Make people able to choose if they want to play in games with people using private profiles

Give it up you never see my profile, what i wanna play or play is my business alone, you just want a reason to bully some one, this is the exact reason me and probably many others got fed up with it and went friends only for profile, you want acces to my profile be nice become my friend or move on and accept it.

If I try to improve our team comp, is it horrible bullying? I mean, of course, I do get tilted sometimes, but when I aren’t, I’m most likely not going to yell at you to switch. I am going to suggest to you to play another hero. And so are most other players I’ve met in overwatch.

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You’re controlling others instead of taking matters in own hands, this is why you are stuck at rank, you look at others and not yourself, i am not trying to bully you, i am just pointing out you can take matters in own hands, those that do take matters in own hands are often more successful then those that do not.

You´re the only one actually bullying anyone. The “Become my friends or i am gonna stay private” is exactly, what you don´t need in a high competitive environment.

Your opinion is so flawed it is actually absurd. We advocate for private still being a thing in the game, but give players the choice of cutting private profiles away from their matches. Whether it hurts them in queue times or what ever.

You are currently the only guy advocating for taking away peoples options to choose.

Looks who is wanting an option to not queue with players that have private profiles ? what players often want when they wanna see profile ?

People are evil with or without private profiles. They say mean sht regardless, why ruin games and make people able to throw and not give a sht in Competetive. You should get verbal feedback if all you do is support but suddenly took your first comp game on widow and haven´t even tried her out in Quickplay. Competetive is not a " i bought the game i can do what i want mode".

You want people to stop being toxic and it is not gonna happen, if anything people are more toxic now than ever, cause they have nothing to direct it at. The only thing it did was cause less actual feedback “Toxic or not” and less actual teamplay.

If you have a private profile you should not be allowed to play comp period. I have no idea why this feature was added or why so many people keep it private still. Anybody that still has it private i flame even more when they are performing poorly.

I do know why they added the feature, it was to cater to the people getting bullied for One tricking non-meta heroes, or very hated heroes (Mercy, brig etc).

But yes it has no place in a competetive environment to hide important information about your teammates.

Yes a lot of people were misusing it and they flamed people, but as you clearly demonstrate, the people who flamed before the private profile, are obviously just gonna lash out at people with a private profile just as much.

One big issue is, that the developers choose to make it private by default, a huge mistake, though no one at a high experience and rank in comp, has not met at least one person who will mention it for them by now.

It is prob never gonna go away, cause it is the snowflake mentality that brought it in the game, it caters to the “I am a victim, complex”.

That is why i say, that it can stay all it want, let people choose to hide it or make it public, but if you do make it private, make it so other people can choose if they want you in their games or not.

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Correction. It was to hide the metadata that could give approximate numbers of the player base on a season to season basis, documenting the continuous drop off. Doubt it? Well Diablo immortal… Does anything else have to be said? This company goes to any length. Simple as that. WoW subscribers have been hidden for years. Which have not done them any good either really. People are simply not oblivious to the truth.

To the topic at hand. Privat profiles are obviously bad for many reasons. Lots of those already presented earlier in this thread, and as anyone could guess they only fuel the issues rather than doing anything to fix them. It is but another set piece in the construction that plagues this game. The games lack of transparency as a whole is what to a large degree diminish this games value as an e-sport and or a competitive game as a whole. Whenever you do something to achieve something or earn something in this world that is a transparent action. You can not apply for a jobb without showing your merits, showing yourself and exposing what you have got to offer. For example an ex convict can not hide his or her past. Athletes records are not hidden, and in most cases their performance is what ultimately determiners their worth and coincidentally those with the highest stats of performance usually end up on top, not to surprisingly.

If you have no data to analyze how can you ever begin to improve? If you can not compare yourself to others how are you supposed to ever excel? And it all becomes so much more wicked when the mode itself, the games core structure entails that you push yourself towards your limits and strive towards improvement. I mean, that is literately what a competitive mode is defined by, what it expects of its participants. If the definition of “competitive” was not taken seriously we would not have E-sports or professional sports which all the more baffles me why overwatch is trying so hard to water down the terms value but at the same time pushing harder than any game to establish itself as an respected e-sports.

