Make Moira viable again

Hello there…

I want to start a short discussion (“short” hahaha) over one hero in Overwatch, and this hero is no one other than Moira O’Deorain, our “beloved” irish scientist.
And the fact is: She is one of the worst heroes right now in Overwatch (maybe the worst Support, because even Brig enables still GOATs and have some “Anti-Flanker-Abbilities”)
But where is the problem? I mean, Moiras heal-output is pretty crazy, right? And she can also do some dmg and can get out if she is in trouble. Now the problem is… she have rly no diversity. When we look at the other supports: Mercy have a extremly high mobility and her dmg-boost, Lucio his speedboost and the best defensive Ult in the game, Zen can put out more dmg than some chars from the DPS-rooster and his discord and his Ult are insanly good. And Ana… holy fudge… this granny tops them all, she have the maybe best stun in the game and can completly shut down the heals for the enemy team just with a simple press on her E. Ok, maybe not this easy… Ana’s kit require actually a lot of mechanical skills, cooldown-managment and game sense to work properly. But Moira? She heals… and do some dmg… great.

So here is my idea how possible Moira changes would look like:

Biotic Grasp: Her heal shoudl actually work like Mercy’s heal, go though barriers, looks on a single target etc.
100h/sec (connected) [currently she deals 80h/sec over the area she sprays]
60h/sec over 3 seconds (reminder)
Beam range: max. 15m
The rest of this and also her secondary fire are completly fine in my opinion. She have to deal with her ressources but she can now heal a single target insanly strong, but not more targets at the same time with the same string healing than before.

Biotic Orb: In this case, I would think she need something like Junkrat with his mines, that she actually can use 2 orbs at the same time (1 dmg and 1 healing orb, NOT 2 dmg or 2 healing orbs at the same time, of course). And also a “small” nerf to this orbs, because she can dish out more of them.

  • Healing Orb: Up to 250 healing charge (70h/sec on one or more targets) [Currently 300 healing charge and 75h/sec]
  • Dmg Orb: Up to 150 dmg charge (50dmg/sec on one or more targets) [Currently 200 dmg charge witht the same dmg]
    The effect this would happen: You can heal and doing damage at the same time by throwing them one after another. This would make her also help her against flankers like Genji, Sombra and Tracer top stay allive and still proventing support for her team.

Fade is actually fine, I guess.

Coalesence: The problem is: Support Ultimates count to the most powerfull in the game, but Moiras is actually a bit lost. So maybe she should do more healing and dmg with it, but in a shorter durration of time, this would look like this:
Dmg: 90/sec. [currently 70dmg/sec]
Healing: 185/sec. [currently 140h/sec]
60 self heal/sec [currently 50h/sec]
Durration: 4 Seconds (Currently 8 sec]
Movement Speed: 4,5m/sec [currently 9m/sec]
Range of 30m max stay the same, also that it goes through barriers.
What would do this? Now, her ultimate would actually force the enemy team to split appart or would make a lot pressure on the enemy healers and also can be used to force diffrent movement abbilitys or confirming kills on enemy squishys. Also this would work togehter with her orbs like a “mini-transce” in a graviton and so one.
Maybe the charge of it should be adjusted, so that she needs more time to fill up the Ultimate, but this would make her Ultimate more effective. Also she dont move so fast anymore, what actually means that the Moira have a good positioning in the first place to get the maximal potential out of the Coalesence.

So, what you all think?

Moira is balanced right now. Her ult doesn’t need a buff, and your idea to change her primary healing into a Mercy beam is laughable. Her value comes from being able to heal multiple targets at once. And I guarantee you that giving me two orbs would boost me an entire competitive rank, so let’s not do that unless you want her to be the only healer used. According to your plan she’d be able to do 240 healing per second, which is enough to outheal any source of sustained damage except a Bastion.

You can heal and doing damage at the same time

You can already do that with your orb and biotic grasp.

This would make her also help her against flankers

Moira does not need any help against flankers.

3 Likes

To be fair I am not a moira player, but playing against her its crucial that you bait out her orb, giving her the forgiveness to use a second orb… I’m highly against that.

You should really be aware if you are allowed to dmg orb.
And not just shot dmg orb against the flanker PLUS heal orb to give you the big advantage.

