Idea: Keep ultimate charge when switching heroes

All the heroes have both different charge rates and requirements.

yes

On top of that some heroes accumulate charge at a faster rate despite having slower charge rate simply because how those heroes play.
There’s a reason why for example Moira’s ultimate is a rather low impact one and has a considerable drawback by disabling your shift. It’s because she accumulates ult charge much faster than other heroes and she could be used to get Zarya ult faster than Hanzo’s dragon.

No she couldn’t. This tells me you are not understanding the concept.
if you had 90% with Moira, you would get (maybe) 45% when switching to Zarya.

If we were to tweak everything so that they wouldn’t break the game it would just be subjective tuning up down left right and would make absolutely no sense.

It wouldn’t be subjective at all, it would be completely numerical, and no reason for it to get a change to balance at all. Blizzard has the numbers we are not seeing for the three types of ult charge.

Horrible idea.

You are entitled to your opinion, but it seems you have it because you are not understanding how it would work.

I see that you have no realistic concept of how the ultimate charge works. Zarya’s graviton surge’s charge requirement is 1875 where as Moira’s charge requirement is 2125. Since you clearly have no credibility considering this topic this discussion ends here.

You are right. Then it wouldn’t work. If only there was some way to put those numbers into fractions of 100… oh well.

Didn’t know you were the boss of this forum, but I agree.
No need to continue this topic, as none of the repliers understood the concept. (the only valid point was the one that didn’t want more frequent ultimates, but that could be tuned as well.(there was a 20% ult nerf after beta already))

I hope they implement this at least as a custom game option, so it could be tested.

I completely understand the concept. I just don’t agree with you.

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Grav dragon, swap, grav dragon, swap, grav dragon, swap
6 players, 4 with full ult charge as i swap of zarya and go junk (to grind my ult up) junk (full ult swaps zarya) tracer full ult swaps hanzo then the last 2 of the team. GG ez pls introduce 2 OP AF heroes, so I know which to use.

The idea is not bad for a setting in custom games or arcade but it’s wrong in normal overwatch. You are forced to swap? You should be in a disadvantage until you got your rescue ult. Also it gives you the decision to swap or ult.

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oh look, they’re doing this now for OW2 :wink: Must not have been such a bad idea after all aye?

It’s definitely more viable in OW2, with less people to shoot and less ult charge on tanks. All ULTs are building more slowly and 30% is huge but not gamebreaking. Definitely makes it easier to counter for the DPS role.

Please read the bit about necro bumping

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