Okay, before Reaper mains come here angered and ready to give counterarguments and saying that he has weaknesses. I get you, personally, Reapers kit is one of my favorites in the game. The reason why I dont play him myself is exactly what I think is the issue: his flat shotgun damage.
Shotguns in fps games always are stronger than other guns, and good for taking out the big guys, and Reaper was made to be an anti-tank pick. But the issue is where he can take out 99% of the non-tank roster with 2 decently aimed shots from a safe distance. The flat damage on his shotguns makes his character too strong for most games.
Now, since I am obviously not just here to complain, how could this be altered without changing too much? I mean, him getting close to characters is risky and should have a pay off after all. So here is my solution:
after some testing, I found out that a tank dies with 3-5 full blows of his shotgun(2-3 shots if they are headshots). With a relatively safe distance(capable of using abilities to get away easily), it takes 6-8 shots to take them out. It takes 1-2 full body shots to take out the rest of the roster and 3-4 shots from a safe distance. The second one, ofcourse being my issue.
Now, if the flat damage gets changed for 25% of the enemies total health, the first instance stays pretty much the same. Why is this important? It allows for competitive to stay pretty much the same, while also able to balance out reaper in other gamemodes. Ofcourse the balancing mainly goes around the competitive scene, but sometimes we want to be able to play arcade without having to counterpick. Reaper is one of the bullies of the roster outside competitive that is used to mainly focus on people he can take out in 1-2 shots rather than taking out point defensive heroes. Changing the flat damage to percentage damage wouldnt change his counter pick to tanks, which he was designed for. He already has an ability to quite easily escape when he is into trouble and he has an ability to get across distances unnoticably.
If there still is any counter reason to this, I would gladly hear it ofcourse, but so far I can only see Reaper and Brigitte as the 2 bullies of the roster that can take out too many people on their own and have enough counters to deal with situations they have issues with.
So please, lets keep the tank buster mainly a tank buster, not an all-round butcher.