Right now, I’m working on a pretty ambitious and fairly complex game mode using the workshop. I’m keeping things as efficient as i can, removing effects when they’re not being used…etc but the server is struggling to support a game with 1 player and 5 bots, let alone the 10 players I’m hoping to make the game mode available for. I don’t feel like the game mode is so complex that it can’t be handled.
Its annoying because obviously blizzard can’t let me host my own server because of hacking concerns and their servers are just so weak. Better gamemodes can be made if blizz were able to come up with some solution to this issue. Maybe using more than just a single cpu?
Does anyone have any ideas of the actions that increase server load the most so i know what to avoid and make more efficient.
Blizzard if you’re listening - Better servers plz
Thanks
Same problem here, I have been working on a roleplay gamemode with custom abilities/spells for everyone, artifacts available to different fractions etc. Recently i finished creating and artifact that would allow th eplayer to select one out of 14 places on the map to teleport to. I created it seperate from the main code and everything was working perfectly. But when i copied the code and pasted it to the main one it caused server overload. I still have lots of plans and many people i have to create abilitites to and i don’t know what to do since i’ve reached the limit at which the servers just give up on me. I copied all rules and pasted them in notepad, all the code was only 196 kb. How are we suppose to create anything when the servers are not able to handle a 196kb code. This is an extreme draw back for the workshop, me and the rest of my team were planning on releasing the gamemode this month after we’ve do the final adjustments to the discord server. But since i can’t add any more stuff to the main code i’ll have to just code everything that remained to eb done seperately and hope we will get more processing power with ow2 and finally be able to launch our gamemode.