Hanzo Utility Rework (no longer a Sniper)

I saw a Post on Reddit or something about someone saying that Archers are such a Cool Concept for a FPS, but Hanzo is just ‘Sniper 2’.

Plus I made a Concept a while ago about giving Hanzo multiple types of Arrows.

Hanzo keeps both of his Abilities, except now he can hold them down to open up a Scroll-Wheel. Hanzo can flip through the Scroll-Wheel and select 1 of 7 Options (there are 8 Options, but he has 2 Abilities and can’t pick the same Arrow Twice. Once Hanzo has Selected an Arrow from his Scroll-Wheel he can use it whenever it’s off Cool-Down by Pressing the Ability. The Scroll-Wheel only appears if her Holds it.

I was thinking he could have his Sonic, Scatter and Storm Arrows (without Bounce) as 3 of his 8 Options. His Sonic Arrows obviously being for Utility, while his Scatter and Storm Arrows are for Higher Burst Damage or Clearing Groups.

  • Additionally, Hanzo could have a Fire Arrow that applies a DoT and leaves a small Fire Trail as it goes, creating a Small Wall of Fire.
  • He could have Anti-Heal Arrows (only bout 50% Anti-Heal, Ana should be Nerfed also).
  • Perhaps he could have a Healing Arrow that he can also stick into himself.
  • My favourite idea is Hanzo being able to Create a Zipline by shooting an Arrow tied with Rope between 2 Points, that all of his Teammates can use.
  • And finally a Smoke Arrow, since I’m running out of ideas. This will explode into a cloud of Smoke upon Impact.

Hanzo can shoot his Arrows as normal (with no Headshot Multiplier whatsoever) and can apply one or both of his selected Arrow Types to enhance his Shots. Scatter and Fire Arrows could be a mean Area Denial Tool for example. Some Arrow Combos probably wouldn’t work though, such as Zipline and Storm or Scatter Arrows.