Hog Needs His One Shot Combo Back

(Note: I say it is a one shot COMBO because it also requires one shot in addition to his hook in order to pull it off.)

I am saying this because i want a counterplay to all the heroes that specialize in countering tanks, while playing as Roadhog. He has no mobility, and if he has no breather, then he’s as good as dead.

Yes, I understand that if you play as a squishy hero, and get one shot by a Roadhog, you would think that its unfair. However, think about what Roadhog needs to do in order to pull it off.

He needs very good tracking to land his hook begin with. In addition to that, if he runs out of ammo, and he hooks you, he will not kill you because he has no ammo.

I cant tell you how many times I’ve lost to a Reaper, Brig, or Doomfist because i cant deal enough damage with my hook combo, and they keep healing via passive abilities.

You know what? Now that i think about it,more than 90 percent of the heroes in this game can avoid any damage value from Hog’s combo. Moira can fade away, brig can stun me and heal up, doomfist can use his abilities to escape or knock me round, and so forth. This makes me miserable. Please reward hog players with good accuracy. Please give him his one shot back.

Oh and give him a fixed shotgun spread pattern so he can pump out more consistent damage.

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I’ve been playing Roadhog recently and it’s so underwhelming.

Hook Combos are horrible for the other player (and I genuinely believe that his team SHOULD be required to help him secure the kill (via damage, Beam, Discord, or CC) but the fact that more and more heroes BENEFIT from being hooked (Doom, Reaper, Brigitte) is just ridiculous.

He’s being worked on for the next PTR, so hopefully something will come through that makes him better outside of Hook.

My hopes are:

A variable Right Click, with one click to fire a scrap ball and a second to detonate, thus giving him a MUCH more versatile alt-fire capable of being decent at more ranges.

A 6th (or maybe even 8th) bullet. He feels like a reload simulator at times—especially with all the CC in the game and his low magazine size. He also fails to reliably kill 200hp heroes with 2-3 accurate shots within 10m, which sucks considering his other limitations.

A tighter (or reworked) spread (same for Reaper, please) that rewards player accuracy by grouping a decent number of his pellets around the middle of his spread. This would make him more effective at killing sentries, smaller non-tank heroes, and 7-12m turrets.

Close range heroes have a horrible time recently because of heroes like Hanzo and Brigitte. This is only going to get worse when (if?) the Torb changes go through. Actually GETTING INTO POSITION should put close-ranger heroes at an advantage–but Storm Arrows and Shield Bash say NO! There needs to be changes.

A New Hook on a 7-sec CD that fires and fishes faster, and that doesn’t limit his movement. ANY attempt at a Hook is an open invitation to be headshot.

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The problem I have with hog is, that it is so random.
He has a random billets-read, it’s not like Doomfist for example (it’s a circle and inside it the bullets spread randomly) but Road doesn’t have this “circle”.
If he could on shot consistent, then it would be earned in my opinion. But right now it’s just like “Oh, I got hooked. Maybe I’ll survive, maybe not. I hope for the best.”
This is like not good in my opinion - the randomness.
But yes. I have nothing against an earned one shot. Some people might have but oh well…

Exactly.

Reaper is the same.

There seems to be a developer mindset that shotguns are random IRL so it’s okay (at times) to have almost NO PELLETS down the middle of the impact area.

Shoot a blank wall with a OW shotgun and some of the spread patterns are just… exhausting.

It’s a video game. There needs to be consistency for the sake of gameplay. The fact that Reaper or Roadhog players can have MORE SUCCESS by NOT AIMING RIGHT AT THE ENEMY is absurd. It’s unintuitive and unfair.

What’s the point in playing Roadhog or Reaper if, after getting into range, shooting an enemy and dealing [X] damage is markedly different from one moment to the next? It isn’t the case for projectiles or hit-scan because consistency matters.

They’ve got a much better idea with Doomfist, as someone else said.

Having Reaper one-shot a Tracer from 8m because his bullet spread spazzed out and an abnormal amount of pellets grouped up on one side is horrible for the Tracer and NOT WORTH LOSING CONSISTENCY FOR for the Reaper.

Hopefully the PTR shows signs of a change of heart from the devs.

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what im really waiting in this thread now is a mercy main yelling how roadhogs strong and mercys the one who needs a buff

technically its a .hook, shoot, melee combo.
now its shoot, hook, shoots, melee, and maybe shoot again if they survive.

but i agree,
people complain that he’s a tank that can one-shot but he’s not, he’s a fat dps with a hook.

without dmg roadhog doesn’t really have any purpose to be played,
he has no team utility and cant defend or attack without his team.

i see roadhog more of a bruiser than anything else, he can survive but he cants keep his team alive.

in addition,
his hook and dmg are countered by almost all other tanks

finally hooked a target, get interrupted by
.
dva defense matrix/knockback when flying
.
Hammond ground slam/ or push
.
zarya bubble/body block bubble
.
orisa pull/shield
.
winston bubble/ primal rage knockback
.

and as well as these heroes,
.
mei wall
.
genji deflect
.
lucio boop (this one happens alot)
.
sombra hack (stops hook when pulling target)
.
Brigitte shield bash
.
McRee flashbang
.
junkrat mines
.
phara concussion rocket
.
ana sleep dart
.
doomfist all his abilities

that and not counting that hook breaks when targets jump behind a wall and the hook can’t pass through shields,
makes it an extremely difficult trick to pull of.

if a person is hooked while standing in the open without a teammate than it’s understandable why that person died

and without dmg road hog doesn’t have enough dmg to break shields to hook anymore and loses half the purpose he is picked for.

so yhea, the hook might have been strong but it gets countered by almost all character in the game and without it, he just feels like a fat ult battery for the enemy.

disagree.
Its is already too annoying to deal with unkillable pig sometimes.