What is even more hilarious is the fact that people are willing to expose close to everything about their private life on social media, accessible too everyone with a internet connection and data available to any major corporation willing to do some research or pay for the data. In a video game thou, people feel the need to hide, it only tells me they are embarrassed by their own performance or feel the need to hide so they can go about and intentionally ruin the experience of other players while exposing minimal evidence to contrary.

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Correction, they could easily stop 3rd partys from utilizing the blizzard API, to approximate numbers. It def could be a reason, but there is no doubt, that the private profile is not made to directly accomplish that, it simply is just another thing it checks for them. With the raging toxicity this game has had, there was no doubt, that more drastic meassures, was on the way.

Everything else you said i cannot agree more with tho.

It has nothing to do with it being a necessity in high tier play.
If you are so adamant about communication, ask people what they want.
Public profiles only give rise to stuff like ‘oh you have played hero X only 2 hours in this season?? You cant play it’. You are giving it as an example yourself, what would you do with the information that someone played a hero only for X time. What possible benefit can you have aside from shoving him into a corner and put a box around him (bad player).
‘Oh you only have been Gm for 2 seasons, you scrub’.
How about people swapping roles, profiles dont account for that either.
People have zero obligation to you or others to stay in the same role for overwatch.

Its currently only being used for e-peen purposes and shaming, so how about no?
People have reasons to hide their profile, and they are good reasons, now shoo and next time try to talk to your team instead instead of being elitistic and penalizing other for the choice they made.

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absolutely genius idea! but theres one problem with it, matchmaking time will be longer.
also they should make it public on default

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No, you can use it for a plethora of things. Sure it can be toxic, but the toxicity is also grounded some times. In high ranks nobody talks about “only this season” and if someone do, there are others that will point out if it is incorrect due to previous seasons. You prob don´t know since you might not have been there.

Search “The state of Overwatch” by Seagull, the fomer pro player with multiple thousands of hours in the game. As he said it you can use the a scoreboard/public information for a lot of things.

  • Your performance relative to your team/teammate
  • Your performance relative to an enemy, why is he better at X hero, with stats to show you why.
  • Experience and play time on heroes, again stats related but also, should you trust a person with no experience and mediocre stats cause he instant locked x hero, when this other guy might be one of the highest ranked and most play time on said hero.
  • Valid concerns like low accuracy and crit hit accuracy with Widow and low KDA, with many games, yet fantastic KDA on Tracer ETC, maybe we should go another comp that fits us better, rather than the most Meta comp right now.
  • Easily find out, what is the issues with a team, instead of blaming just someone for prejudice reasons like playing Mercy etc. Is it the tanks not creating space, the healers not healing, the DPS getting outplayed etc.
  • Easily swapping heroes depending on the team needs, usually a person getting the DPS is gonna stay on it all game, yet if he was aware that the Genji they really need mid game, that he swaps to cause the team wants it, yet he is unaware that the main tank might be a top 500 genji player, then that wouldn´t have to be constantly communicated, which characters ETC your teammates play. You could research it yourself to begin with. 6 eyes and voices are better than one voice talking for one person. It is a team game.
  • It is a team game, you need these forms of information to reliably make 60 second decisions and plan ahead strategies and go into a fight. It is not like sports, where you always have like hours of planning and time, that you can use, you only have f*cking seconds of time to fully communicate heroes, comps, synergizing, ult combos and counter picks/ swaps. A lot of these can be simplified if the knowledge was public.

these are just some points and things you can learn, not all related only to private profiles some also related to a scoreboard.

Blockquote
You are giving it as an example yourself, what would you do with the information that someone played a hero only for X time. What possible benefit can you have aside from shoving him into a corner and put a box around him.

With the information, you can accurately and informatively point out to people "Hey your x hero is statistically quite worse than our other player right here, mind going another DPS/tank/support ETC.

That is objectively nothing more than teamplay, playing to the strengths of your team. Sure if you say, “WHY ARE YOU ON WIDOW, YOU HAVE 0% WINRATE”, disregarding the fact that he has only played 1 game this season with her, then yeah the person is not even using the stats correctly, but others will be quick to point it out, or you have previous season statistics to prove them otherwise.

Another thing you can learn is actual knowledge and skills, if the profiles are public, you can accurately know who are better at characters, by their playtime and experience on the heroes. You can potentially add and ask them for advice, or you can check their heroes to see, what things they do differently.

