I dont have any problem with Mercy honestly i really enjoy play with her.My suggestion is her’s ressurect ability should be nerfed because its huge game changer, i know thats why pretty long cooldown but how about when mercy resurrecting someone her’s target start with half health instead of full life.And when mercy uses ultimate her’ ressurected target start with full life.That should be fair for both team.
That’s a reasonable suggestion, since just getting that teammate back at all is already a big advantage.
Actually a solid suggestion.
I did have a thought that maybe the time to rez should be linked to HP (ie takes longer to rez a tank…), but this idea is just better.
I do think line of sight need to be maintained or it should cancel it. Nothing more annoying than seeing a Mercy hit rez, fall down and hide while it casts.
The rez reach is really short though. Unless you die right on the edge of something or in a doorway there’s nowhere for the mercy to hide.
Any forced movement is far enough to cancel it, and a wall does stop the rez. Even if it looks like it didn’t, there was still some part of the ally hitbox that was in sight. (When rezzing a tank you need to basically be inside their hitbox, since they’re big enough that any further and the rez cancels)
A rez off a ledge is super dangerous as even if it is successful you can’t GA to that teammate until the invulnerability timer is gone, and usually at that point the teammate goes away from the ledge and leaves you for dead. Not to mention if you start the rez too low down, you’ll just fall too far and cancel the rez while falling to your death.
If a mercy survives and succeeds a rez, it just means that the enemy team did not even try to stop her or they’re really good at timing and positions.
It’s fine how it is. Mercy can easily get killed during her res, and then it’s a wasted cooldown.
you never played it before did you its actually fine now it used to be practically instant