Leavers in QP should be punished. Backfill rewarded

Dear Overwatch Community,

lately it seems, that there are more and more leavers in QP. Please accomodate some effective counter measures. Competitive is not an option. Many of my friends want to play just QP.

Counter measures, for example:

  • Time off penalty for leavers in QP

  • Create an option, to mark all “Backfill” games in History as “Backfill” games and optionally filter them out completely. I can’t see my real history because i consider a backfill game as “not complete” and i dont want these games to be listed. I just don’t want to see these games. Especially after joining in the lasr minute.

  • Reward players that join as “Backfill” by giving them extra high XP, if they stay in the game or even turn the game

  • create an option for Bounty Hunters to preferably join “Backfill” games on purpose for this matter. Reward them. Make it attractive to turn a game. Give plenty of exrta rewards for these people. Why? To make the good old QP more attractive. Not everyone wants to get ranked ever single game, especially if you are in a downward spiral, trapped in lower ranks like me, playing casually.

  • Public leaver-Score for every player. Leave-Limits for special game categories so that People can’t join on these “serious” QP games, if they got a high leaver-score.

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I personally don’t see why people complain about leavers in QP. Competitive, yeah, I get it, but QP? I can’t see a problem with that. People often join that mode when they don’t know how long they have left and have to leave for work, or whatever.

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…so it would be fine if they left and then were punished to join the next game since they are doing something else.

There are more reasons to play QP like you mentioned here:

Thank you for participating in my thread. I do not want to make a change to the classic QP mode, but maybe have QP-like games that people take more seriously. Just a tiny bit inbetween competitive and QP.

Often, Games start and players leave after the first attack got defeated. For no other reason than it’s not gonna be an easy win. In my opinion, it’s bad for the whole mode, since, there is not alternative but the the competitive mode. And it’s simply not an adequate option to solve these types of issues.

Sorry but i’m just interested in casual gaming, without the leavers. I would love to hear more ideas about repairing QP or providing "special QP-Style casual games that encourage people, not to leave.

They do get punished though. Leaving games before you see the Victory or Defeat screen will count towards leaver status, which results in a 75% penalty to all XP gains

Yes, thank you for the info. So the XP punishment doesn’t seem to work. The Time out penalty would be a burden for real, super easy, mess around QP without obligations, that definitely has to exist.

Maybe the mode would be a permanent option in the Arcade section. The mode could be called “Casual”, instead of QP. And Punishments would be accomodated to that mode.

But let’s not forget my ideas about filtering the History. As a person, who wants to see his history for the games he considered to be “complete”, no matter if they are won or lost, there would be a bit more transparency. And nothing would change.

I even started to take notes aside, to keep track of all my games. If it were backfill-games, if there was a high quote of leavers, etc. Because i like to have a bit more statistics about my casual games. Sounds weird but i’m just not a competetive guy.

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It does work. Leveling up takes long enough as it is, the 75% less XP is a big difference. I don’t see what else they should do, as that’s punishment enough.

Unfortunately, ideas can get exploited. I personally think the XP thing is enough punishment. QP is brilliant for joining and not having to wait ages for a simple game. If they make changes, the queue could be worse.

You convinced me to leave the QP mode alone. I will have to ask for a whole new mode. It’s fine to mess around in QP and not cooperate as a team and leave when your team is not winning. These people make QP a bit worse but it’s the price for not having any regulations and be “free”. By the way: I’m not really interested in XP, but that’s a whole different matter. But it means: People like me, who aren’t interested in XP, can’t be punished with XP penalities. It’s awkward but i’m really not interested. If it gave me any real advantages, i would leave ow anyways. Because i work full time and i can not afford to level up my account to have a chance to win. And that’s also a whole different matter. it’s alway a compromise. And it is what it is. Leave QP alone, before it gets even worse.

That’s wise. I get the point. But the Option for an advanced info about recent games in History and an option for filtering any aspects wouldn’t hurt, in my Opinion. Maybe it’s the crossplay, or even console-first approach, that would not benefit from it.

Whatever. I give up.

@Versorius I have to agree with you on this.

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nah, I like leaving willy nilly, plus if they implement anything to stop re-queue; I’ll stay, but I think you’d rather I left

You can’t really level up an account in overwatch.

I’m really annoyed at leavers in qp too as it’s the mode i prefer over comp as there’s less salt about hero picks and other little things.

Having the choise to separate matches in your game history based on if they’re backfill or not wouldn’t affect the game in any way, but it would give people more information. So i can’t see why it shouldn’t be implemented if a way is found. Or at least mark them visibly like how qp and comp games are marked differently.

Another thing that has been mentioned by people on the forum is a “leavers queue”. I wouldn’t mind something like that being implemented if it worked hand in hand with the xp penalty.
Give people a few matches to shape up after the xp penalty hits and if they don’t care, then put them into the “un trustworthy” queue.

Why only after the xp penalty hits? So that people are given a warning of “hey, you sure you want to go down this path?” Before further action happens.

Of course it would have to be implemented very carefully, since i’m not sure if it could be abused in any way or why someone would want to.
It could affect qp queue times, yes. But on my skill level the qp queue is around 1 minute on all roles so a few extra minutes to guarantee that the entire enemy team doesn’t leave within the first minute and all backfills refuce to play is a worthy sacrifice.

I literally had a game yesterday where i was backfill, but only 2 people on the enemy team stayed until the end. I saw 11 people cycle out of the enemy team.
If the first backfills had stayed, the match could have been good as my team ended with 10 elims all put together because the enemies just didn’t want to play.
It was sad and frustrating as we ended with 6 minutes on the clock, which is plenty of time to turn a match around.

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idk if i’d call it the untrustworthy queue, but i’d deff sign up for the leavers queue. win win no?

Un trustworthy in the sense that people in it aren’t likely to stay the whole match through.
I like being able to trust my teammates to stay.

leaver queue sounds better. Opposite of stay is leave so it fits nicely.
I play solo QP for fun, idc if it’s a win/loss. Its amazing the value you get out of a match with your team playing as one. Unfortunately this doesn’t happen all the time.
I’m not a good player, Bronze at best. So maybe i’m looking for a carry; idk. But if it’s not fun, i’m out.

I solo most of the time too. I’m just really tired of people leaving for silly things, like losing the first teamfight.
Sometimes i’ve been stomped on the first map of a capture point and the moment my team gets the point in the second map someone on the enemy side leaves.

The difference between us seems to be that if i’m in a bad match, i don’t want to condemn anyone else into it.

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I don’t know about these particular solutions, but there should be something in place. It’s still just QP, so there are circumstances, where I can understand leaving. I had to leave a game, because courier suddenly rang the bell and I had to get the door. At which point I preferred to instantly leave and get my team replacement, rather than going AFK. I’m not going to ignore the guy for QP (I might for comp tbh :smiley: ). You can also get DCed or your game can crash/freeze - I had 2 DCs and 1 freeze in last 5 or so days. So I would not be too punitive, when it comes to leaving like 1 game a day. And some sort of “all time leaves count” could lead to being somewhat unfair for people who just play the game a whole lot and accumulate more leaves, for good reasons. I would focus on “leaving within time interval” or “leaving per games played”. If someone leaves every other game halfway, at that point you can be reasonably certain, they are just leaving because they think their team sucks, which mostly isn’t even true. It’s not just that “all players except me are bad”, it’s just that in QP people experiment more and try to make things work, they are more “stubborn” about it and they don’t instantly switch. They still might before the game is over though or in next round. It’s not just that they suck completely or throw. And for that reason I consider leaving pretty toxic, if it’s just for some petty reason like: “you people make my ELO bad” → literally heard this one yesterday :smiley:

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Only leavers say that

Rarely leave during a game but when I see people leave during mine, I couldn’t care less… It’s QP for christ sake, so what if people leave lol.

Well, technically anything that is actively detrimental to other peoples enjoyment of the game is against ToS. Two healers leaving with 45 seconds left on the timer, when we were grouping for last push (happened 2 days ago) is detrimental to my enjoyment of the game. QP or not. It is a competitive game by nature, there is no mode in the game, where the goal is not winning. People just tend to try harder in comp, as they should. Outright throwing is not OK anywhere though, and leaving can lose the match for your team, depending on timing. So there for sure should be a mechanism that tries to combat that, as there should be one for anything that can break ToS. Like playing Junkrat … should be bannable offense :smiley:

Leavers in QP/Arcade are a plague. Sometimes there’s streaks where you can’t play a single normal match because there’s always some ego hurt player that can’t take a death/loss and leaves the match (talking about friendly and enemy players here).

What Blizzard should do more is put players that leave matches in other backfill matches when they queue again. They want to leave matches frequently? Fine, see how fun it is to keep joining backfills.

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A junkrat can be a winning pick on maps with choke points, or when your enemies go into an enclosed area.