no damage fall off… I think the hitbox of the arrow or what ever it’s called needs to become a bit smaller a lot of the shots which are not actually headshots are considered as headshots.

In case if they want to keep it the same maybe each arrow should do 150 damage to the head or 120 something that doesn’t make you one shoot charachters only over really huge distance you get a damage increase for pulling such a great shot.

If you take away his mobility you kill him just like mcree

No, no he doesn’t.

Then get better

So you want to remove Widowmakers Headshot too?