Melee damage in Overwatch

So I don’t think this a new idear or anything, but I would love to see bigger heroes like Roadhog dealing more melee damage than smaller heroes like Tracer or Sombra.

From a logical pov it makes sense.
But from a design perspective its a lot of numbera to remember if we changed the consistency of meele…

:slight_smile: The only thing you would need to remember is that the tow truck hits hard

U wanna logical and realistic game? Than say why Mei is more tough than Zarya without armour? And why DF punch enimies with his left hand? How does Hanzo doublejump? How does Riptire moves with dead Junkrat? My answer is “This is Overwatch realm”

I agree having Tracer dealing same melee damage as Doomfist especially after origin trailer is huge BS. Like ok if we can take that Tracer have some martial arts experiance and hits with super hard part of her gun it still doesn’t make up for guy who is fanatic of martial arts and with bare fist broke through several inches if not feet reinforced concreat wall. I think that damage of melee should be like this. Winston, Orisa, Roadhog, Bastion, D.va Mecha, Zarya - 40, Hamond, Reaper, Genji, Zenyata, Solider76 - 35; Hanzo, Pharah, McCree, Widow, Torbjorn - 25, Ashe, Symetra, Anna, Junkrat - 20, Mercy, Moira, Tracer, Mei, Lucio, Sombra, Baby D.va - 15. And doomfist as additional trait as some character has 2 such as Genji dealin whooping 50 dmg per melee.