Hey! This video has some of my ideas for a Mercy rework, including changes to her Valkyrie.
I don’t think Mercy is terrible or useless. However, I find her super boring to play and feel she lost the character fantasy Blizzard created when they reworked her. I would love to get some constructive feedback and share some more ideas on how to return Mercy to her roots.
1)mercy still have rez
2)mercy gets an extra rez
3)during valky mercy becomes into a super pocket support insuring that someone gonna be immortal
4)during valk mercy’s immortal
you can just delete all the supports except mercy and be done with it
that gonna be even more broken than reworked mercy and old mercy combined
These changes are all separate. I said that in the video a bunch of times. Almost all DPS ultimates go through the Valkyrie changes too, so they wouldn’t be “immortal.”
How about you actually make her into a hero who doesn’t just follow someone else like a lil ***** but instead participates in the action like literally every other support. This way she wont be boring anymore.
Oh wait, the ability to be OP and not require a single ounce of aim or offensive thinking is what makes her so appealing, never mind.
Why do people say she doesn’t participate? She’s constantly participating, just instead of focusing her capabilities on the enemy, she’s focusing them on her own team.
That’s one of the things I love about her, I get to play a resource management game while my team plays an FPS. Where most characters require a strong level of mechanical skill, she requires multitasking and management of your own team.
What resource management? Ana has a resource, Moira has a resource, heck even Lucio has a resource with his amp it up, Mercy has an unlimited homing beam.
Management of her team? Managing their health, timing when to boost, deciding who to boost. Every support does this, but Mercy’s the exception where she doesn’t cross between that and something else, Mercy is all support. That’s what I love about her, she’s completely ancillary.
1.a bar that charges by healing,when gets full you can resurrect
-that’s a buff to rez ,it will let mercy have potentially multi rez per teamfight
2.resurrect aura that placed on teammates , when they die its bring them back to life
-one of the biggest draw back of rez and only one is that it force mercy to commit into it and be vulnerable and not be ably to heal -you just want to took it away
3 things will happen in it duration:
1)the target die and mercy gets a free rez
2)they stop shooting the target,and mercy can just fly to him and heal him up
3)mercy cant reach him ,and in it duration he can try to escape or deal damage
this guardian aura or however you called it keeps the biggest rez problem-it let people do mistakes and not get punished
3.valky now heal more ,but only heals a single target
how i said that will turn mercy into a super strong pocket support
that+hanzo/briggite and i’m officialese deleting the game
4.mercy get healed when she heals an ally
so mercy gonna be pretty much unkillable
that will create the valky effect
atm the only hero who can kill mercy in valk mode without wasting a year doing that is widowmaker and mccree highnoon
biggest draw back of mercy heal is that when you shoot her she’s forced to reatret
for example when i see a pharamercy ,i shoot the mercy and try to kill her first and force her to leave phara and then take on phara
pocketing someone will be even more powerful because before mercy was vulnerable ,now mercy becomes a really hard target to kill
it will turn her into tracer 2.0 - the only way to kill mercy is to first kill her teammates
Honestly it’s sad how you’re trying to make this personal, I’ve trying to have a discussion.
And sure you can call her easy, but everybody sees something as hard, and something else as easy. Sure she requires less mechanical skill, but she requires just as much common sense, she requires decision making, she requires timing, just as anybody else. In fact that’s her entire kit, she requires total brainpower.
And to be honest, I think she’s fine in terms of balance. She’s where a support needs to be, it’s the other support that need to be lifted. Zen is fine, Ana needs buffed, Lucio needs buffed, Moira I have no strong opinion on, and Brig has some issues that need to be worked out.
Yeah this buff would be unnecessary, I believe it shouldn’t happen
Agreed on another point. It’s a cool concept, wouldn’t mind seeing a much weaker variation of this on a future support, but not Mercy.
I don’t understand what you’re saying here, but I’m going to try to respond. Mercy is a super strong pocket support, this is obvious. I believe with how niche she is, an ult that empowers her niche is reasonable. Buff her strengths, keep her weaknesses. Chain beam is dull and honestly not what she needs nor deserves. 100Hps is as low as I’d set her ult to. But you’d really need to look at the big picture to decide a final value. Let’s compare to Trans.
Trans:
-Radius, so multi-target
-Doesn’t heal through barriers
-Stuck in Trans upon activation, which takes away from his core kit’s capabilities, so he’s all in.
Suggested Valk:
-Single Target
-Heals through barrires
-Access to all core parts of Mercy’s kit, at stronger frequency, giving her more flexibility.