Her intention is as far as I am aware a group healer, so making her single target would be against that…

Moira ults is so strong. You can heal and deal damage at the same time, and it is possible to hit 2 or 3 enemy players as well as 2 or 3 friendly players at once depending on how your team mates and enemy players react to it. It often turns a fight around that was almost lost otherwise. It has also a huge range. You can use it to keep a single tank alive that is in trouble far away. And if that’s not enough, it recharges extremely fast.
To be honest I think Moira as a whole is very strong when played like a support at least. I’ve seen Moiras standing next to their dying tank and still throwing damage balls.

Just imagine, dmg orb + heal orb + ult

You solo heal your team and wipe half of the enemies.

Oh… sorry, it was maybe not clearl… I mean one or maybe 2 of this changes, not all of them, to change her kit in a better position. Of course I didn’t mean all 3 of these things at the same time. This would be insanly overpowered.

But again to make it clear: One or maybe 2 of these. I only want to disscus them.
In the case of Biotic Grasp: This would also help against GOATs in 2 ways: First of all: She isnt with effectiv anymore in it (she get replaced by Ana anyway the most time, but you get the idea) and by pocketing a own Tank or DPS this hard, it would be hard for a GOATs Comp going through it. Btw, this isnt infinite Healing, she still would get to manage her healing ressources.

Biotic Orb: Maybe more playable with the numbers, maybe a max healing of 200 charge and a max dmg of 100 Charge, only to get the idea of it.

Coalesence: Maybe strong… yeah, but Ultimates are supposed to be strong, in this case, maybe lower her range to 20 meters. But overall It would be more impactful in a team fight.

No to healing changes. Her AOE heal is one of her best features.
Orbs… meh, maybe…
And I prefer her ult the way it is now to what you are suggesting.

All Moira needs is to be able to left-click heal through barriers, and the proposed nerf to her damage orb (even as a Support main I’ll admit her damage orb does idiotic damage for a Support.) Maybe also change Fade so that the cooldown starts when you use it instead of when you come out of it (but I can see why some people wouldn’t like that so it’s no biggie).

She’s one of the best multi-target healers in the game, yet also one of the best counters against Genjis and Tracers because of her regen from right-clicking. That puts her in a decent spot, even if she is a pain to 1v1. (Personally, I think Sombra’s Hack should cut off her right-click regen, as well as Mercy’s passive regen and Reaper’s lifesteal. That’s just me though.)

As for her ult, Coalescence does a massive amount of healing already. Fire it on a Reinhardt, D.Va or Winston while they take on the enemy team, and as long as they don’t get anti-healed (or the enemy don’t focus you) they can cleave a path through the lot of them, especially if they line up the enemies with your beam for the extra damage. Yes, it does so little damage by itself unless boosted in some way, and even then you’re better off hitting a Genji or Soldier ult with the boost instead (unless the Moira player has godlike tracking). But it has a huge reach and penetrates barriers so the lack of damage is a nessecary evil. (I half-wish you could cancel it early just in case but the vulnerability keeps it interesting.)

You know, I actually want them to buff her just to see if lower ranks are going to complain about her as much as they complain about Reaper now.

I think Moira should definitely get a healing buff but this should be balanced with a damage nerf.

It would be good to see her be given a higher resource pool for the aoe healing and maybe even improve the speed of the orbs.

In the same respect though her autoaim is massively op if you find yourself in a situation against her with pretty much any other healer or low to dps your dead as the blink orb autoaim right click is too strong. You only have too look at how many potg are a Moira just rightclicking a team which is low hp.

Most posts is see are from the perspective about her low healing but they seem to forget the potentially huge sustained damage that she puts out.

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actually she have the lowest DPS in the game… ok, you can make 50 extra DPS with a deadly Orb, but… yeah… first of all: Cooldown, second: You dont heal your team durring this durration than.

Actually her secondary Fire works like a Zarya Beam, its only much thicker and in the Animation it looks like, that you lock onto the target, but actually you are going to hit everytime the nearest enemy in range of the beam. Maybe they should make her beam thiner so that you need atleast some more tracking.

2 Likes

I agree with the beam part and the low dps but her dps takes 0 skill to achieve so it’s good that it is low.

You can’t be serious, Moira is very strong and decent, why do people want already good heroes to be even better?

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Moira doesn’t need any help atm. Supports and Tanks are still the most viable thing in this game.