Have you heard that ? A state of Overwatch by A_Seagull


And he is right … Unfortunately .
When i see the place of Overwatch on twitch , i feel sad.
Game mechanic is awful now .
From season 8 you made changes to SR gaining .
Now if you play much better than your teammates you are getting the same amount SR .
No wonder people are quitting game and the amount of people isn’t growing up on twitch.
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Another Seagull thread… Going to quote myself from a US thread.

I’m actually going to stick my neck out here with a bold claim; Seagull was a highly skilled player during his 18 months in the game. That is it, though. That doesn’t mean that he know any ancient secrets, or has a deeper insight in the game than mere mortals can hope to get.

Really, Seagull explaining what he does not like about a game, is a talented player expressing an opinion. It is not “objective facts and the absolute truth, delivered by an ancient master.”

I completely understand what he’s saying and where he’s coming from. But he represents the “I want classic FPS-heroes and no reliance on teamwork” perspective, and from the “I want a large and very varied hero pool, where you win by playing together to best combine six of them”-perspective, the major problems are COMPLETELY different ones.

Seagull says that he will assume that anyone picking an off-meta hero will be bad, and that he needs to see numbers to be convinced otherwise. This is the mindset that creates the stale metas he’s complaining about. That he wants to remove the reliance on your your team-mates and instead have classic FPS heroes? Well then you’ll have stale metas that only consists of heroes that rarely needs cooperation, when played in a specific way.

He’s just the voice of those who wants OW to be more like a “classical” FPS, while those of us who prefer unique heroes and team-centric gameplay consider a lot of the things he points at to be good, and the state of mind he describes as the problem.

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This. Remove team-play as “a must” and you have counter-strike, where rank or two ranks higher player can solo carry any team no problem with certain heroes removing need for some other heroes what-so-ever, because carry heroes becomes meta and that same seagull argument will be valid again, but with added twist “this games used to need teamwork, now one player can carry”.

The two things don’t have to be mutually exclusive. A game with a very real possibility to “carry” can have the same amount of teamwork as a game where you cant carry no matter what.

Ultimately it is about the depth and choices you can make. Do you think you can handle it solo or do you need a team to advance? Feels good to have both options.

Sorry for my english , i will try to do my best .
No offense but it’s really hard to get game mechanic when you playing below GM , but still this isn’t funny to get wrecked because characters simply got close to zero real counters .
There are many ways to balance the game and like in any sport - the most skilled player or team will achieve the victory , but it does’t happens because they make characters with 100 % pick rate in competitive matches . Do you remember the GODLIKE Mercy ? You couldn’t win without It . She was existing for like 4 or even more months. Now they dropped character ( 100 % pick rate in last big tournament ) that can wreck anyone .

Brigitte

  • Shield Bash
    • Damage reduced from 50 to 5
  • Inspire Passive
    • Cooldown reduced from 1.5s to 1.0s
    • Duration increased from 5s to 6s
    • Total healing increased from 80 to 100

Developer Comments: *Reducing Shield Bash’s damage reduces her total stun combo damage potential while still allowing Whip Shot and her basic melee attacks to retain their full strength. Brigitte is a hybrid tank/healer (**don’t fool us guys , you forgot to say this is one of the best damage dealers in game that able to tank and heal :smiley: *, and lately we’ve been reducing her effectiveness by lowering the power of her non-healing functionality, but we want to make sure she is still a viable pick so we’re increasing the uptime of her Inspire passive to help improve her overall healing output.

Even that won’t stop her OWNAGE ! They gonna remove her oneshot mechanic but she will be better healer/tank/DPS .

Don’t you feel bad when you are playing Roadhog or Winston and getting pummelled by Brigg ?

And you can say more arguments but Seagull is right ! This game has brilliant mechanic but still can’t get more viewers on twitch.

Didnt know, that more views on twitch means better game… Oh wait, it doesnt

Nah you are wrong.
You probably didnt watch the entire video if you actually think that.

There is a conversation with Jayne and Surefour where he points specific problems and you can tell he is not “mister counterstrike” nor he wants to be a traditional FPS.

The thing is that the CC and other features are not only taking over but completely overshadowing player skill. Its all about nailing as much CC as you can and destroying the opponent.

That is not healthy, not in any game.

Wow has diminishing returns, OW does not and its quite noticeable.

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What annoys me is people fapping about his video? When it’s all just basic stuff you have seen on these forums for the passed 2+ years.

Thousands of forum topics and millions of posts about that stuff since release and he’s essentially making a video that is probably 1.5 years late to the party.

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Because the game is more than 2 years old? Lol

Brigitte is not 2 years old.

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He has a valid point about CC, to a degree, but he’s taking it a bit too far. Stunning through barriers is an abomination, and it has to go. However, the parts about Sombra hacks and relying on team mates, that’s the kind of thing I disagree with.

And about diminishing returns on CC; it’s different in WoW. I don’t know how much arena you’ve played, but you have tab-targetting in a game that revolves around bursting down a focus target. The teamplay is basically all about calling baits and targets, and emergency peels. Without diminishing returns a lock or rogue could lock anyone for an instant burst-kill that couldn’t be prevented, simply by tabbing to them. OW is very different.

Not really.
You can stack them up pretty fast and just with a slight comm, its insane what you can accomplish. Take into account that arenas are not 6v6, are usuall 3v3.

I dont know how many matches as a main tank you played vs Road, Ana, Lucio, Sombra and DF but its absolutely awful. Out of 30 sec of teamfight, you are under some form of CC around 24. That is INSANE.

You get stunned, booped, bounced around, anti, hacked, then sleep, then booped again … and its all over and over and over untill you die or your DPS happen to kill something on their team.

That is NOT ok mate. In any world ever.

In WoW you cant be stunned, sleept, frozen, crippled,etc for more than like 6 sec ? you have to use different “types” etc and even so, the CDs on those skills are WAY much longer than the ones on OW.

OW is very different, thats right … in the bad way.

I’ve played quite a bit, actually, and those are only a problem if Sombra gets a hack on you so you don’t have a shield. Brigs bash is the only thing that needs to be fixed is Brig stunning through the barrier, as the only counter to that is a good Zarya who has her bubble ready for you. And well, it’s getting fixed.

I agree, also think that he’s burned out. Any game I play exclusively, I get burned out much faster than when there’s several different games. I used to really dislike overwatch not long ago, now I play it along side couple other different games and I find them all entertaining (not looking to be a pro in either of them). In addition, I wouldn’t take any balance advice from anyone that has a profit from it, in this case the pros. They are human after all and can have an agenda (speaking in general).

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Again , not really.
Ana can still anti you and with a comp like that (which is not uncommon btw) you are perma CC for 60% or more of the team fight.

Even taking out shield bash, they destroy your shield pretty fast. The moment you turn to deny the hack, you get hooked, booped, uppercut, RP etc. Those things go through shields and you just need 1 sec without shields to all fall down.

I really think you should be a main tank against a comp like that, because i dont really think you could say that if you were.

Your profile says Zarya and Dva, its quite different when you are Hammond/Winston/Rein.

Oh believe me, I’ve played plenty of MT, but only done 12 or so matches this season including the placements :slight_smile: You shouldn’t have to deny the hack yourself. If you’re up against a comp like that you will have a Dva (ideally) or a Zarya who can decloak and deny, or bubble when hacked, unless your OT is r3tard. Any of those will make the comp useless. It would probably force GOATS, though, but that changes with Brig nerfs.

CC in overwatch requires some decent skills , but when it comes to , Sombra , and Brigg it doesn’t requires high level .
I believe that CCs aren’t big problem but the STOMPER that wrecks almost everyone on battlefield is .
Im still waiting for new patch and i think they will slightly buff Brigg by removing her oneshot ability and raising passive .
Now she will be even harder in teamfight and everyone will play Brigg again . Then they will finally nerf her abilities but it will happen in january :smiley:
Let’s see !
Getting a popcorn :smiley:

Replying to Exodus previous post :
That doesn’t happens often even on high and highest level . Dva won’t babysit target that most likely will be hacked. Zarya won’t ever do this unless target is standing in front of Zarya.

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If you’re up against something as oppressive as that comp, it’s very natural to stick together, as anyone venturing far from the shield will get smashed into a pulp. And there’s nowhere to go anyway, since you’re up against a ghost, a human cannonball, and a pile of meat. Dva’s not going to find anyone alone to pressure, so she may as well just spray to decloak Sombra.

And while I used to be in masters (long story, account merge) where it was more common that the rest had a decent understanding of the game, I find people in gold/silver often listen when I call shots, as long as I explain why.

So, we’re back to communication and teamwork. The very thing I like about the game.

Heroes of the storm taught us 2 very important lessons.

  1. Forcing teamwork and making you as good as your teammates is offputting for many people.

  2. Streamlining the game and removing depth(like last hitting and items) from it make the whole experience more boring.

But why? Its simple, the skill ceiling drops like a rock. Whats the point of trying to get better if you are not rewarded? If you are artificially put in this cell where the game mechanics don’t allow you to truly shine?

Now Overwatch is not that bad in this regard but it has been going this way for some time. Like how good can you conceivably get with Brigitte? I’ve seen some DPS streamers picking her and effortlessly getting on fire while not being pleased with it one bit. Her skill ceiling is so stupidly low there is little reward and little incentive to chase getting better.

I’ve said this for months, forcing the team to huddle together with Brigitte and Lucio and play tanks because healing is so over the top is not “good” . Sure it has more “teamwork” than a flanker going by himself and scoring kills but the skill ceiling, learning curve and ultimate satisfaction is so much lower I can see people getting bored of this fairly quickly.

Yeah like Fortnite… the more screaming kids or more like adults acting like kids on a game = good game.

Easy to play while addicting gets the numbers high, does not mean it is technically a good game which is also good in competitive.