So I started Season 6 with a bang! Although last season I started at Plat 1, unfortunate to end up going down to the monstrosity matchmaking system to Silver 1, it sucks but I carry on because I don’t want to give up on what I created, Diamond 5 was my highest but this was another account.
Anyway, so I start S6 with 5 wins and 2 losses, I end up Silver 1 7%.
Unfortunate, but I can grind it out, it still astonishes me that it doesn’t even matter whether you win or lose when you do your “placements” despite the fact it shows your current ranking but in OW1 that wasn’t a feature, you didn’t know until you win 5 games.
So after another 5 games, I’m thinking to myself… Okay, I must have grown away from Silver by now, I win 5 games and lose 2 again, with 2 POTGs (I know this doesn’t give you any bonuses but I played well) so there’s no chance of staying silver right? Wrong! I end up Silver 1 74% higher than the rest. In what ranking system do you mess this up so bad? So at this point I am at 10 wins and 4 losses, 6 wins over. How and what is this absolute mess of a competitve ranking system supposed to give me any motivation on climbing? It really pains me to think I have to win a further 5 games without messing up and keep in mind between silver 1 and Gold 5 the majority of new players live here I believe.
I know from experience that older accounts have a tendency to be much harder to climb because my other accounts have no problem sticking to plat and diamond.
But seeing as this is my oldest account, I’m struggling hard but winning games? Yet sticking to the same rank? I get what Blizzard are trying to achieve here, they don’t want the old accounts to thrive, you may think I’m being silly in saying that but I believe it to be true. There’s a whole bunch of data from OW1 my MMR gets so messed up with diamond and plat players in my silver games it makes 0 sense.
Hopefully some of you have found this yourselves and had the same experience, some probably won’t agree with what I’ve said but it’s ridiculous how I have to win 15-20 games to get somewhere at the start of the season. Almost a big waste of time.
2 Likes
Likely the real reason why Blizzard have hidden the SR value as they have broken the SR system which controls what rank you’re at.
Their developers probably do not have the skills/knowledge on how to fix it, given the amount of defects that were first introduced in OW2 - or maybe their quality assurance is just non-existent, either way, issues begin from the code, unlikely from the requirements as this worked fine in the better OW.
2 Likes
nah its worse for me. i unfortunately placed Silver 4 after suffering a bad losing streak. Then my next time a played comp, i went 5/0, and guess where i placed. I went from Silver 4, to Silver 3!!! How do i go down after not getting a single loss???
You did go up. 5 is the lowest tier of all the ranks and you climb towards 1.
After reaching 1, you get to number 5 of the next tier.
1 Like
The ranked system is insane.
I’m a support main and you can have 30k heals but it means nothing if your team isn’t getting kills. There needs to be some other way of ranking besides win/lose.
I went from platinum 3 to silver 3 in a day I was constantly in teams where someone would leave at least 6 matches in a row putting me on a losing streak.
I believe there should be more leniency on rank adjustment when someone leaves something like only decreasing by half if your team is disadvantaged by numbers.
I know things probably won’t change, but as it is one bad teammate can ruin the entire ranked experience.
3 Likes
The stats are completely meaningless. You might of had high healing because you were heal botting. If you get dmg and elims too you need to do less healing and you’ll win more games.
Yes your team can play badly and cost you games. But drop that far, that quickly suggest something off your end.
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With the current ranking system volatility even a 7 loss streak (which should usually have a chance of 2^7 aka 1 in 128 aka very very rare) seems to occur often enough to be considered “normal” enough to not carry much meaning about players’ performance.
Well and anyway, with every million players, ~10000 of them will get this streak in the next 7 games played globally just from probability without them being at fault, and of course feel bad about it (although there is no reason to).
A reason why randomized crafting systems in MMOs (eg in Aion) get a “pity mechanics” that counters randomized bad luck. Or 1 in a million would practically get screwed over forever.