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he is only unkillable because of his breather,
ana grenade, sleep dart or any other forms of stun will stop him from healing,
and if roadhog misses his hook, you get free ult charge.

Players (not criticising you personally!) seem to make the mistake of thinking Roadhog should be easier to kill than a Reinhardt or Zarya with their CDs up.

He’s a tank with no armor, no shield, and no movement ability. Think about that.

I agree that his damage shouldn’t be absurd, but his survivability should be reasonable enough that it takes a co-ordinated effort to take him down. Sure, if there’s a direct counter, he might struggle… but soloing a Roadhog specifically (as the only ‘vulnerable’ tank) should be very, very hard per rank.

When Overwatch first came out his hook was broken and overpowered.
Now it’s still broken, but in an underpowered way.

It takes a lot more skill to land a hook than it was back then, so I think that a one shot combo would be fair. I don’t really play Roadhog, but when I see that it takes so much skill to land a hook and not even kill the person that’s hooked, it’s depressing.

Besides the most of the players that are against it, get hooked because their positioning was off. (Not all of them though)

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I am still getting killed with full health with hook > shot combo they barely dont even need to melee. But there was a reason this was removed cause a tank should not 1 shot you.

Did you think your comment through?
Reinhart charge, Dva ult and Orisa right click enviromental kill are all tank oneshots.

The issue is that with the combo roadhog could be played in a solo assassin style which does not fit the team focus of the game. It was also that it made squishies horrible to play as you could randomly be removed from your team and one shot. Other one shot abilities put the user in danger(excluding ultitimates) or require a lot of skill before roadhog could through a hook in a crowd of enemies an can randomly find someone to kill. From my perspective roadhog needs to be given improved tanking as if he wants to block damage he must feed his brains out to the enemy

Okay, how about dealing more damage to heroes with 250 base health or higher? That way, i have some sort of reliable counterplay to tank busters.

His one shot was never taken away. Hook has always been an entirely guaranteed kill, even on brig with armour.

If you somehow manage to do the impossible and not score the kill with your shotgun + melee, being so incredibly out of position means even a tank is dead.

Road needs to be nerfed further. His shotgun + melee should not one-shot as they do now and always have. The fact that he needs to be nerfed doesn’t mean other characters don’t need to be nerfed even more. He’s not meta because he doesn’t have the ability to shield widow and get in widow’s face, and since widow is as much of a must-pick-or-lose as mercy was now (which no one wants to admit because skill :(((( ) you have to play entirely around her.

We just need remove the damage drop off so he can bust shields. Really no idea why the added that.

yes, this was a problem, but i still see people do this in current overwatch.

as well as other dps. tracer, Genji, Sombra, and doomfist can do this too hide behind your team and pick one of and runaway, were as roadhog has no escape mechanic he has his healing but that’s just more ult charge for the enemy team.

trust me when i say that hook is much harder to pull off than you think.
yes, roadhog can hook any target in the group but, his main focus is the healers, it also leaves him wide open when he trows his hook. alot of cc will misplace or stop the hook, and all shields will block it making it a much more difficult ability.
.
look here for the intire list.

i will also say that you need a lot of experience with it to predict an enemy movement and hook them.
tracer for instance.
a roadhog can one-shot a tracer but any good tracer knows how to bait the hook.

i would like this, but roadhog inst a standard tank,

all other tanks either have mobility or shields, roadhog has neither.
so making him a tank can be difficult as he has no team utility or isn’t mobile enough to become a dive tank.

i consider roadhog more of a bruiser or a fat dps if you will,ii pick him mostly to counters some dive heroes and deals a lot of dmg to shield,
but with the nerf to his dmg he is losing those reasons he was picked for, and makes his weak points more blatant (ult charge battery and all that)

i don’t mind a tanky road hog, but i don’t see a possible buff that can make him into a good tank.
unless blizzard decides they want to rework him, and make it where he can swing with his hook like Hammond, that would be hilarious. (if only pigs could fly)

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There are many factors to consider during the combo, but it is not a guaranteed kill. The damage was reduced in a patch and requires more skill to secure an elimination. Unless Hog gets headshots every single time (and that’s difficult with some hero hitboxes), then Brigitte can actually survive because of her armour.

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Did you ?

Reinhardt: Has a hard sound que and a lot more easier to avoid by just side stepping or using a stun and isnt as fast as the hook comes flying towards you.

D,va: Ult easily avoided by hiding, even a chair object works( just look at funny moments of Overwatch ) Not too mention you compare an ult that takes a lot of more time then Rh’s hook cd.

Orisa: Much slower object then hook so again can be easily reacted too avoid unlike a hook going 5 times if not more faster.

All in all Rh hook has also a relevant short cd. I know why people want it’s 1 shot back. Although claiming you need to be some super human being to be able to learn how to aim oh wait you don’t( more like most people cba). But reason is people prefer to resolve in getting that lucky hook chain or headshot with WM instantly deleting another player on a short cd. Since it requires less of more of that aim “skill” to handle it or dealing with the situation when it does not get instantly deleted.

this is the problem with overwatch players. how come you always judge how fair it is from YOUR perspective but not from mine? his damage is easily shrugged off by armor and characters with 250 hp or more. because of random shotgun spread, i cant always land a hook shot melee combo and kill someone reliably. in addition to that, his reload leaves him very vulnerable. his hook is already hard enough to hit, so dont give me that kind of additude thinking you have every right to say what is and isnt fair for Hog.