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‘Oh you only have been Gm for 2 seasons, you scrub’.

I would have no problem with only character hours and current season SR stats being visible either, just give me information that is relevant and necessary. Even if that is how you think, there is a valid argument to the amount of time spend in a certain rank, the knowledge and experience is then gonna be far from equal between both players most likely. Sure people say it in a toxic way, which is not okay, that is why they get banned and silenced, but it has a valid point some times. Put quite simply, if i have been in X rank for 10 more seasons, provided we have similar amounts of competitive games and not just 100 games vs 2000 games. Then i am bound to have experienced more comps at that level, more strategies, more ways to go around said stuff and more players and their interactions.

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How about people swapping roles, profiles dont account for that either.
People have zero obligation to you or others to stay in the same role for overwatch.

Well first of all, neither does the SR system. You swapping roles for the first time, when you reached a rank with another role, makes you by definition a thrower, in terms of the MMR/SR system, cause you are not the at your current rank with all heroes in the game, next to no one is. It puts you at certain ranks depending on performance with heroes, compared to others, current ranks of you, your team and your opponents. So you going to do, what you want in a game mode, where you are obligated to try your best and win with 5 other people, then yeah you kind of are breaking those obligations.

The problem is that the system has no way to fix that so you need to do it if you really need or want to swap as well, flexing is not swapping roles tho.

That is why i advocate for separated ladders that you queue into, with the upcoming Role queue, accurately portraying, who is top 500, in what role etc , who are great players in general and making everyone progress their roles separately and not making them throw cause they cannot do anything but one role or one hero, that at one point was always good.

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Its currently only being used for e-peen purposes and shaming, so how about no?
People have reasons to hide their profile, and they are good reasons, now shoo and next time try to talk to your team instead instead of being elitistic and penalizing other for the choice they made.

“Elitistic”, uhm nice. People should get penalized, when they subject THEIR team to problems only provided or contributed to, by the one individual. This includes many things, but the best proof of this being already the case in game, is blizzard bans people for throwing and leaving games, actions that directly impact your teammates, you going out of your way to not try your best to win in a competitive environment for selfish reasons like “I want to play DPS, instead of tanks now” is the exact same problem, it is just as much Blizzards fault for not addressing it with solutions like role Queue before now.

There is a huge difference between a person who

A.
Only plays DPS, reaching high ranks and refusing to swap to healer or tank, cause he is aware that he is only good at DPS and quite frankly is terrible at the other roles. So he stays doing, what he knows he can do and can play.

B.
No longer wants to play the roles the team needs, tanks and healers. This player doesn´t “Feel” like playing support or tank anymore and would rather want to DPS, yet the stats prove that he isn´t good enough with DPS to be at the rank he is playing and he wouldn´t be at the rank in question had it not been for the tanks or healers they played.

Both scenarios are very real and both scenarios happen quite often, especially now with private enabling more than ever. But only one person is actively and selfishly acting for his own benefit, rather than the team. Sure the DPS swapping might be enough to score the win, but in high games, a role not covered with a person, who has tried playing it, is a very hard game. Yet he certainly has proven that he in some way is able to perform on the DPS to that rank at least.

It is hard to find DPS, who wants to tank and heal, that is a problem yes, but is also a problem, when you have players, who no longer want to play the role that they reached x rank with, cause they don´t feel like it anymore.

There is a huge difference between swapping roles and swapping heroes in competetive cause it is necessary and makes sense. Their gameplay more than likely overlap, with the experience gained from the role you already play. Like playing all kinds of DPS, trying and practicing doomfist in qp and arcade and then finally bringing him into comp later.

This is not the same as using one role to x rank and saying f*ck it, i don´t want to play that role anymore, completely disregarding the fact that certain roles and certain heroes can have a ridiculously easy time getting to a higher rank than others, depending on the seasons even.

This is a problem caused by blizzard not addressing the community´s concern for separated ladders and competitive queues, but people are aware of it, do not care and punish up to 5 players on their team, for their own selfish interests and reasons.

It was a game clearly shown, that one-tricking was not intended to be done, yet people still do it despite it being directly opposed to the games core mechanics.

I’m all for it.

Isolate all the players who are obsessed with public profiles and let them harrass each other while the rest of the world plays in peace.

