Hello there…
I want to start a short discussion (“short” hahaha) over one hero in Overwatch, and this hero is no one other than Moira O’Deorain, our “beloved” irish scientist.
And the fact is: She is one of the worst heroes right now in Overwatch (maybe the worst Support, because even Brig enables still GOATs and have some “Anti-Flanker-Abbilities”)
But where is the problem? I mean, Moiras heal-output is pretty crazy, right? And she can also do some dmg and can get out if she is in trouble. Now the problem is… she have rly no diversity. When we look at the other supports: Mercy have a extremly high mobility and her dmg-boost, Lucio his speedboost and the best defensive Ult in the game, Zen can put out more dmg than some chars from the DPS-rooster and his discord and his Ult are insanly good. And Ana… holy fudge… this granny tops them all, she have the maybe best stun in the game and can completly shut down the heals for the enemy team just with a simple press on her E. Ok, maybe not this easy… Ana’s kit require actually a lot of mechanical skills, cooldown-managment and game sense to work properly. But Moira? She heals… and do some dmg… great.
So here is my idea how possible Moira changes would look like:
Biotic Grasp: Her heal shoudl actually work like Mercy’s heal, go though barriers, looks on a single target etc.
100h/sec (connected) [currently she deals 80h/sec over the area she sprays]
60h/sec over 3 seconds (reminder)
Beam range: max. 15m
The rest of this and also her secondary fire are completly fine in my opinion. She have to deal with her ressources but she can now heal a single target insanly strong, but not more targets at the same time with the same string healing than before.
Biotic Orb: In this case, I would think she need something like Junkrat with his mines, that she actually can use 2 orbs at the same time (1 dmg and 1 healing orb, NOT 2 dmg or 2 healing orbs at the same time, of course). And also a “small” nerf to this orbs, because she can dish out more of them.
- Healing Orb: Up to 250 healing charge (70h/sec on one or more targets) [Currently 300 healing charge and 75h/sec]
- Dmg Orb: Up to 150 dmg charge (50dmg/sec on one or more targets) [Currently 200 dmg charge witht the same dmg]
The effect this would happen: You can heal and doing damage at the same time by throwing them one after another. This would make her also help her against flankers like Genji, Sombra and Tracer top stay allive and still proventing support for her team.
Fade is actually fine, I guess.
Coalesence: The problem is: Support Ultimates count to the most powerfull in the game, but Moiras is actually a bit lost. So maybe she should do more healing and dmg with it, but in a shorter durration of time, this would look like this:
Dmg: 90/sec. [currently 70dmg/sec]
Healing: 185/sec. [currently 140h/sec]
60 self heal/sec [currently 50h/sec]
Durration: 4 Seconds (Currently 8 sec]
Movement Speed: 4,5m/sec [currently 9m/sec]
Range of 30m max stay the same, also that it goes through barriers.
What would do this? Now, her ultimate would actually force the enemy team to split appart or would make a lot pressure on the enemy healers and also can be used to force diffrent movement abbilitys or confirming kills on enemy squishys. Also this would work togehter with her orbs like a “mini-transce” in a graviton and so one.
Maybe the charge of it should be adjusted, so that she needs more time to fill up the Ultimate, but this would make her Ultimate more effective. Also she dont move so fast anymore, what actually means that the Moira have a good positioning in the first place to get the maximal potential out of the Coalesence.
So, what you all think?