I played comp like half a hour ago and we where wining,but some j.a.c.k.a.s.s decided to play mei and ice wall us from leaving the spawn and after a while we lost becuase that b.i.t.c.h,so why not give a ability to kick player for things like that?Reporting him dosent fix anything and i still lost SR for no reason.We can have the same system like in CS:GO and make the punishment for being kicked something serious like permenant ban from comp or huge SR loss on the guy who got kicked,… and if you have a good punishment then please feel free to write anything you think of
Overwatch is not like csgo.
Voting 1 out will leave you 5vs6…
Also if a 5 stack wants the random out they just vote him out even though he was carrying the 5 stack…
And what will happen to the one you vote out?.. will he recieve a leavers penalty and lose 50sr or what?
Im just saying that it can take some features from CS and implement it into OW
Can only work in solo queue, not with 5 stacks around.
They already gave players the power to ban people at will by false reproting others and not get punished.
Your idea looks even scarier but idk maybe it isn’t very bad.
I understand what you are saying,but this will only affect the throwers and trolls.For this to work the entire or most of the team needs to want to kick the player for gameplay sabotage
Soooo… in your opinion, people at your skill level can actually judge who plays well and who doesn’t? Because I’m not that much higher, and I’m fairly certain that people can’t evaluate the skill of their teammates for the most part.
Sure, an obvious troll-wall is spotted, but what about less clear cut cases? Most people can barely play their own role, you think they can judge whether someone else plays theirs properly? I remember when I was still a healer and people flamed for not getting healed (spoiler: they were getting healed whenever it was possible, but diving 1v6 generally isn’t wise). Or you might have 1-1-4, the Ana gets the blame when it’s actually the Rein not having his shield up, or maybe its the DPS’ fault because they don’t use the shield and the sight lines.
Either way, without a complete multi-perspective replay analysis, you can’t just throw blame around in almost all cases, but people would still do that. All it takes is one person to call someone else a thrower and suddendly they seem more throw-y to everyone. An actual sabotage is very rare, and there’s always the report button for that, so they can’t really do that often.
PS: There’s also the chances:
- Mei walled people in so they would group up, because it’s silver and people like to solo-feed in silver.
- Mei only walled when it didn’t matter much. (bad idea, cause some people apparently are easily triggered)
- Mei got bullied beforehand and decided the team wasn’t worth fighting for. (no excuse, but avoidable by not being a toxic bell end)
I have played over 2000 hours csgo which has a kickvote system and i can confidently tell you that it is abused a lot by stacks,trolls, stupid people in general, it would be a Bad idea
Im only saying that kicking obvious trools,throwers and bad one picks is a good idea.I still understand where you are comming from.Im just sick of Bliz doing nothing about it and if they wont punish those players then let the comunity do it.I would take a horrible team that ATLEAST tries to cooperate rather than a team of good players who never cooporate and play who they fell like.And also mei was trolling from the start of the match,i could have stalled the payload(i was playing hammond if you are wondering) and from what I seen there was no harrasment towards anyone(except mei for trolling).
Just saying - it’s not black and white, and sometimes hard to acutally see what shade it is. Mob justice isn’t justice, and people always like to jump onto scapegoats.
There is a system: report for gameplay sabotage, if they do it often enough, they will get banned. As for that single game - the chances of you winning 5v6 are about as high as 5v6 with someone actively working against you. It may feel like that one stalling could have been a deciding factor, but a 5v6 has about 2% win probability either way.