I couldn´t care less either way, but if they were allowed to hide vital information in a team game, then i should indeed be allowed to also say yes or no to the players.

Sure.

I’ll say no to you in my game anyday.

I highly doubt we will ever be in games together, judging alone from your attitude, you and i prob do not come from close to the same SR games. So you won´t have to.

People who want to obsessively control every single aspect of their game and team are found at every SR.

Just like people who want a scoreboard so they could harrass the “bottom fragger” like they do in trash toxic cesspools like CS:GO.

Since they aren’t content with actually going away to CS:GO, isolating them and leaving their nonsense to each other is the next best thing.

So I am responding because you apparently feel this is an important topic, based on your massive reply. So it is only decent to give you a good reply back.
Your arguments while some of them justified, do not hold a narrative for why people are hiding their own personal profile hidden.
I am not gonna quote everything you posted, since well… But i will try to pick out your general narrative.

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Search “The state of Overwatch” by Seagull, the fomer pro player with multiple thousands of hours in the game. As he said it you can use the a scoreboard/public information for a lot of things.

I have seen his video in fact in its entirety, I also watched the discussion with jayne, surefour, xqc and seagull in its entirety.
Not one of them ever commented on private profiles. I applaud having Scoreboard AND publically accessible stats on the game. I think one of the bigger underlying problems comes from not having either of those.
HOWEVER, scoreboards are something completely different than a private profile.
A personal profile, is a personal statistic that tells a narrative about a person, that he/she does want to share with someone, for whatever reason that might be.
Private profiles were partially motivated by the GDPR rule that is in the European Union, that means that any individual by definition has the right for his personal data to be private. That is also part of the reason why the default setting IS private.
Now you can have a stupid debate about scoreboards are personal statistics, but if we treat games like sports, then a scoreboard is something that is part of that match of that game and should be public.
Public GENERALIZED statistics are great. For all the reasons you mentioned. Public personal statistics are not, period.

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It is a team game, you need these forms of information to reliably make 60 second decisions and plan ahead strategies and go into a fight.

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With the information, you can accurately and informatively point out to people "Hey your x hero is statistically quite worse than our other player right here, mind going another DPS/tank/support ETC.

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then yeah the person is not even using the stats correctly, but others will be quick to point it out, or you have previous season statistics to prove them otherwise.

So which one is it, you are strapped for time and need to get a working comp within 60 seconds, or do you want a detailed and thorough analysis of all teammates stats, have a well rounded and good discussion about it while everyone contributes to that discussion and in the end everyone is the best out of it. Because if YOU can do all that within 60 seconds, you are a political genius and you are wasting your time on this game.

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People should get penalized, when they subject THEIR team to problems only provided or contributed to, by the one individual

Yeah they are already, its called SR. If anyone switched to another role, that he/she can not perform in on that level it will be a very quick way downwards. And you will not be having any problems of that person until he gets better with that character.
If any individual thinks he can perform well in a role, its his decision to try so. If he is wrong he will quickly get penalized for it by the ranking system, and if he doesnt care or adjust he will drop further. Problem solved.
Now what if you were wrong in your assumptions. I will give a personal example, I have spend a stupid amount of time on counterstrike. 1.6, cs-go. Thousand and thousands of hours. And if you calculate in other shooters some more thousand of hours
So I will be effective quickly with any aimbased hero, compared to others. Now I can in no reasonable amount of time convince you of that fact, other than a leap of faith on your end. Or we dont have profile access, and we wont have this problem to begin with. If someone is not performing well inside a match, and you have a scoreboard at your disposal, just convince him to swap because he might be having a bad day or whatever. It might make him feel less bad about it but will still swap.

Blockquote
It was a game clearly shown, that one-tricking was not intended to be done

What does onetricking for you even mean? How about a onetricking reinhard int he current meta, or a onetricking zenyatta/zaryah? You okay with those?
Because you are obviously adamant about people staying inside one role, and you are very happy with statistics. So how about you pigeonholing people to onetrick into a hero that they STATISTICALLY should be picking right now according to you?
Is that still onetricking, or are we upholding different standards now?

EDIT: Oh and last, whoever designed these new forums, get a job as something else as a programmer its not straightforward to quote people.

… good idea