Is it time to stop?! Yes, it is

Indeed. Because, on rare occasions it was because MMR was poorly calibrate.

Almost all one sided games are down to player actions. Mistakes are made, positions are poor, people just get caught with their pants down and it spirals from there.

Like you said, you’re playing in gold plat. I’m a plat DPS, I know the games. I’m plat because I’m inconsistent, position badly and use my abilities ineffectively. Me making these mistakes can cost fights.

Had a great example of a onesided game on the new push map the other day. We picked a bad comp, engage poorly, and got rolled in the first fight, never regrouped and they pushed all the way to a meter short of the end. At which point one play won us a fight, changed comp slowly grinded our way to the victory.

Onesided games aren’t the end of the world.

Thats true, maybe the MM is not the problem at all.

I also have very often games where we are being stomped the first 8 mins where a defeat seems almost sure. Yet after someone changing hero or playing more grouped we are able to comeback and win the game. In push maps often we go from 10m/100m to 110m/100m in the last minutes + overtime …

The opposite also happens very often, we lose in the last minutes, that is less fun xd

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I wouldn’t go that far. But it will be rare occurrences. Which is why they keep monitoring it. If changes are needed, they’ll do it.

But there is nothing they can do if your tank is late to the game, or if they waste and ability and the other billion things that could happen.

How many times you been utterly smashed to prices and lost the first KoTH point 100-0 only to win the match 2-1 because the other maps just suited you better, or you changed things up and it just clicked.

I think the main problem with stomps is caused by the fact this is an hero shooter where some heroes can counter other heroes. Sometimes we pick a team composition that can be countered by other team so the match will look like a stomp… given the quantity of players that refuse to change, that are adapting to new heroes, smurfs, throwers, playing in a bad day, trolls… is normal we have a few stomps in the game. The MM cannot avoid that.

For the MM I don’t see big margin to fail, if it has a problem I only see two reasons:

  • The MMR adjustements are not properly tunned, ex: when we win instead gaining 10 MMR we gain 50 MMR. I think this can lead maybe to rows of victories/defeats.

  • They are favorizing shorter queue times instead match quality, maybe by allowing a big MMR gap in the match player pool.

But would surprise if they were not able to find proper values for tuning this in 8 years of game existence, also they can share knowledge with other teams like COD or Starcaft…

I also wonder if the MMR adjustements consider the number of rows of victories. For ex, first game won we gain 5 MMR, second succesive game won we gain 10 MMR, third 25 MMR etc… if yes that can really explain why sometimes we have rows of victories/defeats…

This is something they’ve said is always a fight they have. You can make match making much tighter. But queue times go through the roof.

They do. If your MMR is say -1.3 and you’re winning 15-20 in a row, you’ll jump up quite fast.

This is most evident up on starting a fresh account. Where you start right need the bottom of the MMR range. And, if you’re competent, you’ll see yourself again much more competent opponents very quickly as you start gaining momentum with wins.

That explain why rows of victories/defeats are quite common. Ex: we win 5 games by lucky or factors like smurfs, counters, throwers… we’ll have an MMR higher than our skill level, so most likely we’ll loose another 5 games until we reach an MMR that reflects our skill level… and as I said given the nature of the game (counters etc…), this can happen very often comparing to other games like COD.

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It certainly looks like your MMR goes up faster than it drops too.

So you win a bunch, quickly come up against better players, then lose a bunch. But it’s slow to realise you just weren’t ready for that.

Maybe it would be better in some ways for MMR and ranks to adjust far slower, this will frustrate people, but will also mean they won’t jump quickly into lobbies they aren’t quite comfortable with.

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For me MMR not makes sense in Comp, in Comp they could simply create matchs according the rank of the players. Ex: for a Plat 1 match, simply create a match with random players that are in Plat 1. I don’t see why they need a second layer that relies on the MMR for creating matchs…

In QP that makes sense since there is no ranks, so the MMR can avoid newbies playing with good players (yet I’m seeing that happenning quite often…)

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Maybe. But if MMR is close, it makes very little difference what they use.

It’s why if you queue solo, the lobby will all be around the same rank.

All they need is one skill differentiator, they use MMR, it could be rank. The lobbies will be the same. And people will still complain about it.

yawn, I think the patch notes that explain that they rig the matches after streaks explains it better.

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They don’t rig matches, and that’s not what the patch says. It hints at faster MMR adjustments on losses. Which is a good thing.

This game has got to a point where you get to specific hours of the night and you get premades of aimbots and wallhackers, besides smurfs, not counting with skill disparity that sometimes just happens to be the deciding factor.

But the blatant inability of blizzard fixing the matchmaking or putting in place aimbot detection just because the cheaters create free accounts and then spend money on skins has grown too much.
What ever fun you might have ends up being sucked away when you can’t even peek around corners and an ashe hits you as soon as the pixels change. Or a phara that is already throwing missiles to where you are going to show up without any hint of knowing where you came from.

Got to the point were you have people admitting in chat that they are using such exploits and just keep logging in day after day even after being reported. This has become a joke.

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My games feel like they ramp up the one-sided matchmaking to the Max late night also.

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If you truly believed that was a thing… why you still playing.

Where are you reading that I continue to play when I sense it happening?

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That tingling feeling, if you believe it, you should stop playing.

It’s not true… But no point putting any time into a game you don’t think is fair.

Couldn’t agree more. That’s why I barely play it now.

Here’s hoping that one day they fix it!

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I said this many years ago because I started to see the signs, and I can only echo those same sentiments today…

Blizzard will be the reason Overwatch dies. Nothing else.

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It’s only been two years almost - give them time.
They may do two years of no updates soon as they did for Overwatch.

Exactly.

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