Hi guys,
I read through many topics about this subject without being able to find the answer to my questions. I read that this system favors players who stick to the same hero during the whole game and throughout many games, because your stats are higher on this hero if you didn’t switch. This is counter-intuitive, and this is not what this game needs (dev’s offered us so many heroes so that we could switch as many times as we considered it useful).
Which leads me to my questions :
- When the system evaluates your performance during the game you played on a specific hero, why does it consider your stats on a specific hero are corresponding to the whole game instead of just extrapolating from the few minutes you played this hero before switching to be flex and counter the enemy ?
We know that the system is able to extrapolate your stats to “X by 10 mins” in your carreer, why not doing the same when attributing performance-based SR ?
For example, if you play 4 min’s Soldier, 3 mins Rein and 2 mins Mercy on the same game, let’s consider those individually and compare stats, calculated on 10 mins, to other players.
It enables us to switch and not stick stupidly to the same unefficient hero against enemy.
What’s your opinion please ?
- Can’t we have more info about the stats that are examined by the system when determining if you played well ? I mean, if it’s not exploitable in a bad way by players, it would be great to understand how the system is able to understand that what you did is great even if sometimes it isn’t “having the more kills”. Winston, Tracer sometimes, do their job by harassing / peeling, and eventually they won’t have each time the best scores in “pure” stats …
Wouldn’t it be unfair ? How the system does the difference ?