Making 2/2/2 comps the norm

I know people speak about this and I’m just adding my two pence.

If role queue was implemented this would work wonders and would also take out the issue of meta’s such as triple tank, goats, quad tank etc

I know people are gonna say that dive will come back but if Brigette is played the tracer won’t be able to do her job effectively. Then heroes like pharah and junkrat can be played tocounter brig, then snipers and McCree to counter pharah etc.

Also making it so you don’t have 4 dps games where u feel helpless as the solo tank or support.

The argument people make about this is being forced into an role you don’t want to play and like I dont care learn to play other roles.

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I was never sure if a role queue is a good idea. It would limit the creative freedom when thinking about composition. Even though that meta is hated by most players, goats was still a good composition outside of the 2-2-2 meta.

Also, is Overwatch really ready for this? There are only 29 heroes so you are very limited when picking a hero, especially main healers and Shield tanks. A role queue might be more promising when the roster is bigger, wouldn’t it?

2/2/2 meta can be any selection of heroes. Most of the meats have formed because of an overload of heroes from one class.

Yes we need more heroes, especially so that tank and support players don’t get bored (As we all have been lol).

I think 2/2/2 would allow for more diversity in choice personally lol

Why would that be? How can a restricting role system give more freedom of choice?

I meant in regards to what heroes are being played, can’t play goats without the third support or tanks.

I used the example of dive coming back, so Team B would choose Brigette and impact the effectiveness of what they are trying to do. So in turn Team A could pick up their own Brigette or swap out the tracer for a junkrat/pharah or even a sniper to get some range.

I feel like swap to counter would be easier to grasp like this and it’s how I believe the game intended to play. Yes there will always be strong heroes that make metas but they are barely ever followed in competitive.

I understand what you mean though, sometimes having the extra dps or support is needed in regards to what your team comp needs. But if everyone was confined people would be forced to adapt.

Is this really a role queue issue? Goats was a restricting meta but if another meta exist with a 2-2-2 composition, it would be restricting, too. In fact, wouldn’t it be even more restricting because you have less options with a role queue?

The meta is really not an issue for anyone under top 500 lol, I should add I play on PS4 and haven’t played competitively in ages but I’ve placed high master since season 3.

My solution was that people would choose the role they wanted so they wouldn’t feel restricted, but yes I understand that you are alluding to what if we need more dps and I cannot change from tank.

Every meta is restrictive but we don’t experience it to it’s full extent on ladder. It’s cool to debate with you though, hope I’m not coming across rude or anything lol

Nah, it’s nice to have such chill debate for once.

What if someone prefers multiple roles? For example, I main both Tracer and Mercy so if I’m forced to play in one role, would it really feel that less restricting because I chose it myself?

Maybe we need to look at this in another viewpoint because the question of whether role queue is restricting is tricky. How about we ask, is role queue necessary? Is there a reason for role queue?

Well, 2 reasons came in my mind.

  1. It doesnt allow GOATS. It definitely is an infamous meta and a role queue would stop that. However, the reason why it’s so hated was because it is restricting. At the same time, every other meta is restricting in some way. That’s why heroes can be “Off meta”. Therefore, the main problem is not goats but metas in general. Would a role queue solve that? Well, it would solve the GOATS meta but meta within the role queue can still exist. In other words, role queue won’t solve meta.

  2. It makes teamwork easier. If you already chose your preferred role, you get into a team that cooperates well. Maybe this is the actual reason. The only counter argument I would find is that it is a lazy shortcut and players don’t truly learn teamwork when they get in a “perfect team” yet at the same time, groups and lfg enable “perfect teams”, too.

So there is a good purpose of role queue and come to think of it, the restricting composition issue can be solved by adding more heroes, both main role and hybrid. If you need a fps, you could pick an offensive healer and aid your team with extra damage.

Yeah, I think that’s it. The only thing Overwatch needs for role queue is more Tanks and supports. Then, it can work without feeling restricting.

There should be one change though: Role based ranking. There should be 3 seperate ranks for tank, damage m, and support because a support main won’t perform well as a tank. By enabeling role ranks, you always play at the right skill level, depending on your chosen role. It eliminates the “climb with one hero only” issue and it even runs an excuse for downranking, which is playing with worse friends, because you can just play a worse ranked role instead of downranking on purpose.

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I always thought of even making the hero classes even more complex.

Tanks would be divided into main tanks and off tanks, supports into main supports and secondary. Then dps as damage, flank, snipers etc (kinda like paladins if I can remember)

And for your insight about playing different heroes, if role queue was a thing you could choose to play Tracer in one game by picking dps then in the next game picking support and playing Mercy.

Maybe if overwatch took another step and made it so you could only choose a selection of heroes that you would be able to play beforehand, as picking just one and being locked into it like in other games won’t work in overwatch as some heroes hard counter others so much (Brigette and tracer lol)

It’s interesting how they will develop this aspect to the game when more and more heroes come out but I will admit I don’t think I have the patience to support this game in its current state as it has felt static for almost half a year.

But yeah I somehow keep coming back because I do have fun in some games but it’s sad that a majority are not fun as the end result can be predetermined by looking st the heroes your team has and the heroes the enemies have.

And maybe I’m jus kinda bitter and want everyone to be restricted because it’s how I’ve been forced to play the game looool, I used to be a widow main :sob: but due to no support in early days I picked up mercy then Ana. And I’m here now being able to support and tank in high level games but I can’t play dps for nothing because I haven’t had the practice, I’m low masters at best as a dps haha

No thanks… Where is the fun if you cant adapt to the game?? Sometimes you need 3 tanks or 3 dps… So forced 222 wil not work and is less enjoiable

As a tank main my favorite comp is always 2-2-2 deathball, so I’d love it if 2-2-2 was the norm or even if we have a little tickbox when queuing for comp where we could tick 2-2-2 only, so then the MM would arrange such a team depending on what role we picked. Similar to LFG but just faster and more fluid.

But then you’ll get 50% of the playerbase arguing that they don’t want to be forced to play 2-2-2, then we have spend a year explaining to them that it’s not forced, it’s an "option, and “tickbox” and by then we’re all old and dead so what’s the point.

I guarantee 2/2/2 is more enjoyable that solo tanking or solo supporting mate

But yeah we are all allowed to have our opinions!