So in total is has better range, flexibility, and barrier ignorance, but a worse target cap. So you could argue the value should be higher or lower than Trans for those reasons. It’s a pocket so you’d think it’d be better, but it is already better in most other terms so you’d think it’d be lower. I’d say if you go the lower route, 150-200 is fair, if you go higher, I wouldn’t know what to say because there is no currently existing higher, so there is no benchmark to compare.
No. In her current form of Valk, she constantly heals. In the suggested rendition, she only gains the effect, while in the process of boosting/healing, so her survivability would be equal to or less than what it is now. She would be more killable if anything. Personally I don’t care much for if this change would happen or not, I don’t believe it would affect much, considering Mercy almost always has something to do, and you can take away the almost when she’s in a team fight.
This is a horrible exaggeration, many people/ability can take her out during valk. I personally believe her flying is an obstacle more than a crutch, but assuming it were to stay in, here are some other thing that can kill a valking mercy, some at higher/lower levels of difficulty, some better in other scenarios than others.
-Self Destruct, Hog Hook Combo, Zarya Grav, Hanzo, Rip-Tire, McCree, Pharah, Tac Visor, Torb Turret, Ana, Zen
What? I mean I guess, but that’s true for anybody to an extent, no?
These suggested changes, no matter how good/bad/smart/dumb they are, in no way make her harder to kill, unless I seriously missed something. It would certainly make her pocketed target more dangerous, but the Mercy themself would be on the same playing field in terms of survivability.
I mean in a lot of cases that is Mercy now, and Mercy pre-rework. Obviously there are exceptions, but you could freeball and say 50% of the time the only way you can get to the Mercy is through her team first.
And I realize this. But hear me out okay? She is entirely support, so she makes the rest of her team stronger, so in theory, kill Mercy, your job is easier correct? I entirely believe Mercy should be more vulnerable, whether it be a lower health pool, a much needed increase to GA cd, or reduced self healing. Mercy’s core concept, which I don’t see going away, is that she is 100% support, and in that case, you need to hit the enemy where it hurts, the Mercy, so I think she should be easier to kill perhaps, but not any worse to use.
Duration, yes. Easier to play around, well Trans is most notably a reactive ult, so you don’t play around it, it plays around you, and no Zen doesn’t have Rez, but Mercy doesn’t have Discord.
Not even a buff, a rework. What it gains in one area it loses in another, so a rework. Valk in its current state feels horrible, it plays horrible, it’s just horrible. I believe it should be replaced wholeheartedly. Even if she’s just given double healing/dps boost as her only benefit from Valk, I’d be happier than I am with it now.
Not even perfect case, when one team fights another, it doesn’t go perfectly for either team, because they are both actively trying to get what the other team doesn’t want, their perfects conflict, tearing each other apart. I see this card though all the time, “X hero can easily play around Y scenario/hero” or any variation of this.
Person 1: “Lucio can evade hog’s hook easily, just wallride above him and move around a lot”
Person 2: “Hog can hook Lucio way to easily, just hook where he’s wallriding.”
Two sides of the same story, so you can say Mercy easily plays around all of those, but the truth is, she can in some cases play around them, but not always, not even in the right hands is ‘always’ a valid word in that statement. Maybe if this was vs. ai, maybe if this was vs. a team with a much lower skill level than you, maybe if you had months to plan in advance to face a strategy you knew to expect, you could say she can play around them, even easily, but not in pvp. pvp is where always is thrown out the window. So I listed some things that in my personal experience, show higher results in the kill Mercy department.
I do agree with this statement, it should be toned down most certainly.
No, not really.
I’m sure there is some truth to this. But that’s how Mercy plays in the first place. You want your most valuable/vulnerable merchandise in the safest places. Purely because of how Mercy works that will always be a problem. Actually, no not even a problem. It’s called target prioritization. Now target prioritization won’t work in every scenario. But it will in some. So if it doesn’t work, you got outplayed, learn from your mistakes, and from your enemies, and beat them in the next team fight. I mean I main support, I whip out the ol’ Mercy a vast portion of the time, and I regret to say that people in my rank don’t understand what peeling is, the people I play with, hardly understand what peeling is. When the enemy has a single tracer or gengu that focuses me as if their life depends on it, there’s only so much dancing around my team I can do before mayhaps I’m just killed by a stubborn enemy with a thirst for my blood. Target prioritization works. Not always, nothing is an always, but it works.