Hero rotation, thought?

What does everyone think about this? On one hand I try to think about it positively, as in maybe this incentivizes some of us to play different heroes who we might not play because our main is locked away, but then the louder voice in my head says no, this is dumb, we’re adults and we don’t need role locks, map and hero rotations, etc. We can think for ourselves and decide what metas, what heroes and what roles we want to play with ALL the maps. That’s called freedom of choice, and for some reason I keep seeing less and less of that in Overwatch.

I call for a revert on all locks. Even if it means we go back to goats (which was very rarely played properly in lower ranks anyway), then I’m fine with that, we can balance accordingly around that freedom.

1 Like

a meta without Orisa, Hanzo, Mei, and Bap? I love it. No doubt this is gonna make people use more thoughtful team comps and bring creativity back into it.

2 Likes

It’s incredibly stupid, and motivated solely by GrandBronze players to delete their counters. Remember the “delete brig” thing that the devs endorsed? It’s that.

No doubt this is gonna make people use more thoughtful team comps and bring creativity back into it.

Removing freedom does not add creativity, it stifles it.

3 Likes

its fine, I can round a corner without worrying about being taken out by a random arrow spam…

why mei was banned I don’t know shes not strong or popular… (except for the top players)

still its a bandaid, if they actually balanced heros correctly in the first place it wouldn’t be necessary because if all heros were viable there would be no “meta” just “what people like to play”

This is actually the saddest thing that blizzard has ever done in this game lol. Balancing the game with making heroes unavailable is a low IQ strategy since it actually points out their inability to create a sustaining balance on the game. It actually punishes the players who actually abuse some heroes and metas which is perfectly fine a game like this. (Git Gud) This will definitely put off some people from playing the game. This is not an innovation but rather is an exnovation. Banning heroes for a week to eliminate metas. A big LOL. There are better ways man, Git Gud Jeff Kaplan. You actually limit people’s freedom of choice in order to foster new comps and eliminate metas. This will be an another opportunity for people to rage at each other. I wonder whether do Jeff Kaplan and devs ever play this game above silver or not?

4 Likes

On paper, I don’t see how the positives of this change can outweigh the negatives.

For one thing, we’re not all here to go pro. We’re not all here to train to get better. Most of us are here for a lark. And for some people, that means sticking to the role(s) they’re best at. This can deny people those roles.

Beyond even that, some people are just naturally-suited to certain roles; Maybe they’re patient enough for Sombra, maybe they’re steady-handed enough for Widowmaker, maybe they’re bold enough for Roadhog. Pushing beyond the comfort zone has benefits, but that’s not what everyone’s here for.

One might think to just go to Quick Play, but Quick Play doesn’t have the same sense of progression and rewarding that Competitive does.

We’ve reaped the benefits of Role Select in Competitive (It’s so non-suited to Quick Play that Blizzard literally brought back non Role Select Quick Play as an Arcade mode), but that thing the game used to do where it highlighted the absence of certain roles during hero selection was suited to affording both freedom of choice and incentive to change up roles by showing where team compositions were lacking - which would then be emphasised by the team’s performance with or without those roles being filled.

The problem of people not switching things up to the detriment of the team’s success could be addressed by A: Re-introducing that hero select advice, B: Re-separating the Offence and Defence heroes so that new players can better discern which roles are suitable, C: Emphasising Role Select in tutorials, groups and perhaps even a separate Competitive mode, D: Removing Role Select from Quick Play so that people can freely practice without more considerable consequence, and E: Tweaking heroes to remove the flaws that incentivise people to not switch roles - like Reaper’s self-healing shotguns, or Symmetra’s offence-carrying teleporter, or the fact that Winston is about the only character who can’t get a kill without taking damage.

I’m open to having my mind changed. But right now, what I’m seeing is Blizzard forcing us to go hardcore when we just wanna be casual.

Edit: Also, this is still gonna wreck team comps, 'cause some heroes are not only suited to Offence or Defence, but also certain game modes and maps. Like how Orisa and Sigma are both Tanks geared somewhat more towards Defence, but Orisa is better in open spaces like Havana while Sigma is better with corridors like Gibraltar. Or like how Brigitte and Zenyatta are both healers geared more towards Offence, but Brig is better in the grouped-up spaces of Control and Escort while Zen is better in the spread-out spaces of Assault and Hybrid.

Edit: Another tweak: Junkrat shouldn’t be immune to his own explosions.

Edit (Because I keep finding problems with this): I just realised that the first two DPS characters to be blocked are Hanzo & Mei; Two Defence heroes. So an entire side of the gameplay is now at an even more distinct disadvantage.

Edit (Because more problems): If the point of this is to force - I repeat: Force - players to try new characters, then why is it being done in Competitive? This is the mode we want to fail at the least, hence we want to use the characters that we are already practised in. If we’re forced to pick a character that we have less experience in then we’re more likely to fail as we learn the ropes. This is what Quick Play is for, not Competitive.

Edit: And so it happens. My main has been blocked. My reliable, satisfying, fun main is gone for a week. Now I basically plan to outright avoid the entire class until she’s back, because I refuse to suffer Blizzard’s joy-killing nonsense.

3 Likes

I don’t mind. Can’t see reasons for it but all right, I don’t really bother.

When McCree Zarya and Doomfist are out I’m gonna offer beer to everyone.

2 Likes

Overwatch… Pffffth. More like “Restrict-a-watch”

they keep trying to fix things by making stuff worse

3 Likes

I would like to see at least a single game without Zarya. Every single game I played in past 2 days, there was always Zarya. Always.

1 Like

And what do you have against zarya

she can be extremely irritating, bubbling people who by rights should die allowing them to escape with 1hp…

this compounded by the fact she is usually carrying an ana in her vagina thus making her very difficult to kill herself

2 Likes

So basically she’s annoying because she does what she was designed to do.

Alrighty then.

well… yes and no… when something by rights should be dead… they should be dead…

its like tracer with recall and genji with deflect…

its fine that she does what she does… but this games balance is so screwed up that you can die to an arrow coming trough the corner of a brick wall and headshotting you…

but someone can survive a hail of gunfire whilst sticking a middle finger up at you

Mei orisa hanzo and baptiste arent available. It doesn’t get better than this.

McCree and Ashe seem quite dominant at multiple ranges due to not being checked by a Hanzo or Mei at long and close range. I have a lot more success on McCree too than I ever had on Hanzo due to arrow travel time. I just played Hanzo because I liked the character not because I was any good on it.

Unless you play a wide variety of heroes, it’s just really disappointing. If you’re maining a certain hero that gets banned it’s literally just Blizzard telling you not to play for a week. Yes, you could learn other heroes, but when you do people will just flame you for it.

2 Likes

There are not enough tanks to pick from already if you don’t want to pick Rein every match, since the other tank picks that braindead hero Zarya half the time.
We need more options for tanking not less…
I still rather have them remove all restrictions that limit the creativity since i can control them just fine with mei in most situations and don’t need that sluggish boring tanks for that.

Its basically pointless, it just shifts things and creates “alternate metas”.
So basically when Z, Y, X and R are not available, you use A, B , C and F. Thats it, it isnt a change in fact, it just restricts freedom even more.

We are 2 steps away of having a 36 hero roster in OW and be only available to play 12 per season.

1 Like