Matchmaking trouble

Read it, you’ll understand (actually you probably won’t, it isn’t explicitly targeting you specifically so the nuances of what’s being said will be totally missed)

Cool, so it’s not targeting me.
Yet you’ve just claimed that it is targeting quote:

You make absolutely no sense.
I’m unsure why you’re trying to label me as quote:

You really need to get out of this episode you’re going through. If they’re not calling me out, as you clearly can not quote the specific text versus what I’ve said in the past, then obviously, they’re not calling me out. :thinking:

Maybe you’re confusing me for someone else, either way, I hope you can work it out over time. Hope you’re well.

Insults because you can’t be bothered to read it and figure out what’s being said. Ok.

Your constant need to have everything spoonfed to you makes a lot of sense now.

Where was the insult? You’re literally labelling me as someone that the devs are calling out. Then discrediting yourself by saying that I am not the one being specifically called out. Though it’s nice to see you’ve got over it now.

The fact you can’t quote from the comms what called me out over (though you’ve since discredited yourself on the following post), versus what I’ve said in the past just goes to show your dogmatic/pathological liar behaviour again.

The whole faq takes aim at people flagging matchmaker, rigging, winners/losers queues, team mates, streaks the lot.

I don’t have to spoon feed it to you. If you can’t figure out what they’ve said that’s a you problem.

  • PBSR gone
  • Match maker is working fine, role matching will smooth things at the higher end
  • Streaks are caused by you being too high/too low and not playing enough for your MMR to be accurate
  • Forced 50/50 is a meme
  • Favouring certain groups of players is a conspiracy

All things that have been explained by people over and over, but they get insulted and belittled by being called shills and trolls when they are just speaking the truth.

Right, yes, that’s all explained in the comms.
Where have I specifically been called out on?

You need your name in the update to accept that?

Because you have spent too much of your time bleeting on about the matchmaker.

Or, is this just your game your playing

Their quote (source: http s://overwatch.blizzard.com/en-gb/news/23910161/):

We’ve also seen the community talk about inconsistent games or how some games feel incredibly one-sided, and that feedback has been helpful. Understanding what causes one-sided matches and how to reduce their frequency has become a major area of focus for our team. This is a tricky problem because one-sided matches can happen in Overwatch, even between balanced teams. So, our first step has been to study the problem and understand the various factors that can cause one-sided matches, and we’re planning to share what we learn with you in a developer blog down the road.

This is what I’ve been calling out - It’s nice that they find my, and others feedback helpful. Clearly matchmaker isn’t all fine, but they’re reviewing it.

So it’s not the matchmaker. It’s the players. As I said.

You keep blaming the matchmaker for your failings. Everything in those FAQs dispells that idea.

This will be data showing how player mistakes (comp, positioning, form) are the cause of these matches.

Matchmaker selects the players:
One factor is:
“We allow players to group together even when there’s a difference in the MMR between party members, and this is a major source of wide skill disparities in matches. We’re working on some changes that will match parties with similar MMR disparities together more frequently, which we expect to noticeably reduce how often we make wide matches. This will make it much less likely for a solo player or a party with a narrow skill disparity to end up in a match with a wide skill disparity.”

Also the fact Matchmaker matches players overall, rather than by role queue, which they’re looking at changing in the future as the previous comms explained.

Everyone is put together by the matchmaker into a competitive match, the players do not select who to match against. If you play competitive rather than Quick Play or Private Match, you will know/observe this.

Have you evidence that they can capture this information from just ‘data’?

So you’ve found the piece that explains what I’ve said a million times.

Stacks cause the issues you see, but both teams will be the same so it actually doesn’t matter.

Yes, and as they said that’ll do very little for mid ranks as the games are already well matches due to massive population (bell curve)

Honestly, it doesn’t matter what they tell you, you’ll try twist it to attempt to look right.

And just to help you, as you seem too lazy to get it…
"Towards the center of the rating curve, there are tons of players in the matchmaking queue for us to choose from, all of whom would allow for a good match, so it’s much easier for us to ensure a good quality match.

Contrast this with OWL pros, who make up something like 0.00001% of the Overwatch player population. For players at the very top, it’s very hard to guarantee a good experience because there are just so few players"

Yep the population does help reduce queue times and matches quality in theory, but as you so clearly cannot understand, or suffered from memory loss since reading the below source, or you’re just being dogmatic again… the disparities I’m likely seeing are (Source: http s://overwatch.blizzard.com/en-gb/news/23896785/):

We can’t always avoid these types of matches, but we can make them feel better. These matches can often feel imbalanced if they create situations where there’s a large disparity of skill within a single role between the two teams. For example, we might match a highly rated tank against a comparably lower rated tank, so even if the overall match is balanced, the competition between tanks feels very one-sided.

We’ve got changes coming to the game over the next few months which will dramatically reduce these disparities. We’ll try to find pairs of similarly rated players in each role when making a match. For support and damage roles, which have two slots, each player will be paired with one player on the opposite team. There will still sometimes be matches with a large range of differently skilled players, but in these cases, the two teams will be more like mirror images of each other.

As i’ve explained already a few times, but you clearly aren’t getting it. You just keep talking about the bell curve which is irrelevant to what I’m stating is the problem i’m observing.

Because youve deluded yourself into believing soemthing is an issue when it isnt. But that’s a you issue to resolve.

You’re literally taking a piece about high ranked lobbies where tank players sometimes have a skill gap purely down to population (bell curve).

These things don’t happen outside that, bar stacks, but the teams will be balanced.

Role matching will just make queues longer for higher ranks and stacks as it tries to find closer matched tanks.

Literally isn’t an issue 95% of players will have ACTUALLY come across (although many will think something when they get stomped, but never noticed when they stomp)

Clearly my dillusion is matching to the devs in that case. As my observation matches precisely to

No where does this state high ranked lobbies. I’m glad i’m in line with the devs on this one.

Lol again stuck on the linear.

No where does this define ‘Group’ of players.
Lol, again, you being dogmatic.

This is how linear you are, you spam something without reading it.

They’ve kept it vague to appease the likes of you. If you understand the matchmaker and bell curves, you understand where they are implying.

I’ve read it, I’ve quoted it, and provided source.
No where do they define ‘Group’ or ‘High/Low’ ranks - as its likely a generic issue across MM.

You’re adding stuff to it and claiming its fact, when clearly you have no evidence for (Dogmatism - to lay down principles as undeniably true, without consideration of evidence)

Youve not quoted. You’ve copy pasted.

Of course they don’t. It’s left open to interpretation. An interpretation you’re failing/refusing to make because you’ve deluded yourself into believing it’s something that’ll change your games.

Quote = repeat or copy out (words from a text or speech written or spoken by another person).

Nice one for discrediting yourself again

Thank you for confirming that I am correct that they haven’t stated it. I refuse to listen to your opinion/interpretation - I can make my own.

Discrediting yourself and crediting me all in one post :smiley: Brilliant work there :smiley: