Improving hanzo's sonic arrow against sombra players

i agree that increasing the duration of hanzo’s sonic arrow against other players besides sombra could be very excessive.

thats why i would rather have a utillity against sombra players at this current meta then to have a 7 second wallhack.

i honestly believe both are really good utillties to have however i would rather have a higher survival kit for my team. than a team that keeps dying because of the instant kills she makes.

this or actually make something against her something i dont know im just really frustrated to see genji and sombra play: pick your poison on how to die as hanzo.

Honestly, the only thing i can give any input on this is the placement of your sonic arrows.

Place it near to your team, if there’s any possibilities of flanking your team then that’s the route you need to sonic.
Many times (even with old sombra) the hanzo’s in my teams place the arrows in the wrong places.

I’m pretty sure you know this, but it’s literally the only thing you can do against sombra on hanzo.

Very little input on how to play him apart from that as 99% of my kills on him are pure luck.

Well the Sonic arrow only stays in the ground for 7 seconds. If my team moves away from the arrow or if the 7 seconds are over. I have to wait for 12 seconds in total making it very easy for sombra to kill me with virus.

Right before a battle is a good time to scout, and stay close to a healthpack or a support.

If you’re far enough from your team to be an easy target, it’s on you. You can hear sombra drop stealth before she can hack or virus you, giving you ample time to react (at least a second)

If she hacks you first you can see her before she viruses you, giving you a chance to dodge.
If she viruses you first, you have all of your abilities to kill her with or run to a healthpack with.

And even if you do die, ping her.
If you death ping her, her location will be visible even if she’s invisible or just translocated.

I’d worry more about good tracers, soldier and soujourns than sombras as she does relatively little damage when compared. Unless she somehow only lands headshots.

To counter her you just need to be aware of your surroundings.

I think advice is all good and nice for players with 200 hours as hanzo but im a veteran of some sort with this hero and i know exactly his weaknesses layed in and out at this moment and sojourn, soldier and tracers are not one of them.

Maybe if i just started with hanzo then perhaps you are correct but tracers are easy to headshot and kill.

My point of view comes from playing mercy, and other supports to lesser degree. (From when sombra was originally released)

And to me the others are a much bigger threat than a sombra is.
She fires less bullets with a little less damage (at least that’s what it feels like) and moves slower than the others which makes her easier to hit and wiggle away from.

She was deadlier when she could stay invisible during and right after a hack, now you can hear her coming which decreases her lethality.

And she lacks an insta-kill button that sojourn (and to some degree soldier) has

Yes… thats a different perspective.

Its called using virus equal normal damage. Thats an instant kill. Now im sorry that you haven’t played yourself to experience it yet. But thats the new rework about sombra.

I have played sombra, and have played against sombra. Even now after the rework. There is no need to be condecending towards me just because i’ve had to learn how to hear a sombra de-stealthing across the point.

A virus does 100 damage, so hardly an insta kill. On top of that she needs to land 13 bullets to kill you.
That’s a lot of bullets if you strafe around her and headshot her in turn.
She’s more than likely to try and retreat, at which point you spam her landing zone with bullets.

A 100 dmg from a single attack isn’t unheard of, and she can’t give chase as well as any of the other three do.
The virus travels slowly and is very visible unless she uncloacks herself right behind you to lauch it directly at your behind at point blank. At which range even i would hit her with hanzo despite my measly 40 hours on him and horrible aim.

I don’t know what rank you are, but if you can’t locate a sombra and you’re above gold, i don’t know what your sound settings are and where your attention is, (while knowing there is an enemy sombra/other flankers) but maybe some adjustments are needed

Im not at my pc right now but i will check it myself if the virus equal sombra’s normal dmg is 13 bullets.

Even if this is correct. Normally a submachine guns rate of fire goes pretty fast and requires you to be at least in short / medium range to use. so lets say you are hypothetically correct. 13 bullets would be nothing.

I find it rather suspicious that you dont even know when sombra attacks in group fights. Let alone understand how that pressure feels like needing to gamble on where the sombra is and keeping the pressure at 4 vs 5 group while you need to find the location of sombra. And what in the names does my rank have anything to do with this.

The game comes with experience not with this silly matchmaking you can easily corrupt while playing premades.

i have checked it out myself right now. virus equal the normal dmg costs 13 bullets to kill a person with 200 hp. however that only counts if the sombra keeps hitting the body.

your not even including the amount of bullets it requires to kill a target with 200 hp while hitting the head which takes a measly amount of 6 bullets to kill one target with 200 hp now if that isnt an instant kill then i dont know what is Mr.support

Rank is loosely based on mmr. Mmr is what affects how skilled your opponents can be. Sadly we can’t see mmr anywhere. mmr is supposedly based on how you perform in game.

And so far all my comp games i’ve queued alone to avoid getting carried.

Sombra does 8 damage per bullet. And i could be wrong, but i think the rate of fire for her is something around 5 bullets per second? If you dodge any of the bullet spray, you’ll be able to live at least 3 seconds. Unless they’re all headshots, as said before.

Sombra’s usually run interference right before the group fight starts to sow chaos and to distract, or a bit after the start to try and asassinate someone in the back line while the fight is going.

I’m sure you feel some pressure to find a sombra. But in none of my games since the beta runs of ow2 no dps has peeled for me to kill the flankers, or even kept an eye on the flank routes properly.

As far as i’ve noticed after the launch of ow2 the enemy teams usually prioritise killing the supports, and my team usually loses unless we do the same (a lonely dps is just a lucky break.)

So i know what it’s like to scout out the backline, to ping out all the tracers, soldiers, reapers, sombras and even the occasional junkrat and try to keep them at bay and kill them before they ult my entire team from behind again, all the while people are calling that there’s no heals or that i should be reported for throwing because i’m supposedly afk because i’m trying to make sure we win the fight.

Which is why it’s so important to be able to hear the sombra (which immediately means that you don’t even need a sonic arrow). You can adjust your sound settings easily ( and subtitles exist if you’re in a situation where the volume doesn’t help)

At least the dps’ job is to make space and kill the enemies, to create openings, for a support that’s just a third of the job. Another two thirds being supporting, either through heals or utility (or calling out threats in off angles that no one else saw yet).
To do any of that i need to be alive, which means i glance behind the team around every 5 seconds or so, so a flanker doesn’t sneak up on me or the other support.

No ty hanzo does not need a buff.

How is it a buff if you take away the effect it has against other enemies besides sombra?