Joining dead games

I feel that the design decision to drop players into a game with less than a minute remaining is poor if you force it. I do not want to be dropped into a game with i.e. less than a minute remaining, just to lose and having to queue again. It is even worse when the game is less than 20 seconds, or you join a game and you lose instantly.

Why is this bad? Because it feels terrible. You’ve waited x time just to join a game where you are instantly losing, you are on the back foot before you even get a chance to do anything. It feels like you’ve wasted time queuing.

At least give me the choice! I’d much rather wait another 10 minutes to join a game than to queue, join a 10 second game and having to queue again. It’s wasting my time. Give me the choice.

The same applies to matches where there aren’t enough players. Why am I in there and why can’t I disable it?

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a) How would the game know? Where would the line be drawn what is still winnable and what isn’t? Sure, sometimes it’s obvious, but say for example you’re on Anubis, defending. The attackers bullrush point A, wins a fight on point B, getting to 90%, someone leaves. The team throws in a lucky ult and can defend for now. Then they have to play for 6 1/2 min one man down, because the game was deemed over (and you would have judged it so yourself).
b) Even if that one game is over, many times those 12 people will go for another match and you find a new game more quickly than if you leave or don’t join.

a) The game wouldn’t know, but I would like to have a setting to say “don’t put me in games that have already started”, or like similar ruling in competitive (where it ends the game if someone leaves within the first minute or so), “a game over a minute old.”

b) And depending how well that game went, a lot of people rather leave and queue again in the hope of finding other teammates. Swings and roundabouts.

so long as you can grab hamond or something and get the the point then i still think its valid to put someone in a game… the few games when you enter only to see a loose screen may in fact be due to connection time issues i think…

but i think they should have a saviour type Potg if someone does backfill at the last minute and manage to stall the game into a victory… because that should be recognized.

getting that bit of positive reinforcment may help people be less saulty about backfill i think

And once again I got put into a game where 5 seconds in, I got the DEFEATED screen. This is just frustrating. It should not happen. Ever.

yeah that still does suck…,. if you never got to effect the match i think they could skip the loose text and maybe replace it the “sorry sorry” mei voice line then just hand over the back fill exp bonus… that way at least the game would recognize that you where screwed over from the start.

flashing that defeat screen when you never made it out of spawn is kind evil…

Bro, you join to less than 30 seconds im joining when play of the game is playing lmao

anyway it cant be very hard to detect the following
a) person backfilled
b) person did not inflict harm or healing on any other player

If true show picture of cute kittens + apology and leave person of the after game screen for all players (since he never actually played any part and cant fairly be counted among the defeated)

if false show defeat screen as normal

500XP for backfill??

i think that fair in most cases… i just think the defeat screen is a bit salt inducing when you never got to do anything… free xp at least compensates you for the time lost

500xp atleast it will be great if it was 750,600 also xp dont matter we want to play the game not the xp

maybe they could add in some kind of back fill bonus game dynamic like you get to use a drop pod or something to just crash into the game lol… that would make back fill a lot more fun and may make a last minute save easier… maybe even have a backfill prefered default setting on hero so you can instatly get dumped right on top of the enemy lol…

that would make for some funny last minute saves…

I mean it would balance out since loosing a player is a massive disadvantage.

I mean who wouldn’t love to just squash an unsuspecting mei under a drop pod and send people rag dolling around the impact zone then tear into them like some freaking last minute cavalry charge

that wouild have people desperatly wanting to back fill just to try that out lol… drastically changing the epeirence into something positive…

Also adding a lot of WTF! factor to the game… which is often amusing…

maybe in like last seconds you spawn with %75 or %50 charged ultimate in case you can save it ? but i guess it will be op af

not really if the team that get the bonus had been without the missing player for a while… then i think a bonus like that is super fair as a compensation.
(naturally not in competitive though)

I feel anyones pain who’ve joined a game that 3 sec later is ended
Just why i got them 3 times in a row How can that happen?
But still get great Xp for it